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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3631579" data-attributes="member: 1139"><p>James- here are some comments:</p><p></p><p>PL limits- The most important PL limits for a PL 11 character are (roughly) </p><p>a) For attacks with attack rolls, Attack Bonus + Damage <=22</p><p>b) For attacks with no attack rolls, Damage<= 11</p><p>c) Your bonus to Defense + Toughness save <= 22 (note: your Defense is 10 base+ your bonus to Defense)</p><p>d) Your bonus to each exotic (Fort/Ref/Will) save is <=16</p><p></p><p>0) Note that at +10 attack, +12 damage (what you have now), you're exactly at your PL limit for attack/damage. At +10 Defense, +13 Toughness, you're 1 point over your Def/Toughness PL limit.</p><p></p><p></p><p></p><p>1) 34 Str is a +12 bonus; 36 Con is a +13 bonus.</p><p></p><p>2) Your powers add up to 104 pp, not 102 pp. Also, Limited (only in the air)) doesn't seem like a serious flaw on Insubstantial when your character can easily hover inches off the ground.</p><p></p><p>Do you know that with Flight 8 you go 2500 mph using only a move action each round? So you can sprint at 10000 mph and double-move at 5000 mph. If this is what you intended, that's fine, but if you pictured 5000 mph as your top speed then you can cut a rank of Flight.</p><p></p><p>3) Base Attack and Base Defense cost 2 pp each. So +10 base attack, +10 Base Defense costs 40, not 20 pp</p><p></p><p>4) You haven't spent any points on exotic saves. Your Fort save is plenty high already, at +13 from Con, but you should spend some points on the other two.</p><p></p><p>5) Your character only has skills based on Int/Wis and has 10 Int/Wis, so your skill rank equals your skill bonus. In general, though, it's easier to see what you're doing if you list it as Skill Ranks (Skill Bonus).</p><p></p><p>6) From what I can tell, you've taken the Major Weakness to Blessed Silver, at 1 per round. This should be an 8 pp drawback (1 Uncommon base + 2 Major + 4 per round + 1 can kill you). </p><p></p><p>I don't think Weak Point to Blessed Silver makes sense. Weak Point is taken on a Protection-type power that can be bypassed with a critical hit. In your case, this would be Enhanced Con/Impervious Toughness. I can't see any reason why you would only be affected by Blessed Silver more on a critical hit. What makes more sense here is Vulnerable (Blessed Silver Weapons) at Minor, Moderate, or Major degree.</p><p></p><p>As this is not a mystical campaign (it just has a lot of mystical PCs), I wonder whether having drawbacks based on Blessed Silver is appropriate. Matt can always insert enemies with Blessed Silver every few adventures so that your drawback comes up, but this may require a lot of tinkering. For example, it isn't clear what Blessed Silver means in a non-D&D world- there aren't clerics going around casting the Bless spell on newly completed pistols.</p><p></p><p>7) We have a lot of magical superheroes already. Your character doesn't have any typical magical powers. You could probably get away with saying that the Lightning Bolt altered her biology, which gave her the appearance and powers we see today.</p></blockquote><p></p>
[QUOTE="Elric, post: 3631579, member: 1139"] James- here are some comments: PL limits- The most important PL limits for a PL 11 character are (roughly) a) For attacks with attack rolls, Attack Bonus + Damage <=22 b) For attacks with no attack rolls, Damage<= 11 c) Your bonus to Defense + Toughness save <= 22 (note: your Defense is 10 base+ your bonus to Defense) d) Your bonus to each exotic (Fort/Ref/Will) save is <=16 0) Note that at +10 attack, +12 damage (what you have now), you're exactly at your PL limit for attack/damage. At +10 Defense, +13 Toughness, you're 1 point over your Def/Toughness PL limit. 1) 34 Str is a +12 bonus; 36 Con is a +13 bonus. 2) Your powers add up to 104 pp, not 102 pp. Also, Limited (only in the air)) doesn't seem like a serious flaw on Insubstantial when your character can easily hover inches off the ground. Do you know that with Flight 8 you go 2500 mph using only a move action each round? So you can sprint at 10000 mph and double-move at 5000 mph. If this is what you intended, that's fine, but if you pictured 5000 mph as your top speed then you can cut a rank of Flight. 3) Base Attack and Base Defense cost 2 pp each. So +10 base attack, +10 Base Defense costs 40, not 20 pp 4) You haven't spent any points on exotic saves. Your Fort save is plenty high already, at +13 from Con, but you should spend some points on the other two. 5) Your character only has skills based on Int/Wis and has 10 Int/Wis, so your skill rank equals your skill bonus. In general, though, it's easier to see what you're doing if you list it as Skill Ranks (Skill Bonus). 6) From what I can tell, you've taken the Major Weakness to Blessed Silver, at 1 per round. This should be an 8 pp drawback (1 Uncommon base + 2 Major + 4 per round + 1 can kill you). I don't think Weak Point to Blessed Silver makes sense. Weak Point is taken on a Protection-type power that can be bypassed with a critical hit. In your case, this would be Enhanced Con/Impervious Toughness. I can't see any reason why you would only be affected by Blessed Silver more on a critical hit. What makes more sense here is Vulnerable (Blessed Silver Weapons) at Minor, Moderate, or Major degree. As this is not a mystical campaign (it just has a lot of mystical PCs), I wonder whether having drawbacks based on Blessed Silver is appropriate. Matt can always insert enemies with Blessed Silver every few adventures so that your drawback comes up, but this may require a lot of tinkering. For example, it isn't clear what Blessed Silver means in a non-D&D world- there aren't clerics going around casting the Bless spell on newly completed pistols. 7) We have a lot of magical superheroes already. Your character doesn't have any typical magical powers. You could probably get away with saying that the Lightning Bolt altered her biology, which gave her the appearance and powers we see today. [/QUOTE]
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