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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="hero4hire" data-source="post: 3632863" data-attributes="member: 20711"><p>Elric are you co-GM? I see a lot of <em>"I dont think Matt will allow this."</em> and <em>"You should do it this way."</em> which makes me curious. I am not being a jerk, it just seems you may have that position from your posts.</p><p></p><p>Anyway...</p><p></p><p>IMHO limited to <em>half </em> his body is exactly the criteria for <em>half</em> as effective. Will this flaw effect him half the time? If I were a GM for this character I certainly would make sure it would. His lifting will be completely screwed due to his human half. Unless braced or only using his "robot" half his human side only gets in the way. I would say half his lifting would make no sense. I cannot lift half as much over my head with only one arm.</p><p>Grappling could pose a problem depending on positioning. The GM could and should impose penalties when his human half would come into play. Climbing, swimming. Its not all about punching, and it certainly isnt a power-gaming move.</p><p></p><p></p><p></p><p></p><p>I am not completely happy with the Unreliable mechanic, but I much prefer representing a more vulnerable human half as just that then a homogenized overall lower toughness. It was also something I wanted to deal with In Game if I made it. Instead of just charging in, he is going to have to think about protecting himself.</p><p></p><p></p><p></p><p>They are intentionally low. Note he does *some* defense vs many fort type attacks. He has little experience with mind control. BUT it probably isnt out of the realm for him to use his low level shapechange to provide himself with mental shielding around his brain if he comes across a mentalist. or use his Inventor to prepare for a second fight with the same foe.</p><p></p><p>Honestly EVERY character doesnt have to be min/maxed to cover all your bases. Some just plain suck in certain situations AS IT SHOULD BE. It also isnt about winning every fight. Sometimes its more fun to lose..Get captured..And think your way out of that dastardly deathtrap. Or comeback to face a foe again, better prepared, and ready to hand the baddie a can of whup@$$.</p><p></p><p>I am intimately familiar with the M&M rules (esp. character building) and will be happy to retool anything the GM isnt comfortable with in a game. My design philosophy however, might not fit into some games.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 3632863, member: 20711"] Elric are you co-GM? I see a lot of [I]"I dont think Matt will allow this."[/I] and [I]"You should do it this way."[/I] which makes me curious. I am not being a jerk, it just seems you may have that position from your posts. Anyway... IMHO limited to [I]half [/I] his body is exactly the criteria for [I]half[/I] as effective. Will this flaw effect him half the time? If I were a GM for this character I certainly would make sure it would. His lifting will be completely screwed due to his human half. Unless braced or only using his "robot" half his human side only gets in the way. I would say half his lifting would make no sense. I cannot lift half as much over my head with only one arm. Grappling could pose a problem depending on positioning. The GM could and should impose penalties when his human half would come into play. Climbing, swimming. Its not all about punching, and it certainly isnt a power-gaming move. I am not completely happy with the Unreliable mechanic, but I much prefer representing a more vulnerable human half as just that then a homogenized overall lower toughness. It was also something I wanted to deal with In Game if I made it. Instead of just charging in, he is going to have to think about protecting himself. They are intentionally low. Note he does *some* defense vs many fort type attacks. He has little experience with mind control. BUT it probably isnt out of the realm for him to use his low level shapechange to provide himself with mental shielding around his brain if he comes across a mentalist. or use his Inventor to prepare for a second fight with the same foe. Honestly EVERY character doesnt have to be min/maxed to cover all your bases. Some just plain suck in certain situations AS IT SHOULD BE. It also isnt about winning every fight. Sometimes its more fun to lose..Get captured..And think your way out of that dastardly deathtrap. Or comeback to face a foe again, better prepared, and ready to hand the baddie a can of whup@$$. I am intimately familiar with the M&M rules (esp. character building) and will be happy to retool anything the GM isnt comfortable with in a game. My design philosophy however, might not fit into some games. [/QUOTE]
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