Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Superheroes of The Trust OOC Thread (Accepting Alts)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elric" data-source="post: 3632886" data-attributes="member: 1139"><p>Nope- I'm another potential player. I'm an old friend of Matt's, though, so some of the time when I say "I don't think Matt will allow this" it's because I've actually talked to him about it (but I don't want to put words in his mouth so I'm not stating "Matt says this"- that's for him to do). For example, Matt has mentioned how front-loaded a free/reaction Healing 1 power is before, so I'm pretty sure he wouldn't allow it. Matt's busy at the moment, but I'll be significantly busier starting tomorrow and he'll probably be less busy, so I expect I'll be doing a lot less posting.</p><p></p><p>Note that Matt said I was doing a good job of character critiquing on page 4- if he wanted me to stop he could email me and I would. </p><p></p><p>You have a good point about the strength thing. I guess I'm on unnecessary alert about flaws because it's so easy to create flaws that don't matter- but that doesn't mean that all flaws that could be interpreted in such a way that they don't matter are illegitimate. </p><p></p><p>For your saves: those are exceedingly low. With 2 points higher apiece, they'd still have the effect you're looking for of being noticeably low. The PL 10 archetype characters in the core book average 7-8 on their exotic saves- the lowest saves are the battlesuit (total: 17). Note that every archetype character has every exotic save >=+4. You have total exotic saves= 10 at a PL higher. So I didn't pick 2 out of the air randomly- that would get you to about the "I'm vulnerable" feel for a PL 10 character. It isn't min/maxing to avoid having huge across the board weaknesses- that's just a sensible thing to do. Sorry if you took it as a rebuke for not creating a strong enough character.</p><p></p><p>With your low saves plus Unreliable on Protection you really will get absolutely pummeled in combat. It's easy to say that you don't mind this in a character, but I believe that this is a recipe for future unhappiness. The campaign I GMd last year had a player who gave his character noticeable defensive weaknesses and even though the player was a very narrativist roleplayer, he still got frustrated when he was the most KOd PC by far. Playing "Gets squashed like a Bug" Man gets old pretty fast. </p><p></p><p>This is actually a pretty common point of contention over on The Atomic Think Tank, but I stand by the idea (and think that Matt agrees- he picked PL 11, 165 pp and not PL 10, 165 pp for a reason) that a character shouldn't be significantly worse than his or her Attack/Damage and Defense/Toughness caps without a good reason (in particular, other abilities that will enable the character to still be effective in combat). Nightweaver (Raylis, page 1) is a good example of this- Concealment means that many of her attacks will be sneak attacks, Power Attack can funnel the extra chance to hit to damage, and she has all of the other tradeoff feats, so she'll be effective despite not hitting her PL caps on offense.</p><p></p><p>Lastly, I wouldn't mind comments on my build of Johnny Nitro, back on page 1. Do your worst <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Elric, post: 3632886, member: 1139"] Nope- I'm another potential player. I'm an old friend of Matt's, though, so some of the time when I say "I don't think Matt will allow this" it's because I've actually talked to him about it (but I don't want to put words in his mouth so I'm not stating "Matt says this"- that's for him to do). For example, Matt has mentioned how front-loaded a free/reaction Healing 1 power is before, so I'm pretty sure he wouldn't allow it. Matt's busy at the moment, but I'll be significantly busier starting tomorrow and he'll probably be less busy, so I expect I'll be doing a lot less posting. Note that Matt said I was doing a good job of character critiquing on page 4- if he wanted me to stop he could email me and I would. You have a good point about the strength thing. I guess I'm on unnecessary alert about flaws because it's so easy to create flaws that don't matter- but that doesn't mean that all flaws that could be interpreted in such a way that they don't matter are illegitimate. For your saves: those are exceedingly low. With 2 points higher apiece, they'd still have the effect you're looking for of being noticeably low. The PL 10 archetype characters in the core book average 7-8 on their exotic saves- the lowest saves are the battlesuit (total: 17). Note that every archetype character has every exotic save >=+4. You have total exotic saves= 10 at a PL higher. So I didn't pick 2 out of the air randomly- that would get you to about the "I'm vulnerable" feel for a PL 10 character. It isn't min/maxing to avoid having huge across the board weaknesses- that's just a sensible thing to do. Sorry if you took it as a rebuke for not creating a strong enough character. With your low saves plus Unreliable on Protection you really will get absolutely pummeled in combat. It's easy to say that you don't mind this in a character, but I believe that this is a recipe for future unhappiness. The campaign I GMd last year had a player who gave his character noticeable defensive weaknesses and even though the player was a very narrativist roleplayer, he still got frustrated when he was the most KOd PC by far. Playing "Gets squashed like a Bug" Man gets old pretty fast. This is actually a pretty common point of contention over on The Atomic Think Tank, but I stand by the idea (and think that Matt agrees- he picked PL 11, 165 pp and not PL 10, 165 pp for a reason) that a character shouldn't be significantly worse than his or her Attack/Damage and Defense/Toughness caps without a good reason (in particular, other abilities that will enable the character to still be effective in combat). Nightweaver (Raylis, page 1) is a good example of this- Concealment means that many of her attacks will be sneak attacks, Power Attack can funnel the extra chance to hit to damage, and she has all of the other tradeoff feats, so she'll be effective despite not hitting her PL caps on offense. Lastly, I wouldn't mind comments on my build of Johnny Nitro, back on page 1. Do your worst :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Superheroes of The Trust OOC Thread (Accepting Alts)
Top