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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Shayuri" data-source="post: 3634926" data-attributes="member: 4936"><p>Void, pretty cool design there. Just a couple of questions...</p><p></p><p>First, you have very little 'offense.' You can confound with illusions, but the save to see through them is pretty low, and you can create objects to fall on people or trap them. That's about it. Not to say your other abilities aren't cool...I just wanted to make sure the lack of offense was intentional, not accidental. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Secondly, I'm a little concerned about defense too, and I'll tell you why. No protection and fairly low saves. Now you took Concealment (at a high level) and Regeneration (that can Rez you)...but the trick is that you can't use them both at once. In fact, you can't use either in conjunction with any other power except ESP and Illusion (or with the dynamic ones sharing the pool). I'm thinking that might be pretty darn limiting for you. Just a thought.</p><p></p><p>Thirdly, it seemed a little odd so me that his Immunities (questions of Infectiousness and so on aside) are part of the array. It means he, or anything else he affects, is only immune to all that when he's not using anything else. Most especially odd is the immunity to Age. It seems kind of pointless to make himself or other objects immune to age, when he'll he shuffling those points later on and thus canceling out the immunities long before age is an issue. And objects are, by and large, already immune to poison, disease, and fatigue. Which brings up the Teleport. Only in area of nano immunity field...but you have to shut that down to activate the Teleport. I guess it still works...confining it to the same area the immunity field WAS in...but I'm not sure that's what you had in mind when putting it together.</p><p></p><p>Fourthly, your Healing has Perception range, but it's limited to targets that you've made Immune...which doesn't have Perception range. I think I see what you're doing there. You can infuse a target with immunity, then heal them at any time regardless of how far they wander, as long as you can see they're hurt. Problem again being, you have to lose the immunity to heal them. Still, I s'pose it'd work once, but then they'd no longer have the immunity, so you couldn't target them with Healing again.</p><p></p><p>Finally, are you sure Device is right for the nano pool? How does it get stolen? Does the nano colony reside within him, or in some kind of hive node that's normally attached to him, but can be removed?</p><p></p><p>One idea that might help with this would be the no-point solution of moving some nano-powers to the tensor array. Change the concept of the power to suit. That would allow a bit more "flex" to what you can use and when. If you can free up some points, consider adding some Protection to one array or the other...or perhaps Deflection. Something to help ward off attacks. While you're at it, you could add some Lasting power like Snare or Nauseate...the nice thing about Lasting powers is that they don't hog the array after you use them. You can shift the array, fire it off, then shift the array back and it doesn't cancel out the lasting effects.</p><p></p><p>Love the concept of the character! It's just tricky to balance arrays, as Elric and others who helped me can attest to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 3634926, member: 4936"] Void, pretty cool design there. Just a couple of questions... First, you have very little 'offense.' You can confound with illusions, but the save to see through them is pretty low, and you can create objects to fall on people or trap them. That's about it. Not to say your other abilities aren't cool...I just wanted to make sure the lack of offense was intentional, not accidental. :) Secondly, I'm a little concerned about defense too, and I'll tell you why. No protection and fairly low saves. Now you took Concealment (at a high level) and Regeneration (that can Rez you)...but the trick is that you can't use them both at once. In fact, you can't use either in conjunction with any other power except ESP and Illusion (or with the dynamic ones sharing the pool). I'm thinking that might be pretty darn limiting for you. Just a thought. Thirdly, it seemed a little odd so me that his Immunities (questions of Infectiousness and so on aside) are part of the array. It means he, or anything else he affects, is only immune to all that when he's not using anything else. Most especially odd is the immunity to Age. It seems kind of pointless to make himself or other objects immune to age, when he'll he shuffling those points later on and thus canceling out the immunities long before age is an issue. And objects are, by and large, already immune to poison, disease, and fatigue. Which brings up the Teleport. Only in area of nano immunity field...but you have to shut that down to activate the Teleport. I guess it still works...confining it to the same area the immunity field WAS in...but I'm not sure that's what you had in mind when putting it together. Fourthly, your Healing has Perception range, but it's limited to targets that you've made Immune...which doesn't have Perception range. I think I see what you're doing there. You can infuse a target with immunity, then heal them at any time regardless of how far they wander, as long as you can see they're hurt. Problem again being, you have to lose the immunity to heal them. Still, I s'pose it'd work once, but then they'd no longer have the immunity, so you couldn't target them with Healing again. Finally, are you sure Device is right for the nano pool? How does it get stolen? Does the nano colony reside within him, or in some kind of hive node that's normally attached to him, but can be removed? One idea that might help with this would be the no-point solution of moving some nano-powers to the tensor array. Change the concept of the power to suit. That would allow a bit more "flex" to what you can use and when. If you can free up some points, consider adding some Protection to one array or the other...or perhaps Deflection. Something to help ward off attacks. While you're at it, you could add some Lasting power like Snare or Nauseate...the nice thing about Lasting powers is that they don't hog the array after you use them. You can shift the array, fire it off, then shift the array back and it doesn't cancel out the lasting effects. Love the concept of the character! It's just tricky to balance arrays, as Elric and others who helped me can attest to. :) [/QUOTE]
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