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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3635988" data-attributes="member: 1139"><p>I love your background. As Victim said, just don't take Limited (Near Plants) too often and assume you're creating plant effects with your powers. Ultimate Power has a good section on abilities that go well thematically with Plant Control: </p><p></p><p>[sblock]</p><p>Fatigue: By touch you can cause an allergic reaction or drain</p><p>living targets of some moisture, causing a Fatigue effect at a</p><p>rank equal to your Plant Control rank. If you can cause Fatigue</p><p>at normal range, reduce the effective rank to two-thirds your</p><p>Plant Control rank.</p><p></p><p>• Insect Control: You can emit certain scents that attract</p><p>and influence the behavior of insects, giving you a Summon</p><p>Insect Swarm effect at your Plant Control rank. Once you stop</p><p>maintaining this effect, any swarm disperses, effectively disap-</p><p>pearing as it breaks up into its component creatures.</p><p></p><p>• Nauseate: Your touch can carry a plant toxin or allergen that</p><p>induces illness like a Nauseate effect at your power rank. If you</p><p>can induce Nausea at normal range, reduce the effective rank</p><p>to two-thirds your Plant Control rank.</p><p></p><p>• Plant Growth: You can stimulate the growth of plants, caus-</p><p>ing them to grow even greater than their normal mature size.</p><p>This is a Growth effect (see Growth in the previous chapter)</p><p>with Affects Others (+0), Limited to Plants (–1), and Permanent</p><p>in duration (+0), since the enlarged plants remain that way.</p><p>Apply ranks of Growth equal to your Plant Control rank, so</p><p>Plant Control 12, for example, can increase a plant’s size cat-</p><p>egory by three, turning a small sapling into a huge tree, for</p><p>example.</p><p></p><p>• Plant Perception: You can sense things occurring near liv-</p><p>ing plants like an ESP effect at two-thirds your Plant Control power rank (see ESP in the previous chapter for details).</p><p></p><p>• Stun: Either by using a plant-based toxin or influencing intes-</p><p>tinal flora, you can stun a creature by touch like a Stun effect at your Plant Control rank. If you can stun at normal range, reduce effective rank to two-thirds of your Plant Control Rank.</p><p></p><p>• Transform: You can turn one type of plant into another, a sustained Transform effect at half your Plant Control rank. Transformed plants revert to normal over time (assume a save bonus of +0 against the lasting effect).</p><p></p><p>• Transmit: You can transport yourself by stepping “into” a plant large enough to accommodate your body and stepping out of a similar plant at your destination like the Transmit power at your Plant Control power rank. Alternately, if you have a Plant Form body (see Associated Effects, following) you may be able to abandon your current plant form and grow a new one elsewhere at your destination; the same effect, but with different descriptors.</p><p></p><p>ASSOCIATED EFFECTS</p><p>• Photosynthesis: Your skin is tinged green with chlorophyll, allowing you to photosynthesize food from water and sun-light. You have the benefits of Immunity 1 (starvation).</p><p></p><p>• Plant Form: The ability to control plants may come from being a plant, or at least having the ability to turn into one! You have the Alternate Form power, either allowing you to change from flesh-and-blood to mobile vegetation or a permanent version for mobile, intelligent plant creatures (see Alternate Form for details).</p><p></p><p>• Protection: Your skin is covered with tough bark-like armor, giving you a Protection effect.</p><p></p><p>• Speak With Plants: You can communicate with ordinary plants, learning what they know and “speaking” to them in return (see the Comprehend effect in the previous chapter for details).</p><p></p><p>• Strike: You have tough wooden limbs, perhaps covered with sharp thorns or spikes, giving you a Damage effect that enhances your unarmed attacks. If the benefits stack with your normal Strength, apply the Mighty power feat as well (see Damage in the previous chapter for details).</p><p></p><p>• Super-Movement: Super-Movement effects appropriate for plant-controllers include permeate (through plants, wood, or natural earth), slithering (vine-like along the ground), swinging (via hanging vines), sure-footed (via roots and the ability to move through undergrowth), and trackless.[/sblock]</p><p></p><p>Fenris, I really like your background as well. Now, turn back to stone every night and you can be an Angel-Gargoyle <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm waiting to see how you stat out the sword. I hope you kept True Sight- that's such a flavorful ability.</p></blockquote><p></p>
[QUOTE="Elric, post: 3635988, member: 1139"] I love your background. As Victim said, just don't take Limited (Near Plants) too often and assume you're creating plant effects with your powers. Ultimate Power has a good section on abilities that go well thematically with Plant Control: [sblock] Fatigue: By touch you can cause an allergic reaction or drain living targets of some moisture, causing a Fatigue effect at a rank equal to your Plant Control rank. If you can cause Fatigue at normal range, reduce the effective rank to two-thirds your Plant Control rank. • Insect Control: You can emit certain scents that attract and influence the behavior of insects, giving you a Summon Insect Swarm effect at your Plant Control rank. Once you stop maintaining this effect, any swarm disperses, effectively disap- pearing as it breaks up into its component creatures. • Nauseate: Your touch can carry a plant toxin or allergen that induces illness like a Nauseate effect at your power rank. If you can induce Nausea at normal range, reduce the effective rank to two-thirds your Plant Control rank. • Plant Growth: You can stimulate the growth of plants, caus- ing them to grow even greater than their normal mature size. This is a Growth effect (see Growth in the previous chapter) with Affects Others (+0), Limited to Plants (–1), and Permanent in duration (+0), since the enlarged plants remain that way. Apply ranks of Growth equal to your Plant Control rank, so Plant Control 12, for example, can increase a plant’s size cat- egory by three, turning a small sapling into a huge tree, for example. • Plant Perception: You can sense things occurring near liv- ing plants like an ESP effect at two-thirds your Plant Control power rank (see ESP in the previous chapter for details). • Stun: Either by using a plant-based toxin or influencing intes- tinal flora, you can stun a creature by touch like a Stun effect at your Plant Control rank. If you can stun at normal range, reduce effective rank to two-thirds of your Plant Control Rank. • Transform: You can turn one type of plant into another, a sustained Transform effect at half your Plant Control rank. Transformed plants revert to normal over time (assume a save bonus of +0 against the lasting effect). • Transmit: You can transport yourself by stepping “into” a plant large enough to accommodate your body and stepping out of a similar plant at your destination like the Transmit power at your Plant Control power rank. Alternately, if you have a Plant Form body (see Associated Effects, following) you may be able to abandon your current plant form and grow a new one elsewhere at your destination; the same effect, but with different descriptors. ASSOCIATED EFFECTS • Photosynthesis: Your skin is tinged green with chlorophyll, allowing you to photosynthesize food from water and sun-light. You have the benefits of Immunity 1 (starvation). • Plant Form: The ability to control plants may come from being a plant, or at least having the ability to turn into one! You have the Alternate Form power, either allowing you to change from flesh-and-blood to mobile vegetation or a permanent version for mobile, intelligent plant creatures (see Alternate Form for details). • Protection: Your skin is covered with tough bark-like armor, giving you a Protection effect. • Speak With Plants: You can communicate with ordinary plants, learning what they know and “speaking” to them in return (see the Comprehend effect in the previous chapter for details). • Strike: You have tough wooden limbs, perhaps covered with sharp thorns or spikes, giving you a Damage effect that enhances your unarmed attacks. If the benefits stack with your normal Strength, apply the Mighty power feat as well (see Damage in the previous chapter for details). • Super-Movement: Super-Movement effects appropriate for plant-controllers include permeate (through plants, wood, or natural earth), slithering (vine-like along the ground), swinging (via hanging vines), sure-footed (via roots and the ability to move through undergrowth), and trackless.[/sblock] Fenris, I really like your background as well. Now, turn back to stone every night and you can be an Angel-Gargoyle :) I'm waiting to see how you stat out the sword. I hope you kept True Sight- that's such a flavorful ability. [/QUOTE]
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