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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Fenris2" data-source="post: 3636699" data-attributes="member: 7318"><p>First up, thanks for the help all. I have combined replies here...</p><p></p><p>>> 1) No save is broken.</p><p></p><p>np, will fix</p><p></p><p></p><p>2) Selective Emotion Control doesn't let you avoid hitting your friends. </p><p></p><p>np, will fix</p><p></p><p></p><p> >> 3) I realize that Charisma totally sucks as an ability score, but shouldn't an Angel have more than 14 Charisma? 7) Your whole attack and Defense bonus. Plus low saves [sic]</p><p></p><p>All too true, there is quite a bit of quite valid commentary here. Missing one key point I fear. Where to get the PP from.... lol. If you can magically make 20 PP or so appear. I am all ears. </p><p></p><p>If not, basically I see four choices. 1) Accept point shaving like mad to make things work, which means using things like dodge, low cha and so forth... And even then still give up something like saves, and talk to animals. Its not ideal, but its what I choose so far at least. . . 2) Reduce attacks and defenses to about half their current levels, which while purer, has its issues too. A melee slugger in a PL11 game with +6 AB and +6 defense. Probably not very viable or fun?</p><p>3) Remove core features. Take away the sword, and he can't fight. Take away the array and he is basically a flying angel who can swing a sword, period, but do no other angel stuff. Take away the senses/immunities and he is basically flying sword guy w/magic. 4) Or I could build something that can fit in points allowed... lol </p><p></p><p>>> 4) What are the 2 pp of limitations?</p><p></p><p>Well secret id is 1. Not sure what it is worth pp wise though, or if I need other limits. I have a hard time getting a handle on limits in MM... Would be nice if they provided a concrete list of 40-50 examples to compare from.</p><p></p><p>>> 5) Autofire being </p><p></p><p>fix in works</p><p></p><p>>> 6) Skill Mastery on Notice isn't valid, as you can't normally take 10 on Notice and skill mastery only works on skills that you can normally take 10 on.</p><p></p><p>same as above</p><p></p><p>>> 8) As Shayuri said, you should remove 4 ranks of Protection since your Con already adds +4 so this will leave you at +14 Toughness and free up 4 pp.</p><p></p><p>ok</p><p></p><p>>> 9) You have to buy Indestructible and Restricted on the Device power itself- so they are bought with your normal pp, not with the pool of pp for the device (you don't get the device discount on them).</p><p></p><p>okay</p><p></p><p></p><p>>> Attack Specialization on the sword should be the Accurate Power Feat (but the effect is the same). Also, Accurate 4 on the sword seems a little high. Wouldn't it make more sense if your character had at least 1 rank of Attack Specialization himself to reflect his skill in using swords?</p></blockquote><p></p><p>okay</p><p></p><p>>> Ap array for sword. </p><p></p><p>Sorry, but I will need help there DM_Matt. I have absolutely no clue how to build something like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Maybe, wait until I have the fixes in place though</p><p>[/QUOTE]</p>
[QUOTE="Fenris2, post: 3636699, member: 7318"] First up, thanks for the help all. I have combined replies here... >> 1) No save is broken. np, will fix 2) Selective Emotion Control doesn't let you avoid hitting your friends. np, will fix >> 3) I realize that Charisma totally sucks as an ability score, but shouldn't an Angel have more than 14 Charisma? 7) Your whole attack and Defense bonus. Plus low saves [sic] All too true, there is quite a bit of quite valid commentary here. Missing one key point I fear. Where to get the PP from.... lol. If you can magically make 20 PP or so appear. I am all ears. If not, basically I see four choices. 1) Accept point shaving like mad to make things work, which means using things like dodge, low cha and so forth... And even then still give up something like saves, and talk to animals. Its not ideal, but its what I choose so far at least. . . 2) Reduce attacks and defenses to about half their current levels, which while purer, has its issues too. A melee slugger in a PL11 game with +6 AB and +6 defense. Probably not very viable or fun? 3) Remove core features. Take away the sword, and he can't fight. Take away the array and he is basically a flying angel who can swing a sword, period, but do no other angel stuff. Take away the senses/immunities and he is basically flying sword guy w/magic. 4) Or I could build something that can fit in points allowed... lol >> 4) What are the 2 pp of limitations? Well secret id is 1. Not sure what it is worth pp wise though, or if I need other limits. I have a hard time getting a handle on limits in MM... Would be nice if they provided a concrete list of 40-50 examples to compare from. >> 5) Autofire being fix in works >> 6) Skill Mastery on Notice isn't valid, as you can't normally take 10 on Notice and skill mastery only works on skills that you can normally take 10 on. same as above >> 8) As Shayuri said, you should remove 4 ranks of Protection since your Con already adds +4 so this will leave you at +14 Toughness and free up 4 pp. ok >> 9) You have to buy Indestructible and Restricted on the Device power itself- so they are bought with your normal pp, not with the pool of pp for the device (you don't get the device discount on them). okay >> Attack Specialization on the sword should be the Accurate Power Feat (but the effect is the same). Also, Accurate 4 on the sword seems a little high. Wouldn't it make more sense if your character had at least 1 rank of Attack Specialization himself to reflect his skill in using swords?[/QUOTE] okay >> Ap array for sword. Sorry, but I will need help there DM_Matt. I have absolutely no clue how to build something like that. :P Maybe, wait until I have the fixes in place though [/QUOTE]
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