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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3638613" data-attributes="member: 1139"><p>My pleasure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1) 14 Str gives you a +2 bonus.</p><p></p><p>2) Conceptually, you should have the mighty power feat on your Strike power- this adds your strength bonus to its damage (which judging by the concept should be the case).</p><p></p><p>3) Con is slightly under-priced and you could easily justify a higher Con (at least 18) due to your plant-nature. So increase Con and decrease the amount you spend on base Fort save and the Protection power to end up with the same bonuses. </p><p></p><p>4) Do you intend to use Transform and Animate Objects at the same time? If not, take Animate Objects as an alternate power of Transform (this saves a lot of pp, so you should seriously consider doing it).</p><p></p><p>5) With your +11 base attack, powers that force saves are limited to rank 11- Attack/(Damage or Modifier to DC for a non-damaging power) can't exceed 22 since we're at PL 11.</p><p>So confuse is too high at rank 15- it can only be rank 11. Also, I'm pretty sure that Confuse starts at range: perception, so going to Touch range is a -2 flaw. </p><p></p><p>6) Major vulnerability to fire is really severe. I'd spend 1 pp and downgrade it to moderate. This way 10 dmg Fire Blasts hit you for 15 damage rather than 20. That will still really hurt.</p><p></p><p>7) As your Toughness is +14 and Defense is at +8, it seems like your tradeoff is +3 Toughness, -3 Defense.</p></blockquote><p></p>
[QUOTE="Elric, post: 3638613, member: 1139"] My pleasure :) 1) 14 Str gives you a +2 bonus. 2) Conceptually, you should have the mighty power feat on your Strike power- this adds your strength bonus to its damage (which judging by the concept should be the case). 3) Con is slightly under-priced and you could easily justify a higher Con (at least 18) due to your plant-nature. So increase Con and decrease the amount you spend on base Fort save and the Protection power to end up with the same bonuses. 4) Do you intend to use Transform and Animate Objects at the same time? If not, take Animate Objects as an alternate power of Transform (this saves a lot of pp, so you should seriously consider doing it). 5) With your +11 base attack, powers that force saves are limited to rank 11- Attack/(Damage or Modifier to DC for a non-damaging power) can't exceed 22 since we're at PL 11. So confuse is too high at rank 15- it can only be rank 11. Also, I'm pretty sure that Confuse starts at range: perception, so going to Touch range is a -2 flaw. 6) Major vulnerability to fire is really severe. I'd spend 1 pp and downgrade it to moderate. This way 10 dmg Fire Blasts hit you for 15 damage rather than 20. That will still really hurt. 7) As your Toughness is +14 and Defense is at +8, it seems like your tradeoff is +3 Toughness, -3 Defense. [/QUOTE]
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