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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Blind Azathoth" data-source="post: 3639009" data-attributes="member: 22041"><p>Ah, I thank you, good sir! The "+1 Str" and tradeoff mistakes were just typographical errors, but the note about the save limitation I actually forgot (though I checked, and Confuse does have a Ranged, er, range), and I agree with you about Mighty Strike and the Con score...I'll fiddle with those shortly.</p><p></p><p>As for the major vulnerability, I figured it fit for a guy made of leaves and wood—but you're right, it is probably a bit nasty. I shall drop it to moderate...I mean, he's an alien, right? <em>Clearly</em> alien plants are naturally coated with chemicals that help ward off fire...</p><p></p><p>As for Transform and Animate Objects, I did intend to use them at the same time, yes; since I opted to remove Plant Control's need for pre-existing plants, Animate Objects is the primary reason I have kept Transform. Toss out a few seeds, Transform them into tiny little saplings, Grow them into much larger versions, and then Animate them for some handy bad guy-pounding tree servants. On the other hand, I could make Transform (or Animate Objects) an alternate power of Plant Control, and use Growth <em>first</em>... since making Growth permanent means the effect won't end if I switch to an alternate use of the Plant Control power (that is, Animate Objects or Transform), right?</p><p></p><p>EDIT: Though now that I actually think about what I'm saying, using Growth first would mean I'd need a much higher Transform rank to actually be able to affect the increased mass... definitely going to need to give this some more thought.</p><p></p><p></p><p></p><p>Really? I checked Ultimate Power's section on Arrays, and can see nothing limiting the use of Permanent powers in them... in fact, the Growth effect I've got is listed under Plant Control's suggested alternate powers in UP, and is definitely Permanent there.</p></blockquote><p></p>
[QUOTE="Blind Azathoth, post: 3639009, member: 22041"] Ah, I thank you, good sir! The "+1 Str" and tradeoff mistakes were just typographical errors, but the note about the save limitation I actually forgot (though I checked, and Confuse does have a Ranged, er, range), and I agree with you about Mighty Strike and the Con score...I'll fiddle with those shortly. As for the major vulnerability, I figured it fit for a guy made of leaves and wood—but you're right, it is probably a bit nasty. I shall drop it to moderate...I mean, he's an alien, right? [I]Clearly[/I] alien plants are naturally coated with chemicals that help ward off fire... As for Transform and Animate Objects, I did intend to use them at the same time, yes; since I opted to remove Plant Control's need for pre-existing plants, Animate Objects is the primary reason I have kept Transform. Toss out a few seeds, Transform them into tiny little saplings, Grow them into much larger versions, and then Animate them for some handy bad guy-pounding tree servants. On the other hand, I could make Transform (or Animate Objects) an alternate power of Plant Control, and use Growth [I]first[/I]... since making Growth permanent means the effect won't end if I switch to an alternate use of the Plant Control power (that is, Animate Objects or Transform), right? EDIT: Though now that I actually think about what I'm saying, using Growth first would mean I'd need a much higher Transform rank to actually be able to affect the increased mass... definitely going to need to give this some more thought. Really? I checked Ultimate Power's section on Arrays, and can see nothing limiting the use of Permanent powers in them... in fact, the Growth effect I've got is listed under Plant Control's suggested alternate powers in UP, and is definitely Permanent there. [/QUOTE]
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