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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="James Heard" data-source="post: 3640773" data-attributes="member: 7280"><p>Alright, scrapped the previous version and went backwards towards the paragonish version of Spirit, and unlike many previous versions I think I've got all my math correct and even the PL caps in place. Physically, this version of Spirit is a monster, but a monster who should have a lot of interesting internal rules she'll be obligated to obey much of the time. </p><p></p><p>[sblock]</p><p>Spirit</p><p></p><p>Abilities: STR: 16 [36], DEX: 14, CON: 14 (34), INT: 10, WIS: 12, CHA: 14 </p><p></p><p>Skills: Diplomacy 4 (+6/+10), Notice 4 (+5), Perform (Singing) 4 (+6), Search 4 (+5)</p><p></p><p>Feats: Attack Specialization (Unarmed), Attack Specialization (Blast), Attractive, Improved Grab, Interpose, Takedown Attack</p><p></p><p>Powers: </p><p>Enhanced Constitution 20 (20pp)</p><p>AP: Insubstantial 4 (1pp)</p><p>Enhanced Strength 20 (20pp) </p><p>AP: Blast 10 [Electrical] (1pp)</p><p>Super-Strength 4 (Effective Strength 56, Light Load:~20 tons; PF: Shockwave, Super-Breath; 10pp)</p><p>Flight 8 (2,500 MPH; 16pp) </p><p>AP: Super-Speed 3 (Rapid Attack; 2pp)</p><p>AP: Space Travel 8 (1pp) </p><p>Immunity 9 (Life Support; Sleep, Starvation & Thirst, Electricity; 16pp)</p><p>Regeneration 8 (Recovery Rate: Injured 3, Staggered: 2, Disabled 3, Resurrection 1; PF: Persistent, Regrowth; Flaw: Source [sunlight; -1]; 6pp)</p><p>Impervious Toughness 12 (12 pp)</p><p>Morph 3 (Humanoid only; 6pp) </p><p></p><p>Combat: Attack +9 ( +9 Unarmed, Attack +11 Blast); Damage (+13 Unarmed, +10 Blast); Defense 10 </p><p></p><p>Saves: Toughness +12; Fortitude +15 (3pp), Reflex +8 (6pp), Will +10 (9pp) </p><p></p><p>Drawbacks: Power Loss (All Powers; Spirit must recharge her powers once a day with electricity; Minor, Common; 2pp), Normal Identity (Full Round Action; Common, Major; -4pp), Vulnerable (EMP; Minor, Uncommon; 1pp), Weakness (Using Extra Effort with Powers; Very Common, Moderate; -4 to Constitution; Lethal; -5pp), No Healing (Healing powers do not work on Spirit because of her unique alien physiology; Uncommon, Minor; 1pp) </p><p> </p><p>Abilities 20 + Skills 4 (16 ranks) + Feats 6 + Powers 111 + Combat 18 + Saves 18 – Drawbacks 13 = 164</p><p></p><p><span style="font-size: 9px">Jessica Lane</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Abilities: STR: 14, DEX: 16, CON: 14, INT: 10, WIS: 12, CHA: 14 </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Skills: Diplomacy 4 (+6), Notice 4 (+5), Perform (Singing) 4 (+6), Search 4 (+5)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Feats: Attack Specialization (Unarmed), Attractive, Interpose, Takedown Attack</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Combat: Attack +5 (Attack +7 Unarmed); Damage (+2 Unarmed); Defense 5</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Saves: Toughness +4 (2pp); Fortitude +4 (2pp), Reflex +8 (5pp), Will +10 (9pp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Abilities 20 + Skills 4 (16 ranks) +Feats 4 + Combat 20 + Saves 18= 68</span>[/sblock]</p><p></p><p><em>Edit: Ok, fixed the math errors and the typo I didn't catch (removed the last traces of the "magic" build). Now she's got an extra PP to spare from removing Precise, that hopefully I'll figure out what to do with before the day is over.</em></p></blockquote><p></p>
[QUOTE="James Heard, post: 3640773, member: 7280"] Alright, scrapped the previous version and went backwards towards the paragonish version of Spirit, and unlike many previous versions I think I've got all my math correct and even the PL caps in place. Physically, this version of Spirit is a monster, but a monster who should have a lot of interesting internal rules she'll be obligated to obey much of the time. [sblock] Spirit Abilities: STR: 16 [36], DEX: 14, CON: 14 (34), INT: 10, WIS: 12, CHA: 14 Skills: Diplomacy 4 (+6/+10), Notice 4 (+5), Perform (Singing) 4 (+6), Search 4 (+5) Feats: Attack Specialization (Unarmed), Attack Specialization (Blast), Attractive, Improved Grab, Interpose, Takedown Attack Powers: Enhanced Constitution 20 (20pp) AP: Insubstantial 4 (1pp) Enhanced Strength 20 (20pp) AP: Blast 10 [Electrical] (1pp) Super-Strength 4 (Effective Strength 56, Light Load:~20 tons; PF: Shockwave, Super-Breath; 10pp) Flight 8 (2,500 MPH; 16pp) AP: Super-Speed 3 (Rapid Attack; 2pp) AP: Space Travel 8 (1pp) Immunity 9 (Life Support; Sleep, Starvation & Thirst, Electricity; 16pp) Regeneration 8 (Recovery Rate: Injured 3, Staggered: 2, Disabled 3, Resurrection 1; PF: Persistent, Regrowth; Flaw: Source [sunlight; -1]; 6pp) Impervious Toughness 12 (12 pp) Morph 3 (Humanoid only; 6pp) Combat: Attack +9 ( +9 Unarmed, Attack +11 Blast); Damage (+13 Unarmed, +10 Blast); Defense 10 Saves: Toughness +12; Fortitude +15 (3pp), Reflex +8 (6pp), Will +10 (9pp) Drawbacks: Power Loss (All Powers; Spirit must recharge her powers once a day with electricity; Minor, Common; 2pp), Normal Identity (Full Round Action; Common, Major; -4pp), Vulnerable (EMP; Minor, Uncommon; 1pp), Weakness (Using Extra Effort with Powers; Very Common, Moderate; -4 to Constitution; Lethal; -5pp), No Healing (Healing powers do not work on Spirit because of her unique alien physiology; Uncommon, Minor; 1pp) Abilities 20 + Skills 4 (16 ranks) + Feats 6 + Powers 111 + Combat 18 + Saves 18 – Drawbacks 13 = 164 [SIZE=1]Jessica Lane Abilities: STR: 14, DEX: 16, CON: 14, INT: 10, WIS: 12, CHA: 14 Skills: Diplomacy 4 (+6), Notice 4 (+5), Perform (Singing) 4 (+6), Search 4 (+5) Feats: Attack Specialization (Unarmed), Attractive, Interpose, Takedown Attack Combat: Attack +5 (Attack +7 Unarmed); Damage (+2 Unarmed); Defense 5 Saves: Toughness +4 (2pp); Fortitude +4 (2pp), Reflex +8 (5pp), Will +10 (9pp) Abilities 20 + Skills 4 (16 ranks) +Feats 4 + Combat 20 + Saves 18= 68[/SIZE][/sblock] [i]Edit: Ok, fixed the math errors and the typo I didn't catch (removed the last traces of the "magic" build). Now she's got an extra PP to spare from removing Precise, that hopefully I'll figure out what to do with before the day is over.[/i] [/QUOTE]
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