Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Superheroes of The Trust OOC Thread (Accepting Alts)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blind Azathoth" data-source="post: 3644453" data-attributes="member: 22041"><p>Apologies for this taking so long. I foolishly loaned my books to a friend of mine who promised he'd have them back a few hours later. He, to put a long story short, <em>was a dirty dirty liar</em>.</p><p></p><p>I've addressed most of the criticisms Salix received when I first posted him, though I have changed him slightly--notably, I finally realized Summon (Minion) was what I wanted instead of Animate Plants. I'm sure that might prompt some more pointing-out of errors, but that comes with being new, I suppose. I'm not <em>technically</em> finished because I haven't written up the stats for Salix's leafy minion, but I will in the morning. I've also included a brief description of how Salix's powers work, and I'll add a more detailed physical description of the Plant Guy tomorrow (more than just "he's covered in bark and leaves").</p><p></p><p>[sblock=Statistics]<strong>SALIX</strong></p><p></p><p><strong>PL:</strong> 11 (165 pp)</p><p></p><p><strong>Abilities:</strong> Str 14 (+2), Dex 12 (+1), Con 18 (+4), Int 18 (+4), Wis 12 (+1), Cha 10 (0)</p><p></p><p><strong>Skills:</strong> Knowledge (life sciences) 10 (6+4), Knowledge (physical sciences) 10 (6+4), Language 7 (Arabic, English, French, German, Japanese, Mandarin Chinese, Spanish; also speaks Calliandran, native tongue), Medicine 6 (5+1), Survival 5 (4+1)</p><p></p><p><strong>Feats:</strong> Diehard, Improved Sunder, Improvised Tools, Power Attack, Track</p><p></p><p><strong>Powers:</strong></p><p>Immunity 2 (disease, starvation and thirst) [2]</p><p>Plant Control 10 (extra: does not require pre-existing plants; power feat: alternate power (4)) [34]</p><p>- Comprehend 2 (speak with and understand plants)</p><p>- Fatigue 6 (extras: area (cloud), ranged, selective)</p><p>- Nauseate 10 (extra: secondary effect)</p><p>- Stun 10 (extra: ranged)</p><p>Protection 10 (drawback: noticeable – body coated in tough bark-like skin) [9]</p><p>Summon Minion 7 (extra: fanatical; power feat: mental link) [22]</p><p>Strike 8 (branch-like "claws"; power feat: mighty) [9]</p><p></p><p><strong>Combat:</strong> Attack +11, Damage +11 (Strike), Defense 18 (14 flat-footed), Initiative +1</p><p></p><p><strong>Saves:</strong> Toughness +14 (+10 Protection), Fortitude +9, Reflex +7, Will +8</p><p></p><p><strong>Drawbacks:</strong> Vulnerable (fire-based attacks; common, moderate)</p><p></p><p><strong>Tradeoff:</strong> +3 Toughness/-3 Defense</p><p></p><p>Abilities 24 + Skills 7 (28 ranks) + Feats 5 + Powers 75 + Combat 38 + Saves 18 – Drawbacks 3 = 165 / 165[/sblock]</p><p></p><p>[sblock=Powers]The ability to manipulate plants was a common ability among Salix's people, the Calliandrans, although it is not actually a natural ability; it is a skill, and requires training. For the most part, they used their plant-controlling powers to manipulate their environment or—especially for soldiers—other Calliandrans and plant-based creatures. Some, however, use their Plant Control to heighten their control of their own strange anatomies, and Salix's Plant Control is now an expression of this ability, no longer a psychic manipulation of outside plants or something like that.</p><p></p><p>His default Plant Control power, the snare, is a sort of leafy webbing that grows naturally on his body—he hurls it at opponents, and as he does so, it grows and expands to cover a larger area (and then constricts, if the target does not dodge). His ability to communicate with plants is actually a complex system of "speech" that involves the expelling of scents and mixing of tiny pollen fragments into the air. His touch-range Nauseate is the result of an internal fluid he can force his body to secrete onto his outer "bark," especially his hands; it is an allergen for most living creatures, resulting in sometimes incapacitating illness.</p><p></p><p>The ranged Stun and Fatigue come from vestigial parts of Calliandran anatomy, both used as defensive mechanisms in less civilized times to fend off predators (you know...herbivores <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Though many Calliandrans are born without either, or with only one, depending on complicated tribal ancestry, Salix was blessed with both. Buried within Salix's arms are a small array of tiny, hidden needles which he can expel like ranged weapons at a target; if the target is struck, the needles inject a Stunning agent into its body, then quickly dissolve.</p><p></p><p>The origin of the Fatiguing cloud is rather stranger: in Salix's chest lies a small gas-powered "launcher" of seedpods that are naturally produced within a Calliandran's body, which burst open into a cloud of exhausting powder. Salix now has such control over his own bodily functions that he can produce seedpods filled with chemicals designed to react to specific targets, or to ignore others (thus the "selective" part).</p><p></p><p>Perhaps his strangest ability is vaguely reminiscent of his snare, in that it involves the separation of part of his body. Any part of the generous amount of foliage growing on Salix's body can be used in this power; after it is broken, pulled, or cut from his body, Salix can focus his plant manipulating prowess to pull off a rather nifty trick. Not only does the severed piece of Salix in question grow in size, but it also takes on a shape similar to that of Salix himself, and becomes a walking, talking servant of the plant controller. Not that the creature is actually a separate organism—its "mind" is for all intents and purposes merely an extension of Salix's, and Salix is mentally linked with the creature at all times.[/sblock]</p></blockquote><p></p>
[QUOTE="Blind Azathoth, post: 3644453, member: 22041"] Apologies for this taking so long. I foolishly loaned my books to a friend of mine who promised he'd have them back a few hours later. He, to put a long story short, [i]was a dirty dirty liar[/i]. I've addressed most of the criticisms Salix received when I first posted him, though I have changed him slightly--notably, I finally realized Summon (Minion) was what I wanted instead of Animate Plants. I'm sure that might prompt some more pointing-out of errors, but that comes with being new, I suppose. I'm not [i]technically[/i] finished because I haven't written up the stats for Salix's leafy minion, but I will in the morning. I've also included a brief description of how Salix's powers work, and I'll add a more detailed physical description of the Plant Guy tomorrow (more than just "he's covered in bark and leaves"). [sblock=Statistics][b]SALIX[/b] [b]PL:[/b] 11 (165 pp) [b]Abilities:[/b] Str 14 (+2), Dex 12 (+1), Con 18 (+4), Int 18 (+4), Wis 12 (+1), Cha 10 (0) [b]Skills:[/b] Knowledge (life sciences) 10 (6+4), Knowledge (physical sciences) 10 (6+4), Language 7 (Arabic, English, French, German, Japanese, Mandarin Chinese, Spanish; also speaks Calliandran, native tongue), Medicine 6 (5+1), Survival 5 (4+1) [b]Feats:[/b] Diehard, Improved Sunder, Improvised Tools, Power Attack, Track [b]Powers:[/b] Immunity 2 (disease, starvation and thirst) [2] Plant Control 10 (extra: does not require pre-existing plants; power feat: alternate power (4)) [34] - Comprehend 2 (speak with and understand plants) - Fatigue 6 (extras: area (cloud), ranged, selective) - Nauseate 10 (extra: secondary effect) - Stun 10 (extra: ranged) Protection 10 (drawback: noticeable – body coated in tough bark-like skin) [9] Summon Minion 7 (extra: fanatical; power feat: mental link) [22] Strike 8 (branch-like "claws"; power feat: mighty) [9] [b]Combat:[/b] Attack +11, Damage +11 (Strike), Defense 18 (14 flat-footed), Initiative +1 [b]Saves:[/b] Toughness +14 (+10 Protection), Fortitude +9, Reflex +7, Will +8 [b]Drawbacks:[/b] Vulnerable (fire-based attacks; common, moderate) [b]Tradeoff:[/b] +3 Toughness/-3 Defense Abilities 24 + Skills 7 (28 ranks) + Feats 5 + Powers 75 + Combat 38 + Saves 18 – Drawbacks 3 = 165 / 165[/sblock] [sblock=Powers]The ability to manipulate plants was a common ability among Salix's people, the Calliandrans, although it is not actually a natural ability; it is a skill, and requires training. For the most part, they used their plant-controlling powers to manipulate their environment or—especially for soldiers—other Calliandrans and plant-based creatures. Some, however, use their Plant Control to heighten their control of their own strange anatomies, and Salix's Plant Control is now an expression of this ability, no longer a psychic manipulation of outside plants or something like that. His default Plant Control power, the snare, is a sort of leafy webbing that grows naturally on his body—he hurls it at opponents, and as he does so, it grows and expands to cover a larger area (and then constricts, if the target does not dodge). His ability to communicate with plants is actually a complex system of "speech" that involves the expelling of scents and mixing of tiny pollen fragments into the air. His touch-range Nauseate is the result of an internal fluid he can force his body to secrete onto his outer "bark," especially his hands; it is an allergen for most living creatures, resulting in sometimes incapacitating illness. The ranged Stun and Fatigue come from vestigial parts of Calliandran anatomy, both used as defensive mechanisms in less civilized times to fend off predators (you know...herbivores ;)). Though many Calliandrans are born without either, or with only one, depending on complicated tribal ancestry, Salix was blessed with both. Buried within Salix's arms are a small array of tiny, hidden needles which he can expel like ranged weapons at a target; if the target is struck, the needles inject a Stunning agent into its body, then quickly dissolve. The origin of the Fatiguing cloud is rather stranger: in Salix's chest lies a small gas-powered "launcher" of seedpods that are naturally produced within a Calliandran's body, which burst open into a cloud of exhausting powder. Salix now has such control over his own bodily functions that he can produce seedpods filled with chemicals designed to react to specific targets, or to ignore others (thus the "selective" part). Perhaps his strangest ability is vaguely reminiscent of his snare, in that it involves the separation of part of his body. Any part of the generous amount of foliage growing on Salix's body can be used in this power; after it is broken, pulled, or cut from his body, Salix can focus his plant manipulating prowess to pull off a rather nifty trick. Not only does the severed piece of Salix in question grow in size, but it also takes on a shape similar to that of Salix himself, and becomes a walking, talking servant of the plant controller. Not that the creature is actually a separate organism—its "mind" is for all intents and purposes merely an extension of Salix's, and Salix is mentally linked with the creature at all times.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Superheroes of The Trust OOC Thread (Accepting Alts)
Top