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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="DM_Matt" data-source="post: 3649247" data-attributes="member: 1213"><p>Alright, it is time to make the tough decisions. The following is the admitted character list. I wish I could let in every character, but at 8 players the group will be large as it is. </p><p></p><p>Admitted Group:</p><p>Elric -- Johnny Nitro -- Wrestler</p><p>Shayuri -- Thessaly -- Witch/Support Caster</p><p>Raylis -- Nightweaver -- Darkness Controller</p><p>Victim -- The Shooting Star -- Plasma Controller</p><p>Fenris2 -- Angel -- Angel</p><p>James Heard -- Spirit -- Spirit Paragon (But Needs A Little Editing)</p><p>hero4hire -- Mechanoid -- Half-Robot Tech-Controller</p><p>Blind Azathoth -- Selix -- Plant Guy</p><p></p><p>Alternates:</p><p>Necro_Kinder -- Brimstone -- Demon</p><p>Jemal -- Optic -- Eye Beamer / Leader</p><p>Voidrazor -- Dr. Know -- Scientist</p><p>Moggthegobb -- Magnetic Mole -- Magnetic Controller</p><p></p><p>In the final calculation, Brimstone's less heroic nature made him less good a fit in the group, and his abilities are a bit plain. Dr. Know, on the other hand, would not be as good a fit on account of having to stay back from much fieldwork, and because his main attack, a small army of robot mooks, is not especially heroic and very cumbersome to play with. Jemal, well...Jemal had a great concept, but he disappeared, and I could only wait so long. regarding Mogg, I never got a concept for the character, just a build.</p><p></p><p>For those admitted, post your characters to the rogue's gallery thread, and then post to the game thread, which picks up as soon as the prologue ends. Until the first combat, you will have broad leeway to tweak your characters to make a slightly better team, if you wish. Also, make sure that between you you have utility skills, minor utility powers, and feats covered. Particularly, make sure that the knowledges, gather info, and out-of-combat social skill feats (Well-Informed, Contacts, etc) are covered, so long as they are plausible in character. No changes may be made during the first combat. Immediately after the first combat, it may or may not be appropriate to make some final changes based on how characters perform.</p><p></p><p>I look forward to a great game!</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 3649247, member: 1213"] Alright, it is time to make the tough decisions. The following is the admitted character list. I wish I could let in every character, but at 8 players the group will be large as it is. Admitted Group: Elric -- Johnny Nitro -- Wrestler Shayuri -- Thessaly -- Witch/Support Caster Raylis -- Nightweaver -- Darkness Controller Victim -- The Shooting Star -- Plasma Controller Fenris2 -- Angel -- Angel James Heard -- Spirit -- Spirit Paragon (But Needs A Little Editing) hero4hire -- Mechanoid -- Half-Robot Tech-Controller Blind Azathoth -- Selix -- Plant Guy Alternates: Necro_Kinder -- Brimstone -- Demon Jemal -- Optic -- Eye Beamer / Leader Voidrazor -- Dr. Know -- Scientist Moggthegobb -- Magnetic Mole -- Magnetic Controller In the final calculation, Brimstone's less heroic nature made him less good a fit in the group, and his abilities are a bit plain. Dr. Know, on the other hand, would not be as good a fit on account of having to stay back from much fieldwork, and because his main attack, a small army of robot mooks, is not especially heroic and very cumbersome to play with. Jemal, well...Jemal had a great concept, but he disappeared, and I could only wait so long. regarding Mogg, I never got a concept for the character, just a build. For those admitted, post your characters to the rogue's gallery thread, and then post to the game thread, which picks up as soon as the prologue ends. Until the first combat, you will have broad leeway to tweak your characters to make a slightly better team, if you wish. Also, make sure that between you you have utility skills, minor utility powers, and feats covered. Particularly, make sure that the knowledges, gather info, and out-of-combat social skill feats (Well-Informed, Contacts, etc) are covered, so long as they are plausible in character. No changes may be made during the first combat. Immediately after the first combat, it may or may not be appropriate to make some final changes based on how characters perform. I look forward to a great game! [/QUOTE]
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