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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="James Heard" data-source="post: 3650480" data-attributes="member: 7280"><p>But that's what we're talking about anyways - tradeoffs. I mean, I could up my defense and lower my saves but at what point does that make for a good tradeoff? I've already made a lot of tradeoffs to up the Toughness save to what I thought originally would be a pretty extreme level. So, how high would her Toughness have to be to justify the expense she's already spent, because right now it sounds like you're saying that all that Toughness is a wasted expense right now. Rather than devote points to something that she hasn't spent any points in already, how high should Spirit's toughness score be before she isn't "quaking in her boots" when entering combat?</p><p></p><p></p><p>Maybe so, but it still begs the question of "if we've got two other more powerful combat characters, at what level does Spirit have to be for party balance?" If two other members of the party are going to be the go-to guys, then what's the point of statting Spirit out to be more of a combatant than she already is? Would it be better to shave off 6 or 8 points and just trade them off to give Spirit a 17 or 18 Impervious Toughness? If she's in real danger of getting her pockets rocked off, she can go Insubstantial already.</p></blockquote><p></p>
[QUOTE="James Heard, post: 3650480, member: 7280"] But that's what we're talking about anyways - tradeoffs. I mean, I could up my defense and lower my saves but at what point does that make for a good tradeoff? I've already made a lot of tradeoffs to up the Toughness save to what I thought originally would be a pretty extreme level. So, how high would her Toughness have to be to justify the expense she's already spent, because right now it sounds like you're saying that all that Toughness is a wasted expense right now. Rather than devote points to something that she hasn't spent any points in already, how high should Spirit's toughness score be before she isn't "quaking in her boots" when entering combat? Maybe so, but it still begs the question of "if we've got two other more powerful combat characters, at what level does Spirit have to be for party balance?" If two other members of the party are going to be the go-to guys, then what's the point of statting Spirit out to be more of a combatant than she already is? Would it be better to shave off 6 or 8 points and just trade them off to give Spirit a 17 or 18 Impervious Toughness? If she's in real danger of getting her pockets rocked off, she can go Insubstantial already. [/QUOTE]
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