Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Superheroes of The Trust OOC Thread (Accepting Alts)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 3650568" data-attributes="member: 78"><p>Hmm. And here I am wondering how Shooting Star will stack up with a defense shift (which can lead to glass ninja problems, as Elric mentions), lowish base damage and no Power Attack (she can't hurt Spirit and similarly impervious characters even when using Extra Effort for +2 damage).</p><p></p><p>I'll readily admit that she could be incredibly dangerous in good conditions. The ability to do high speed flying move bys (forcing most opponents to use Readied actions to attack), then launch indirect attacks from cover (negating most readies) and finally, have triggered powers waiting when they attempt to storm her supposed position (then stir and repeat) might be able to confound some teams if things go according to her plan. All she has to forfeit the chance to protect innocents, injured allies, etc - her best strategy for winning is generally the worst for superheroing</p><p></p><p>Generally, a character's combat caps are what determine their effective PL. With zero dodging ability, pretty much anything can hit Spirit - she operately at an effectively weaker overall defense. Of course, with pretty good saves and 14 Impervious Toughness, getting hit is not generally that bad, normally. But her defense is so low that even people throwing everything into Power Attack will still hit, and that greatly reduces the effectiveness of her impervious toughness. </p><p></p><p>However, it's not going to be the end of the world if you have 10 defense. It might take new opponents a bit to figure out exactly how big a target she is and thus what their Power Attacks should be (and they might not have it, which reduces their ability to take advantage). You can change up your defenses with Concealment or Insubstancial as a counter to full Power Attacks. You could use Morph to pretent to have another character's defenses. If she takes a bad hit, Spirit can suck on a power line to restore herself. I get the impression she hasn't been Spirit long - that she just developed the powers and fought the assassin (not sure if that's what you meant). It might come as a total surprise to Jessica that she actually can be hurt, that dodging might be helpful. </p><p></p><p>Given her defensive options, high impervious, and decent saves, Spirit can probably avoid incapacitation about as well as other characters despite a low defense score. Just remember to use those defensive options to throw off your attackers - those points in APs could easily be Luck or Dodge Focus if you don't use them regularly (in that respect, Shooting Star's corrosion cone is probably a waste, but I think it helps establish the dangerousness of her powers).</p></blockquote><p></p>
[QUOTE="Victim, post: 3650568, member: 78"] Hmm. And here I am wondering how Shooting Star will stack up with a defense shift (which can lead to glass ninja problems, as Elric mentions), lowish base damage and no Power Attack (she can't hurt Spirit and similarly impervious characters even when using Extra Effort for +2 damage). I'll readily admit that she could be incredibly dangerous in good conditions. The ability to do high speed flying move bys (forcing most opponents to use Readied actions to attack), then launch indirect attacks from cover (negating most readies) and finally, have triggered powers waiting when they attempt to storm her supposed position (then stir and repeat) might be able to confound some teams if things go according to her plan. All she has to forfeit the chance to protect innocents, injured allies, etc - her best strategy for winning is generally the worst for superheroing Generally, a character's combat caps are what determine their effective PL. With zero dodging ability, pretty much anything can hit Spirit - she operately at an effectively weaker overall defense. Of course, with pretty good saves and 14 Impervious Toughness, getting hit is not generally that bad, normally. But her defense is so low that even people throwing everything into Power Attack will still hit, and that greatly reduces the effectiveness of her impervious toughness. However, it's not going to be the end of the world if you have 10 defense. It might take new opponents a bit to figure out exactly how big a target she is and thus what their Power Attacks should be (and they might not have it, which reduces their ability to take advantage). You can change up your defenses with Concealment or Insubstancial as a counter to full Power Attacks. You could use Morph to pretent to have another character's defenses. If she takes a bad hit, Spirit can suck on a power line to restore herself. I get the impression she hasn't been Spirit long - that she just developed the powers and fought the assassin (not sure if that's what you meant). It might come as a total surprise to Jessica that she actually can be hurt, that dodging might be helpful. Given her defensive options, high impervious, and decent saves, Spirit can probably avoid incapacitation about as well as other characters despite a low defense score. Just remember to use those defensive options to throw off your attackers - those points in APs could easily be Luck or Dodge Focus if you don't use them regularly (in that respect, Shooting Star's corrosion cone is probably a waste, but I think it helps establish the dangerousness of her powers). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Superheroes of The Trust OOC Thread (Accepting Alts)
Top