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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3664921" data-attributes="member: 1139"><p>Victim- if you can target the guys on the other roof with that incredibly useful Dazzle attack, that would probably negate a number of their attacks on us this round. </p><p></p><p>Angel, Shooting Star and Nitro will be the most vulnerable because of going through the portal (and losing dodge bonus), but Nitro has regen and Angel has a really high Toughness save. So Shooting Star could try to stay within 5 feet of Nitro (Interpose works even if you're 5 feet above me) while still being able to Dazzle the guys on that other roof.</p><p></p><p>I noticed Shayuri has the Easy PF on the Teleport power and the Long-range only flaw. Ultimate Power updated Teleport a little so you can't have both Easy and Long Range only. Not sure if Matt wants to go by that or stick to the original book. I'd guess he sticks with the core book for this fight and maybe you'll have to change it later.</p><p></p><p>Edit- just realized that since Viridian's TP has Long-Range only, it will take us two move actions (a full action) to get through (this wasn't obvious to me- see <a href="http://www.atomicthinktank.com/viewtopic.php?t=14657)" target="_blank">http://www.atomicthinktank.com/viewtopic.php?t=14657)</a>. So we won't get a chance to attack this round- hopefully they'll be surprised and then we just roll initiative for the next round normally? </p><p></p><p>Also, Viridian might not be able to follow us through the portal this round, since it being 1 minute means that it finishes on the round that it still takes her action for the round to open the portal. If that's the case, she'll have to come through next round.</p><p></p><p>Blind Azathoth- note that your Fatigue power drops any minions who miss their save. So if you can catch a number of enemies in the 30-foot diameter, that's an effective power to use against these guys. Area Snare completely binding anyone who misses the save is good as well, but the Area of effect will make it hard to avoid hitting us!</p></blockquote><p></p>
[QUOTE="Elric, post: 3664921, member: 1139"] Victim- if you can target the guys on the other roof with that incredibly useful Dazzle attack, that would probably negate a number of their attacks on us this round. Angel, Shooting Star and Nitro will be the most vulnerable because of going through the portal (and losing dodge bonus), but Nitro has regen and Angel has a really high Toughness save. So Shooting Star could try to stay within 5 feet of Nitro (Interpose works even if you're 5 feet above me) while still being able to Dazzle the guys on that other roof. I noticed Shayuri has the Easy PF on the Teleport power and the Long-range only flaw. Ultimate Power updated Teleport a little so you can't have both Easy and Long Range only. Not sure if Matt wants to go by that or stick to the original book. I'd guess he sticks with the core book for this fight and maybe you'll have to change it later. Edit- just realized that since Viridian's TP has Long-Range only, it will take us two move actions (a full action) to get through (this wasn't obvious to me- see [url]http://www.atomicthinktank.com/viewtopic.php?t=14657)[/url]. So we won't get a chance to attack this round- hopefully they'll be surprised and then we just roll initiative for the next round normally? Also, Viridian might not be able to follow us through the portal this round, since it being 1 minute means that it finishes on the round that it still takes her action for the round to open the portal. If that's the case, she'll have to come through next round. Blind Azathoth- note that your Fatigue power drops any minions who miss their save. So if you can catch a number of enemies in the 30-foot diameter, that's an effective power to use against these guys. Area Snare completely binding anyone who misses the save is good as well, but the Area of effect will make it hard to avoid hitting us! [/QUOTE]
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