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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Victim" data-source="post: 3673270" data-attributes="member: 78"><p>Hmm, Nightweaver was knocked into the same building the other guys including Numero Uno are on top of? That doesn't seem all that safe.</p><p></p><p>----------------------------------------</p><p></p><p>Right now, a plan-like object might be desireable. We seem to be in trouble. </p><p></p><p>Number One seems to be real beast - regen, high defense, apparent high toughness (of course, we're not using any traditional werewolf weaknesses; maybe he has some limited immunities or protection?), extra senses. Conventional attacks don't seem likely to incapacitate him. The Sheik's exact powers are unknown at this time. There are still plenty of minions, and more supers and elite guards on/near the boat.</p><p></p><p>Thoughts? </p><p></p><p>I was thinking that if Nightweaver doesn't seem to be in need of rescue by Nitro, he could go engage #1 in close combat. Stunning Attack might help circumvent his regeneration, and Grappling would keep him from running around with leaping movebys - probably not the safest course, as he seems really strong though. My plan for Shooting Star involved feinting Heroin Sheik and shooting him in the back. Since the Distract only lasts a round, he'll be back in fighting shape next action. Neither her damaging attacks, nor Dazzle seem likely to be all that effective against Numero Uno. </p><p></p><p>Further exotic attacks against #1 are probably the best bet; the ball looks to be mostly in Salix and Viridian's court. Unless we can get some silver or something - heading off to pick some up is an option. However, it seems a bit early to run errands. There are plenty of options still on the table for dealing with him, and plenty of other targets to work on.</p><p></p><p>Who knows what kind of attacks might be good against Heroin Sheik? Nothing so far seems particularly indicative of strengths or weaknesses, except the plant theme.</p><p></p><p>I'm not sure how much to focus on the minions. On one hand, machine pistols fired inaccurately aren't all that dangerous. On the other hand, they're bound to get lucky sometime. And they can always pick up the heavy weapons of downed characters - if the weapons aren't too badly damaged. Also, the blinded heavy weapon guys will recover eventually.</p><p></p><p>Some kind of distraction at the boat might be advantageous. While we don't them to join the battle now, especially since we're not doing so hot, Spirit is also in big trouble. A momentary diversion might be sufficient for her to slip away using Insubstancial and avoid notice long enough to chow down on the yacht's or a building's electical system. Maybe from underwater? It might be better to intervene sooner rather than later, since her big mouth will probably get her shot again. ???</p><p></p><p>Be nice if Fenris returned to the boards. Healing would come in handy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Any other ideas?</p></blockquote><p></p>
[QUOTE="Victim, post: 3673270, member: 78"] Hmm, Nightweaver was knocked into the same building the other guys including Numero Uno are on top of? That doesn't seem all that safe. ---------------------------------------- Right now, a plan-like object might be desireable. We seem to be in trouble. Number One seems to be real beast - regen, high defense, apparent high toughness (of course, we're not using any traditional werewolf weaknesses; maybe he has some limited immunities or protection?), extra senses. Conventional attacks don't seem likely to incapacitate him. The Sheik's exact powers are unknown at this time. There are still plenty of minions, and more supers and elite guards on/near the boat. Thoughts? I was thinking that if Nightweaver doesn't seem to be in need of rescue by Nitro, he could go engage #1 in close combat. Stunning Attack might help circumvent his regeneration, and Grappling would keep him from running around with leaping movebys - probably not the safest course, as he seems really strong though. My plan for Shooting Star involved feinting Heroin Sheik and shooting him in the back. Since the Distract only lasts a round, he'll be back in fighting shape next action. Neither her damaging attacks, nor Dazzle seem likely to be all that effective against Numero Uno. Further exotic attacks against #1 are probably the best bet; the ball looks to be mostly in Salix and Viridian's court. Unless we can get some silver or something - heading off to pick some up is an option. However, it seems a bit early to run errands. There are plenty of options still on the table for dealing with him, and plenty of other targets to work on. Who knows what kind of attacks might be good against Heroin Sheik? Nothing so far seems particularly indicative of strengths or weaknesses, except the plant theme. I'm not sure how much to focus on the minions. On one hand, machine pistols fired inaccurately aren't all that dangerous. On the other hand, they're bound to get lucky sometime. And they can always pick up the heavy weapons of downed characters - if the weapons aren't too badly damaged. Also, the blinded heavy weapon guys will recover eventually. Some kind of distraction at the boat might be advantageous. While we don't them to join the battle now, especially since we're not doing so hot, Spirit is also in big trouble. A momentary diversion might be sufficient for her to slip away using Insubstancial and avoid notice long enough to chow down on the yacht's or a building's electical system. Maybe from underwater? It might be better to intervene sooner rather than later, since her big mouth will probably get her shot again. ??? Be nice if Fenris returned to the boards. Healing would come in handy. :) Any other ideas? [/QUOTE]
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