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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="DM_Matt" data-source="post: 3681937" data-attributes="member: 1213"><p>Fly in, but we need to fix some things in the character first.</p><p></p><p>1. Explosion should be Area. Explosion does less damage the further out you go in return for a bigger area than the normal Area extra, but since you are going small and I dont want to deal with precise positioning, Area is the way to go.</p><p></p><p>2. Evasion 2? You are a very tankish hero. Perhaps just Evasion 1?</p><p></p><p>3. For your strike, with Strength as an AP, Why not get rid of the AP and have that config be Enhanced Strength 20, Strike 2, Mighty (you did not have this, but need it), Extended Reach. This gets rid of incurable, too, but I would rather you not have it on a regular punch. Alternatively, you could do Str 16, strike 4, mighty, ext reach, imp crit 2, or even Str 14, strike 5, mighty, extended reach, super-strength 1, groundstrike. Regardless, this way also frees up a point.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 3681937, member: 1213"] Fly in, but we need to fix some things in the character first. 1. Explosion should be Area. Explosion does less damage the further out you go in return for a bigger area than the normal Area extra, but since you are going small and I dont want to deal with precise positioning, Area is the way to go. 2. Evasion 2? You are a very tankish hero. Perhaps just Evasion 1? 3. For your strike, with Strength as an AP, Why not get rid of the AP and have that config be Enhanced Strength 20, Strike 2, Mighty (you did not have this, but need it), Extended Reach. This gets rid of incurable, too, but I would rather you not have it on a regular punch. Alternatively, you could do Str 16, strike 4, mighty, ext reach, imp crit 2, or even Str 14, strike 5, mighty, extended reach, super-strength 1, groundstrike. Regardless, this way also frees up a point. [/QUOTE]
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