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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Victim" data-source="post: 3747538" data-attributes="member: 78"><p>Yeah, it's one point. The power has to cost the same or less as the base power and can't be used at the same time as the main power. Switching powers is a free action and can be done once per array per round.</p><p></p><p>What attack, defense, and tradeoffs are you using? That determines how many ranks of forcefield or damaging powers that you'll want.</p><p></p><p>If you like the set up I posted above, folding Flight into the secondary magic array saves 7 points (that power slot has more points that you could put into flight or some other power that'd run at the same time). That's 55 points. A few APs could be dropped, so that's ~52. Curses. </p><p></p><p>It's so easy to spend points and so hard to cut things. Looking at your sheet though, I'd drop other things before cutting into powers. Dropping CHA and funneling the points back into the social skills you want can you save some points. Imp Block could be dropped. Stats or saves could be scaled down a touch. </p><p></p><p>14 CHA only provides a +2 modifier. You need to pick an attack type for Imp Crit.</p><p></p><p>For ice attack stuff, I tend to think of Create Object and Snare. But the tricked out versions (all the trimmings on CO, a linked attack and/or sedondary effect on snare) cost lots per rank - using them on a character with so much in stats and skills will require significant flaws.</p></blockquote><p></p>
[QUOTE="Victim, post: 3747538, member: 78"] Yeah, it's one point. The power has to cost the same or less as the base power and can't be used at the same time as the main power. Switching powers is a free action and can be done once per array per round. What attack, defense, and tradeoffs are you using? That determines how many ranks of forcefield or damaging powers that you'll want. If you like the set up I posted above, folding Flight into the secondary magic array saves 7 points (that power slot has more points that you could put into flight or some other power that'd run at the same time). That's 55 points. A few APs could be dropped, so that's ~52. Curses. It's so easy to spend points and so hard to cut things. Looking at your sheet though, I'd drop other things before cutting into powers. Dropping CHA and funneling the points back into the social skills you want can you save some points. Imp Block could be dropped. Stats or saves could be scaled down a touch. 14 CHA only provides a +2 modifier. You need to pick an attack type for Imp Crit. For ice attack stuff, I tend to think of Create Object and Snare. But the tricked out versions (all the trimmings on CO, a linked attack and/or sedondary effect on snare) cost lots per rank - using them on a character with so much in stats and skills will require significant flaws. [/QUOTE]
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