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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Victim" data-source="post: 3752385" data-attributes="member: 78"><p>On one hand, I'm not sure Improved Roll is that much of a problem, especially since it can only be used once per round. Improved Roll, Cancel Stun, Cancel Fatigue (especially considering EE), and Double Dodge are all pretty good for HP uses - some of the other uses not so much. Having a resource that can keep a character in the game isn't a bad thing from my PoV as a player as long as Luck is kept down. I know it's much different on the GM side, since Fiat isn't really limited. </p><p></p><p>Another thing is that some of the elements particular to this game encourage spending every HP in a fight. Since HP reset at the end of every fight, there's no reason not to spend them all each fight. There's no reason to accept a bad result for now to get your pay back later. A PbP needs some refresh method since sessions don't exist, though. Also, enemies that torture captured people to death make accepting any kind of incapacitating result especially undesireable.</p><p></p><p>You might consider reducing the reroll floor before dropping it entirely. A minimum of 11 makes it pretty easy to shut down most exotic attacks. A minimum of 6 would usually block the worst staged results, instead of completely saving.</p></blockquote><p></p>
[QUOTE="Victim, post: 3752385, member: 78"] On one hand, I'm not sure Improved Roll is that much of a problem, especially since it can only be used once per round. Improved Roll, Cancel Stun, Cancel Fatigue (especially considering EE), and Double Dodge are all pretty good for HP uses - some of the other uses not so much. Having a resource that can keep a character in the game isn't a bad thing from my PoV as a player as long as Luck is kept down. I know it's much different on the GM side, since Fiat isn't really limited. Another thing is that some of the elements particular to this game encourage spending every HP in a fight. Since HP reset at the end of every fight, there's no reason not to spend them all each fight. There's no reason to accept a bad result for now to get your pay back later. A PbP needs some refresh method since sessions don't exist, though. Also, enemies that torture captured people to death make accepting any kind of incapacitating result especially undesireable. You might consider reducing the reroll floor before dropping it entirely. A minimum of 11 makes it pretty easy to shut down most exotic attacks. A minimum of 6 would usually block the worst staged results, instead of completely saving. [/QUOTE]
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