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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3752765" data-attributes="member: 1139"><p>No, this is definitely too harsh for a pbp. For one thing, you're doing the rolling. So unless you start posting all of the save DC numbers and the results, we're going to find it really hard to figure out when we rolled an 11 and shouldn't reroll and when we rolled a 4 and should. Also, this makes combats much more deadly if you don't add any other hero point function that can lessen the effect of taking damage, since spending an HP on rerolling a save is a very good defensive measure. </p><p></p><p>Along with Victim's point- 1d20 (+5 if your roll is 10 or less) could be a decent compromise. This way the floor is lower than 11 but higher than 1, the distribution has less mass at 16-20, and reroll is slightly less effective. Paragon on ATT had a whole thread about the hero point system a few months ago: <a href="http://www.atomicthinktank.com/viewtopic.php?t=23930" target="_blank">http://www.atomicthinktank.com/viewtopic.php?t=23930</a></p><p></p><p>Lastly, even if I'm declaring use of Ultimate Toughness in advance of Nitro being attacked, any change to significantly weaken Improved Roll for regular hero points will probably make Ultimate Toughness noticeably overpowered.</p><p></p><p>You could also improve some of the weaker HP functions- for example, maybe Heroic Feat lets you gain a feat for the entire encounter instead of just for one use.</p></blockquote><p></p>
[QUOTE="Elric, post: 3752765, member: 1139"] No, this is definitely too harsh for a pbp. For one thing, you're doing the rolling. So unless you start posting all of the save DC numbers and the results, we're going to find it really hard to figure out when we rolled an 11 and shouldn't reroll and when we rolled a 4 and should. Also, this makes combats much more deadly if you don't add any other hero point function that can lessen the effect of taking damage, since spending an HP on rerolling a save is a very good defensive measure. Along with Victim's point- 1d20 (+5 if your roll is 10 or less) could be a decent compromise. This way the floor is lower than 11 but higher than 1, the distribution has less mass at 16-20, and reroll is slightly less effective. Paragon on ATT had a whole thread about the hero point system a few months ago: [url]http://www.atomicthinktank.com/viewtopic.php?t=23930[/url] Lastly, even if I'm declaring use of Ultimate Toughness in advance of Nitro being attacked, any change to significantly weaken Improved Roll for regular hero points will probably make Ultimate Toughness noticeably overpowered. You could also improve some of the weaker HP functions- for example, maybe Heroic Feat lets you gain a feat for the entire encounter instead of just for one use. [/QUOTE]
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