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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Fangor the Fierce" data-source="post: 3902718" data-attributes="member: 17100"><p>Just to make sure, you are talking about changing the DURATION of the power to Continuous. Change has been made, as I guess I never thought about being knocked out, lol.</p><p></p><p> </p><p></p><p>I can see where that would be a good thing to add. The two feats are nice, yet I would have to make use of Hero Points. I might have to think about adding a few Hero Points to my pool with the Luck feat as well. I am not sure how often the DM gives Hero Points, and if it's rare, then those feats might be mute... Any insight on those thoughts?</p><p></p><p>I also am thinking of simply bumping up his Cha through the Enhanced Ability power, along with Con and Strength. Not sure yet, will have to play with numbers to decide...</p><p></p><p> Skills aren't that important to me, besides Concentration, which is getting 16 ranks. I am not sure he's too keen on the other skills. Perhaps Bluff or Diplomacy, if I go with the increased Charisma... </p><p></p><p></p><p></p><p>Force Field will be increased to give him max protection. Deflection is going up to Rank 11, since Device is going to increase to 13, giving him 65pp to use with the device. 10 of that is flight 5, leaves 55 for initial power, which is the Deflector Power. Rank 11, 3 point option with Extra +Range costs 44pp, and 8pp for 8 Alternate Powers. In other words, I max Deflector to 11, and still gain the ability to add on 3 MORE alternate powers than I already have chosen. </p><p></p><p></p><p></p><p>For the attacks, with the availability of 3 more Alternate Powers, I can easily gain a few more attacks to round out this characters support mentality. He wouldn't want to leave you all fighting hand to hand and be left out, you know, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>As for the selected attack with the cloud of healing, I think it's best to keep it. I wouldn't inadvertently be wanting to heal the bad guys. Besides, it's flavor.</p><p></p><p>Thanks for the feedback, it's just what I needed. I am working on the character sheet, and if you want me to post up some updated info on the guy, I can. Or, I could edit the previous posting of the character sheet and update with what I have....</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 3902718, member: 17100"] Just to make sure, you are talking about changing the DURATION of the power to Continuous. Change has been made, as I guess I never thought about being knocked out, lol. I can see where that would be a good thing to add. The two feats are nice, yet I would have to make use of Hero Points. I might have to think about adding a few Hero Points to my pool with the Luck feat as well. I am not sure how often the DM gives Hero Points, and if it's rare, then those feats might be mute... Any insight on those thoughts? I also am thinking of simply bumping up his Cha through the Enhanced Ability power, along with Con and Strength. Not sure yet, will have to play with numbers to decide... Skills aren't that important to me, besides Concentration, which is getting 16 ranks. I am not sure he's too keen on the other skills. Perhaps Bluff or Diplomacy, if I go with the increased Charisma... Force Field will be increased to give him max protection. Deflection is going up to Rank 11, since Device is going to increase to 13, giving him 65pp to use with the device. 10 of that is flight 5, leaves 55 for initial power, which is the Deflector Power. Rank 11, 3 point option with Extra +Range costs 44pp, and 8pp for 8 Alternate Powers. In other words, I max Deflector to 11, and still gain the ability to add on 3 MORE alternate powers than I already have chosen. For the attacks, with the availability of 3 more Alternate Powers, I can easily gain a few more attacks to round out this characters support mentality. He wouldn't want to leave you all fighting hand to hand and be left out, you know, ;) As for the selected attack with the cloud of healing, I think it's best to keep it. I wouldn't inadvertently be wanting to heal the bad guys. Besides, it's flavor. Thanks for the feedback, it's just what I needed. I am working on the character sheet, and if you want me to post up some updated info on the guy, I can. Or, I could edit the previous posting of the character sheet and update with what I have.... [/QUOTE]
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