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<blockquote data-quote="Fangor the Fierce" data-source="post: 3903532" data-attributes="member: 17100"><p>Ok, updated info, need some questions answered in regards to saves. What's the most important save I should be concerned about, as I only have about 11pp left to spend on saves...</p><p></p><p>[sblock=]Character Alias: The Guardian / Citadel ?</p><p>Age: 29</p><p>Height: 6’4”</p><p>Weight: 210</p><p>Hair: Black</p><p>Eyes: Hazel</p><p>Power Level: 11</p><p>Power Points: 165</p><p></p><p>----------Ability Scores---------(36pp)</p><p>Strength: 18 (+4)</p><p>Dexterity: 16 (+3)</p><p>Constitution: 16 (+3)</p><p>Intelligence: 14 (+2)</p><p>Wisdom: 16 (+3)</p><p>Charisma: 16 (+3)</p><p>--------------------------------------</p><p></p><p>----------Saves---------(2pp)</p><p>Toughness: +8 (3 Con, 5 Force Field)</p><p>Fortitude: +3 (3 Con)</p><p>Reflex: +3 (3 Dex)</p><p>Willpower: +5 (3 Wis, 2pp)</p><p>--------------------------------------</p><p></p><p>----------Combat---------(2pp)</p><p>Attack Bonus: +1 melee/+7 Ranged (+6 from Feat)</p><p>Damage Bonus: Unarmed +5 (Bruise)</p><p>Grapple: +5</p><p>Defense Bonus: +3 (Dodge)</p><p>Initiative: +3</p><p>--------------------------------------</p><p></p><p>----------Lifting Capacity---------</p><p>Light Load: 100 lbs</p><p>Medium Load: 200 lbs</p><p>Heavy Load: 300 lbs</p><p>Max Load: 600 lbs</p><p>Push/Drag: 1500 lbs</p><p>--------------------------------------</p><p></p><p>----------Movement Rate---------</p><p>Base Speed: 30 ft/r / 60 ft/r / 120 ft/r</p><p>Leap: 11 ft / 5 ft / 2 ft</p><p>Flight: 250 mph /2500ft/r</p><p></p><p>--------------------------------------</p><p></p><p>----------Skills---------(8pp)</p><p></p><p>Bluff - 0 (+3)</p><p>Climb - 0 (+4)</p><p>Concentration - 16 (+19)</p><p>Diplomacy - 0 (+3)</p><p>Disguise - 0 (+1)</p><p>Escape Artist - 0 (+3)</p><p>Gather Info - 16 (+19)</p><p>Handle Animal - 0 (+3)</p><p>Intimidate - 0 (+3)</p><p>Notice - 0 (+3)</p><p>Search - 0 (+2)</p><p>Sense Motive – 0 (+3)</p><p>Stealth - 0 (+3)</p><p>Survival - 0 (+3)</p><p>Swim - 0 (+4)</p><p></p><p>-------------------------------------</p><p></p><p>----------Feats---------(21pp)</p><p></p><p>Dodge Focus (3): +3 dodge bonus</p><p>Eidetic Memory (): Perfect recall of everything you have experienced</p><p>Fearless (): Immunity to fear effects</p><p>Attack Focus Ranged (6): +6 bonus on ranged attacks</p><p>Leadership (): Spend Hero point to remove adverse condition from ally</p><p>Inspire (5): Grant allies +5 to attacks, saves, & checks by spending Hero Point</p><p>Luck (4): Gain 4 Hero Points</p><p></p><p>--------------------------------------</p><p>----------General Powers---------(26pp)</p><p></p><p>Rally the Troops-</p><p>Able to bolster his allies’ emotions, he can effectively negate any fear or despair effects to those under such influences. This is limited to only providing hope, and dependent on the fact that the allies must be able to hear him call out to them.</p><p></p><p>Emotional Control 10</p><p>Effect: Mental</p><p>Range: Will</p><p>Action: Standard</p><p>Duration: Sustained (Lasting)</p><p>Extras: None</p><p>Flaws: Limited to Hope [-1], Sense-Dependent (Hearing) [-1]</p><p>Power Feats: None</p><p>Drawbacks: None</p><p>Total Cost: (5pp)</p><p></p><p>Alien Resistance-</p><p>Being from a distant world, and under the strict orders to gather intel, he is immune to natural tendencies that humans would find as a daily necessity, such as eating, sleeping, drinking, as well as being immune to diseases, poison and suffocation. His body is ageless, appearing as a 29 year old male.</p><p></p><p>Immunity 9</p><p>Effect: Defense</p><p>Range: Personal</p><p>Action: Reaction</p><p>Duration: Permanent</p><p>Suffocation [+2], Aging [+1], Disease [+1], Poison [+1], Sleep [+1], Starvation and Thirst [+1], Crit Immunity [+2]</p><p>Total Cost: (9pp)</p><p></p><p>Cosmic Force Field-</p><p>Gathering the power that his race has harnessed, he is able to create a cosmic field of force to aid in his defenses. Although it is resistant to most penetrating attacks, it wears away with each successful block.</p><p></p><p>Force Field 5</p><p>Effect: Defense</p><p>Range: Personal</p><p>Action: Free</p><p>Duration: Sustained</p><p>Extras: Impervious [+1]</p><p>Flaws: Ablative [-1]</p><p>Power Feats: None</p><p>Drawbacks: None</p><p>Total Cost: (5pp)</p><p></p><p>Cosmic Life-</p><p>Being from an alien world, his body is resistance to death, to a certain extent. Upon death, his body will heal itself as a standard action, mending together any damaged organs, severed limbs, and also injuries that were incurable seem to vanish as well. This is dependent on his ring being on his finger when he makes his check to cheat death, then it will lend him its power, causing him to resurrect. Upon death, the ring will go into stasis mode, keeping its energy harnesses for him to use for this effect. </p><p></p><p>Regeneration 10</p><p>Effect: Alteration</p><p>Range: Personal</p><p>Action: Reaction</p><p>Duration: Permanent</p><p>Resurrection x10 [+10] (Instantly)</p><p>Extras: None</p><p>Flaws: Source [-1]</p><p>Power Feats: Persistent, Regrowth</p><p>Drawbacks: None</p><p>Total Cost: (7pp)</p><p></p><p>---------Device Powers---------(62pp)</p><p></p><p>Ring of Cosmic Channeling-</p><p>This is his lone item from his home-world. It is a testament to his race’s abilities to harness Cosmic Energy and channel it through a medium. Finding that rings are easier to handle, it was decided that all others of his race would have identical rings to identify themselves to each other. Each of these rings is imbued with an array of powers that are at the users disposal, although they are independent of each other. Only one power can be effectively used each time the ring is used. His ring is tuned to his own life, and will not work for anyone else, and can not be used against him.</p><p></p><p>Device 15</p><p>Effect: General</p><p>Range: Personal</p><p>Action: Reaction</p><p>Duration: Permanent (Innate)</p><p>4 point per rank option, Ring is Focus of Cosmic Power and Hard to lose</p><p>Extras: None</p><p>Flaws: None</p><p>Power Feats: Restrictions [2] (His Use Only)</p><p>Drawbacks: *Recharge*</p><p>Total Cost: (62pp)</p><p>*Allows 75dpp for Device Powers</p><p></p><p>1. Cosmic Flight–</p><p>This power is his primary mobility power, enabling him to always be able to fly at a speed of 250mph when needed. As long as his ring is worn, this power is used at his will.</p><p></p><p>Flight 5</p><p>Effect: Movement 250MPH</p><p>Range: Personal</p><p>Action: Move</p><p>Duration: Sustained</p><p>Extras: None</p><p>Flaws: None</p><p>Power Feats: None</p><p>Drawbacks: None</p><p>Total Device Cost (10/75dpp)</p><p></p><p>2. COSMIC ENERGY EXPLOSION</p><p>This is the main source of power from his ring. It lends him many options as well, as it grants him alternate powers as needed.</p><p></p><p>Cosmic Energy Control (Blast) 11</p><p>Effect: Attack</p><p>Range: Ranged (10’x rank, -1 rank per 10’)</p><p>Action: Standard</p><p>Duration: Instant</p><p>Extras: Area Explosion [+1], Selective Attack [+1], Secondary Effect [+1]</p><p>Flaws: None</p><p>Power Feats: Alternate Powers x10 [+10]</p><p>Drawbacks: None</p><p>Total Cost: (65/75dpp – 55 allotted to each Alternate Power)</p><p></p><p>Alternate Power 1 - Cosmic Deflector</p><p>He has witnessed many acts of violence on the unassuming in the city, and has manifested his powers to be able to aid those in need. When he is able to perceive danger to someone nearby, Aegis is able to ready his action to deflect all ranged and mental attacks on a target/targets within his effective area.</p><p></p><p>Deflect Rank 11</p><p>Effect: Defense</p><p>Range: Touch/(10’xRank)</p><p>Action: Move</p><p>Duration: Instant</p><p>3 Points per Rank Option - All ranged and mental attacks</p><p>Extras: Ranged (Increment of 10’x Power Rank) [+1], Action [+1]</p><p>Flaws: None</p><p>Power Feats: </p><p>Drawbacks: None </p><p>Total Cost: (55/55pp)</p><p></p><p>Alternate Power 2 - Penetrating Cosmic Blast</p><p>When he needs to make sure that what he hits actually stays hit, this blast can come from anywhere.</p><p></p><p>Blast 11</p><p>Effect: Attack</p><p>Range: Ranged (1000’)</p><p>Action: Standard</p><p>Duration: Instant</p><p>Extras: Penetrating [+1], Secondary Effect [+1]</p><p>Flaws: None</p><p>Power Feats: Indirect x3, Accurate x2</p><p>Drawbacks: None</p><p>Total Cost: (Free -49/55pp)</p><p></p><p>Alternate Power 3 - Cosmic Fist of Reckoning</p><p>When all else fails, and he finds himself hurting, needing to heal himself as well as take out the bad guy, this is his last ditch effort. It’s a gruesome attack, taking a little bit of the target to heal him in the process. It's deadly, and it has the ability to continue it's course of damage even after the attack is finished.</p><p></p><p>Strike 11</p><p>Effect: Attack</p><p>Range: Touch</p><p>Action: Standard</p><p>Duration: Instant</p><p>Extras: Vampiric [+1], Secondary Effect [+1]</p><p>Flaws: None</p><p>Power Feats: Accurate x5, Incurable, Affect Insubstantial x2</p><p>Total Cost: (Free -41/55pp)</p><p></p><p>Alternate Power 4 - Cosmic Binding</p><p>Cosmic power unravels at his command, wrapping themselves around any foe he designates. Not enough to bind a target, they simply provide a penalty and hindrance to said foe. They are invisible strands, not providing the target with the benefit of cover.</p><p></p><p>Snare 11</p><p>Effect: Attack</p><p>Range: Ranged</p><p>Action: Standard</p><p>Duration: Instant</p><p>Extras: Transparent [+1], Regenerating [+1]</p><p>Flaws: None</p><p>Power Feats: Accurate x2, Reversible, Tether</p><p>Drawbacks: None</p><p>Total Cost: (Free -48/55pp)</p><p></p><p>Alternate Power 5 - Cosmic Sensory Overload</p><p>This attack is a call for all cosmic energy in the target to scramble the targets senses, dazing the foe if successful. It affects all senses, as the cosmic energy surrounding the foe scrambles anything and everything.</p><p></p><p>Dazzle 11</p><p>Effect: Sensory</p><p>Range: Ranged</p><p>Action: Standard</p><p>Duration: Instant (Lasting)</p><p>4 point per rank option, All Senses</p><p>Extras: None</p><p>Flaws: None</p><p>Power Feats: Accurate x2, Improved Range, </p><p>Drawbacks: None</p><p>Total Cost: (Free -47/55pp)</p><p></p><p>Alternate Power 6 - Cosmic Healing Cloud</p><p>Having seen the suffering of many, and has now found a way to heal others. He can transfer cosmic energy to anyone besides himself in the form of a healing cloud. This cloud is selective, as he is able to choose who can be affected by the cloud at will. This healing cloud grants the chance for others to recover from damage, incurable damage, replace severed limbs and repair damaged organs.</p><p></p><p>Heal 11</p><p>Effect: Alteration</p><p>Range: Touch - Area Cloud (5’ Diameter x rank)</p><p>Action: Standard</p><p>Duration: Instant</p><p>Extras: Area Cloud [+1], Action [+1]</p><p>Flaws: None</p><p>Power Feats: Persistent, Regrowth, Selective, Stabilize</p><p>Drawbacks: None</p><p>Total Cost: (Free -48/55pp)</p><p></p><p>Alternate Power 7 - Cosmic Boosting Surge</p><p>There are times when a little extra effort is needed to push others in the right direction. He can provide that little extra needed when the time comes, as he channels cosmic energy to others, granting them bonuses to certain stats deemed necessary by him on a per usage basis. These are limited to only a group of traits, instead of all of them, but as potent as needed.</p><p></p><p>Boost 10</p><p>Effect: Alteration</p><p>Range: Range (100’ Max)</p><p>Action: Standard</p><p>Duration: Instant</p><p>3 point per rank option, Boost affects a narrow group of traits once and up to him to determine those groups</p><p>Extras: Total Fade [+1], Ranged [+1]</p><p>Flaws: None</p><p>Power Feats: None</p><p>Drawbacks: None</p><p>Total Cost: (Free -50/55pp)</p><p></p><p>Alternate Power 8 - Cosmic Objects</p><p>Cosmic energy bends to his will, forming any shape that he can manage to form in his own mind. These shapes are precise, not nullified and can have many options such as movable, stationary, subtle effects or tethered to an object. They are also larger than normal, as he is able to create large object with this power.</p><p></p><p>Create Objects 11</p><p>Effect: General</p><p>Range: Ranged</p><p>Action: Standard</p><p>Duration: Continuous</p><p>Extras: Movable [+1], Continuous [+1]</p><p>Flaws: None</p><p>Power Feats: Innate, Precise, Stationary, Subtle, Tether, Progression (10’Cube x rank)</p><p>Total Cost: (Free -50/55pp)</p><p></p><p>Alternate Power 9 – Cosmic Constructs</p><p>When there is a chance that traps are around, and it’s safer to send in decoys, this power animates Cosmic objects into Constructs, with (rankx15=150) power points that are always spent on the same stats, as is his nature to keep it simple stupid (K.I.S.S.). This is only available for animation of objects he creates with his Create Objects power.</p><p></p><p>Animate Objects 10</p><p>Effect: General</p><p>Range: Range</p><p>Action: Standard</p><p>Duration: Continuous</p><p>Extras: Horde [+1], Continuous [+1]</p><p>Flaws: Limited [-1]</p><p>Power Feats: Progression x2 (5 Objects), Reversible</p><p>Drawbacks: None</p><p>Total Cost: (Free -43/55pp)[/b]</p><p></p><p>Alternate Power 10 – NOT CHOSEN</p><p>Effect: </p><p>Range: </p><p>Action: </p><p>Duration: </p><p>Extras:</p><p>Flaws: </p><p>Power Feats: </p><p>Drawbacks: </p><p>Total Cost: (Free -0/55pp)[/b]</p><p></p><p>----------Drawbacks------------</p><p></p><p>Ring of Cosmic Channeling requires a daily recharge from him. This can be anytime the ring is out of energy, usually lasting 23 hours at a time. After 23 hours of no recharging, the ring’s powers are lost. Recharging the ring is a meditative focus, where he has to have the following circumstances; the ring, a cosmic focus (single star, the moon, or the sun), and one hour of meditation. Meditation is a relative term, up to the GM’s discretion. Upon completion, the ring is recharged for another 23 hours of powers.</p><p></p><p>Type: Power Loss (*Recharge* Daily)</p><p>Frequency DC5</p><p>Severity DC5 (-3pp)</p><p></p><p>------------Complications-------------</p><p></p><p>Secret: Alien - Gathered data on earth, for alien race home planet (which his home planet is no more...)</p><p>Enemy: Unknown to him, he's hunted by an alien race that took over his planet, and looking to eradicate any stragglers....</p><p></p><p>----------Cost Summary---------</p><p>Abilities: 36</p><p>Combat: 2</p><p>Saves: 2</p><p>Skills: 8</p><p>Feats: 21</p><p>Powers: 26 Innate +62 Device</p><p>Drawbacks: -3</p><p>Total Cost: 154/165</p><p>--------------------------------------</p><p>[/sblock]</p><p></p><p>Ok, for a few clarification-</p><p></p><p>1) I would like to know what's the stance on his regeneration (Resurrection) power, and if it's acceptable. It's dependent on the fact that his ring must be worn to be able to cheat death.</p><p></p><p>2)Last Alternate Power not chosen. Per this guy's build, he would like to keep that one empty, so he can learn something beneficial to the group. Is that acceptable by the GM? If so, he would only gain that new Power after some time spent learning it. I am not sure what it would be, but I am sure that something will eventually need to be taken to help out the others.</p><p></p><p>3) Saves, they are low... should I be concerned about them and see about reworking some numbers from powers or elsewhere to make up for the low saves?</p><p></p><p>4) I took some ranks in Gather Info, as that was his initial goal on this planet. Now, he's simply a wanderer... but with info...</p><p></p><p>5) Leadership, Inspire and Luck x4 feats were taken, so that he can effectively be aiding the group as a whole. Thanks for those suggestions, as I am sure they will help out. Question is, would 4 Luck ranks be a good number? More? Less?</p><p></p><p>6) Drawback, is it acceptable? I am hoping that it is an acceptable Drawback, having to recharge his ring daily. For one hour per day, he's without powers...</p><p></p><p>I sure hope I am not boring you all with all this talk of character generation, but I just want to make sure I understand everything.</p><p></p><p>THANKS for the replies and help!!!</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 3903532, member: 17100"] Ok, updated info, need some questions answered in regards to saves. What's the most important save I should be concerned about, as I only have about 11pp left to spend on saves... [sblock=]Character Alias: The Guardian / Citadel ? Age: 29 Height: 6’4” Weight: 210 Hair: Black Eyes: Hazel Power Level: 11 Power Points: 165 ----------Ability Scores---------(36pp) Strength: 18 (+4) Dexterity: 16 (+3) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 16 (+3) -------------------------------------- ----------Saves---------(2pp) Toughness: +8 (3 Con, 5 Force Field) Fortitude: +3 (3 Con) Reflex: +3 (3 Dex) Willpower: +5 (3 Wis, 2pp) -------------------------------------- ----------Combat---------(2pp) Attack Bonus: +1 melee/+7 Ranged (+6 from Feat) Damage Bonus: Unarmed +5 (Bruise) Grapple: +5 Defense Bonus: +3 (Dodge) Initiative: +3 -------------------------------------- ----------Lifting Capacity--------- Light Load: 100 lbs Medium Load: 200 lbs Heavy Load: 300 lbs Max Load: 600 lbs Push/Drag: 1500 lbs -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 11 ft / 5 ft / 2 ft Flight: 250 mph /2500ft/r -------------------------------------- ----------Skills---------(8pp) Bluff - 0 (+3) Climb - 0 (+4) Concentration - 16 (+19) Diplomacy - 0 (+3) Disguise - 0 (+1) Escape Artist - 0 (+3) Gather Info - 16 (+19) Handle Animal - 0 (+3) Intimidate - 0 (+3) Notice - 0 (+3) Search - 0 (+2) Sense Motive – 0 (+3) Stealth - 0 (+3) Survival - 0 (+3) Swim - 0 (+4) ------------------------------------- ----------Feats---------(21pp) Dodge Focus (3): +3 dodge bonus Eidetic Memory (): Perfect recall of everything you have experienced Fearless (): Immunity to fear effects Attack Focus Ranged (6): +6 bonus on ranged attacks Leadership (): Spend Hero point to remove adverse condition from ally Inspire (5): Grant allies +5 to attacks, saves, & checks by spending Hero Point Luck (4): Gain 4 Hero Points -------------------------------------- ----------General Powers---------(26pp) Rally the Troops- Able to bolster his allies’ emotions, he can effectively negate any fear or despair effects to those under such influences. This is limited to only providing hope, and dependent on the fact that the allies must be able to hear him call out to them. Emotional Control 10 Effect: Mental Range: Will Action: Standard Duration: Sustained (Lasting) Extras: None Flaws: Limited to Hope [-1], Sense-Dependent (Hearing) [-1] Power Feats: None Drawbacks: None Total Cost: (5pp) Alien Resistance- Being from a distant world, and under the strict orders to gather intel, he is immune to natural tendencies that humans would find as a daily necessity, such as eating, sleeping, drinking, as well as being immune to diseases, poison and suffocation. His body is ageless, appearing as a 29 year old male. Immunity 9 Effect: Defense Range: Personal Action: Reaction Duration: Permanent Suffocation [+2], Aging [+1], Disease [+1], Poison [+1], Sleep [+1], Starvation and Thirst [+1], Crit Immunity [+2] Total Cost: (9pp) Cosmic Force Field- Gathering the power that his race has harnessed, he is able to create a cosmic field of force to aid in his defenses. Although it is resistant to most penetrating attacks, it wears away with each successful block. Force Field 5 Effect: Defense Range: Personal Action: Free Duration: Sustained Extras: Impervious [+1] Flaws: Ablative [-1] Power Feats: None Drawbacks: None Total Cost: (5pp) Cosmic Life- Being from an alien world, his body is resistance to death, to a certain extent. Upon death, his body will heal itself as a standard action, mending together any damaged organs, severed limbs, and also injuries that were incurable seem to vanish as well. This is dependent on his ring being on his finger when he makes his check to cheat death, then it will lend him its power, causing him to resurrect. Upon death, the ring will go into stasis mode, keeping its energy harnesses for him to use for this effect. Regeneration 10 Effect: Alteration Range: Personal Action: Reaction Duration: Permanent Resurrection x10 [+10] (Instantly) Extras: None Flaws: Source [-1] Power Feats: Persistent, Regrowth Drawbacks: None Total Cost: (7pp) ---------Device Powers---------(62pp) Ring of Cosmic Channeling- This is his lone item from his home-world. It is a testament to his race’s abilities to harness Cosmic Energy and channel it through a medium. Finding that rings are easier to handle, it was decided that all others of his race would have identical rings to identify themselves to each other. Each of these rings is imbued with an array of powers that are at the users disposal, although they are independent of each other. Only one power can be effectively used each time the ring is used. His ring is tuned to his own life, and will not work for anyone else, and can not be used against him. Device 15 Effect: General Range: Personal Action: Reaction Duration: Permanent (Innate) 4 point per rank option, Ring is Focus of Cosmic Power and Hard to lose Extras: None Flaws: None Power Feats: Restrictions [2] (His Use Only) Drawbacks: *Recharge* Total Cost: (62pp) *Allows 75dpp for Device Powers 1. Cosmic Flight– This power is his primary mobility power, enabling him to always be able to fly at a speed of 250mph when needed. As long as his ring is worn, this power is used at his will. Flight 5 Effect: Movement 250MPH Range: Personal Action: Move Duration: Sustained Extras: None Flaws: None Power Feats: None Drawbacks: None Total Device Cost (10/75dpp) 2. COSMIC ENERGY EXPLOSION This is the main source of power from his ring. It lends him many options as well, as it grants him alternate powers as needed. Cosmic Energy Control (Blast) 11 Effect: Attack Range: Ranged (10’x rank, -1 rank per 10’) Action: Standard Duration: Instant Extras: Area Explosion [+1], Selective Attack [+1], Secondary Effect [+1] Flaws: None Power Feats: Alternate Powers x10 [+10] Drawbacks: None Total Cost: (65/75dpp – 55 allotted to each Alternate Power) Alternate Power 1 - Cosmic Deflector He has witnessed many acts of violence on the unassuming in the city, and has manifested his powers to be able to aid those in need. When he is able to perceive danger to someone nearby, Aegis is able to ready his action to deflect all ranged and mental attacks on a target/targets within his effective area. Deflect Rank 11 Effect: Defense Range: Touch/(10’xRank) Action: Move Duration: Instant 3 Points per Rank Option - All ranged and mental attacks Extras: Ranged (Increment of 10’x Power Rank) [+1], Action [+1] Flaws: None Power Feats: Drawbacks: None Total Cost: (55/55pp) Alternate Power 2 - Penetrating Cosmic Blast When he needs to make sure that what he hits actually stays hit, this blast can come from anywhere. Blast 11 Effect: Attack Range: Ranged (1000’) Action: Standard Duration: Instant Extras: Penetrating [+1], Secondary Effect [+1] Flaws: None Power Feats: Indirect x3, Accurate x2 Drawbacks: None Total Cost: (Free -49/55pp) Alternate Power 3 - Cosmic Fist of Reckoning When all else fails, and he finds himself hurting, needing to heal himself as well as take out the bad guy, this is his last ditch effort. It’s a gruesome attack, taking a little bit of the target to heal him in the process. It's deadly, and it has the ability to continue it's course of damage even after the attack is finished. Strike 11 Effect: Attack Range: Touch Action: Standard Duration: Instant Extras: Vampiric [+1], Secondary Effect [+1] Flaws: None Power Feats: Accurate x5, Incurable, Affect Insubstantial x2 Total Cost: (Free -41/55pp) Alternate Power 4 - Cosmic Binding Cosmic power unravels at his command, wrapping themselves around any foe he designates. Not enough to bind a target, they simply provide a penalty and hindrance to said foe. They are invisible strands, not providing the target with the benefit of cover. Snare 11 Effect: Attack Range: Ranged Action: Standard Duration: Instant Extras: Transparent [+1], Regenerating [+1] Flaws: None Power Feats: Accurate x2, Reversible, Tether Drawbacks: None Total Cost: (Free -48/55pp) Alternate Power 5 - Cosmic Sensory Overload This attack is a call for all cosmic energy in the target to scramble the targets senses, dazing the foe if successful. It affects all senses, as the cosmic energy surrounding the foe scrambles anything and everything. Dazzle 11 Effect: Sensory Range: Ranged Action: Standard Duration: Instant (Lasting) 4 point per rank option, All Senses Extras: None Flaws: None Power Feats: Accurate x2, Improved Range, Drawbacks: None Total Cost: (Free -47/55pp) Alternate Power 6 - Cosmic Healing Cloud Having seen the suffering of many, and has now found a way to heal others. He can transfer cosmic energy to anyone besides himself in the form of a healing cloud. This cloud is selective, as he is able to choose who can be affected by the cloud at will. This healing cloud grants the chance for others to recover from damage, incurable damage, replace severed limbs and repair damaged organs. Heal 11 Effect: Alteration Range: Touch - Area Cloud (5’ Diameter x rank) Action: Standard Duration: Instant Extras: Area Cloud [+1], Action [+1] Flaws: None Power Feats: Persistent, Regrowth, Selective, Stabilize Drawbacks: None Total Cost: (Free -48/55pp) Alternate Power 7 - Cosmic Boosting Surge There are times when a little extra effort is needed to push others in the right direction. He can provide that little extra needed when the time comes, as he channels cosmic energy to others, granting them bonuses to certain stats deemed necessary by him on a per usage basis. These are limited to only a group of traits, instead of all of them, but as potent as needed. Boost 10 Effect: Alteration Range: Range (100’ Max) Action: Standard Duration: Instant 3 point per rank option, Boost affects a narrow group of traits once and up to him to determine those groups Extras: Total Fade [+1], Ranged [+1] Flaws: None Power Feats: None Drawbacks: None Total Cost: (Free -50/55pp) Alternate Power 8 - Cosmic Objects Cosmic energy bends to his will, forming any shape that he can manage to form in his own mind. These shapes are precise, not nullified and can have many options such as movable, stationary, subtle effects or tethered to an object. They are also larger than normal, as he is able to create large object with this power. Create Objects 11 Effect: General Range: Ranged Action: Standard Duration: Continuous Extras: Movable [+1], Continuous [+1] Flaws: None Power Feats: Innate, Precise, Stationary, Subtle, Tether, Progression (10’Cube x rank) Total Cost: (Free -50/55pp) Alternate Power 9 – Cosmic Constructs When there is a chance that traps are around, and it’s safer to send in decoys, this power animates Cosmic objects into Constructs, with (rankx15=150) power points that are always spent on the same stats, as is his nature to keep it simple stupid (K.I.S.S.). This is only available for animation of objects he creates with his Create Objects power. Animate Objects 10 Effect: General Range: Range Action: Standard Duration: Continuous Extras: Horde [+1], Continuous [+1] Flaws: Limited [-1] Power Feats: Progression x2 (5 Objects), Reversible Drawbacks: None Total Cost: (Free -43/55pp)[/b] Alternate Power 10 – NOT CHOSEN Effect: Range: Action: Duration: Extras: Flaws: Power Feats: Drawbacks: Total Cost: (Free -0/55pp)[/b] ----------Drawbacks------------ Ring of Cosmic Channeling requires a daily recharge from him. This can be anytime the ring is out of energy, usually lasting 23 hours at a time. After 23 hours of no recharging, the ring’s powers are lost. Recharging the ring is a meditative focus, where he has to have the following circumstances; the ring, a cosmic focus (single star, the moon, or the sun), and one hour of meditation. Meditation is a relative term, up to the GM’s discretion. Upon completion, the ring is recharged for another 23 hours of powers. Type: Power Loss (*Recharge* Daily) Frequency DC5 Severity DC5 (-3pp) ------------Complications------------- Secret: Alien - Gathered data on earth, for alien race home planet (which his home planet is no more...) Enemy: Unknown to him, he's hunted by an alien race that took over his planet, and looking to eradicate any stragglers.... ----------Cost Summary--------- Abilities: 36 Combat: 2 Saves: 2 Skills: 8 Feats: 21 Powers: 26 Innate +62 Device Drawbacks: -3 Total Cost: 154/165 -------------------------------------- [/sblock] Ok, for a few clarification- 1) I would like to know what's the stance on his regeneration (Resurrection) power, and if it's acceptable. It's dependent on the fact that his ring must be worn to be able to cheat death. 2)Last Alternate Power not chosen. Per this guy's build, he would like to keep that one empty, so he can learn something beneficial to the group. Is that acceptable by the GM? If so, he would only gain that new Power after some time spent learning it. I am not sure what it would be, but I am sure that something will eventually need to be taken to help out the others. 3) Saves, they are low... should I be concerned about them and see about reworking some numbers from powers or elsewhere to make up for the low saves? 4) I took some ranks in Gather Info, as that was his initial goal on this planet. Now, he's simply a wanderer... but with info... 5) Leadership, Inspire and Luck x4 feats were taken, so that he can effectively be aiding the group as a whole. Thanks for those suggestions, as I am sure they will help out. Question is, would 4 Luck ranks be a good number? More? Less? 6) Drawback, is it acceptable? I am hoping that it is an acceptable Drawback, having to recharge his ring daily. For one hour per day, he's without powers... I sure hope I am not boring you all with all this talk of character generation, but I just want to make sure I understand everything. THANKS for the replies and help!!! [/QUOTE]
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