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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Fangor the Fierce" data-source="post: 3906106" data-attributes="member: 17100"><p>Yes, Immunity was be edited to reflect the removal of immune to crits, but I forgot the rank associated with it. Also, for sustenance, perhaps that could be part of the device. As long as he wears his ring, then he will gain this Immunity. I will see what I can work with this part of the concept, as I know what you are talking about. Access to cosmic energy would suffice, but again, I will see how I can work it into his concept.</p><p></p><p> Yes, they are, but I wanted him to have some sort of drawback/flaw with his powers. But, that was before I edited all the changes. Removing Ablative can be done, but I think it was initially done to save points...</p><p></p><p></p><p></p><p></p><p>Yeah, I wondered about this one. Resurrection was a tough sell, but I can edit this one easily. I will move the Res into the Ring, and go from there.</p><p></p><p></p><p></p><p>Removing the Explosion, Area Burst would work. I would still have to remove Secondary Effect, from notes below. Would Selective be available to keep with the Area Burst Blast 11? I wouldn't want to blow up a teammate or innocent bystander...</p><p></p><p></p><p></p><p>Vampiric was simply fluff for the fact that his original concept did NOT have a melee attack. He was a ranged backup fighter, and defensive support character. It was a last ditch effort strike, for when he found himself in trouble, and needed to heal himself (as original concept had Heal Others Only flaw) as well as attack. It will be removed, and Secondary would also be removed. The reason he added that was to be able to use a melee attack one round, and heal someone or aid someone else in the next round, but still cause some damage to the enemy.</p><p></p><p></p><p></p><p>Cheesy? LOL, yeah, I can definitely see that! But, as you can tell, this was my first ever M&M character creation. With your thoughts on Sense Motive, base defense and such, it helps me understand where the real meat of the character should come from as well. It's what I needed to know.</p><p></p><p></p><p></p><p>Is this in regards to Str, Dex, Int, Wis and Cha? If so, I can shuffle some numbers. That would leave some points for attack and defense. I will look to see what can be done.</p><p></p><p></p><p></p><p>Never really thought of Super-Strength, but with the lowering of stats, then it would be good to go that route. Especially with Strike maxed at limit.</p><p></p><p> </p><p></p><p>Notice, Diplomacy and Sense Motive are my top choices now. I am not sure on DC's that are normal for these skills, so I will read up on them and go from there. I don't want to put ranks in something that I will fail anyways.</p><p></p><p></p><p></p><p>Ok, how about removing Area extra, along with Selective. I would like to add Ranged, so that I can heal at a distance, when needed. That would limit it to one healing at a time, but with option for ranged healing. Is the Action extra to be able to heal as standard action acceptable?</p><p></p><p></p><p></p><p>Will do! Although, with your next point, perhaps that trade off would work with a Defense lowered and Toughness max increased?</p><p></p><p></p><p></p><p>Notes above...</p><p></p><p></p><p></p><p>Upping Impervious on what? The Force Field? or Deflect (if it's possible)?</p><p></p><p>Questions - </p><p></p><p>Is the Drawback acceptable, or should it be removed?</p><p>Does the Create Objects and Animate Objects work well for you?</p><p>I will be reworking this character tomorrow, as there is plenty to do. Is there a time frame you wanted this guy done and ready?</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 3906106, member: 17100"] Yes, Immunity was be edited to reflect the removal of immune to crits, but I forgot the rank associated with it. Also, for sustenance, perhaps that could be part of the device. As long as he wears his ring, then he will gain this Immunity. I will see what I can work with this part of the concept, as I know what you are talking about. Access to cosmic energy would suffice, but again, I will see how I can work it into his concept. Yes, they are, but I wanted him to have some sort of drawback/flaw with his powers. But, that was before I edited all the changes. Removing Ablative can be done, but I think it was initially done to save points... Yeah, I wondered about this one. Resurrection was a tough sell, but I can edit this one easily. I will move the Res into the Ring, and go from there. Removing the Explosion, Area Burst would work. I would still have to remove Secondary Effect, from notes below. Would Selective be available to keep with the Area Burst Blast 11? I wouldn't want to blow up a teammate or innocent bystander... Vampiric was simply fluff for the fact that his original concept did NOT have a melee attack. He was a ranged backup fighter, and defensive support character. It was a last ditch effort strike, for when he found himself in trouble, and needed to heal himself (as original concept had Heal Others Only flaw) as well as attack. It will be removed, and Secondary would also be removed. The reason he added that was to be able to use a melee attack one round, and heal someone or aid someone else in the next round, but still cause some damage to the enemy. Cheesy? LOL, yeah, I can definitely see that! But, as you can tell, this was my first ever M&M character creation. With your thoughts on Sense Motive, base defense and such, it helps me understand where the real meat of the character should come from as well. It's what I needed to know. Is this in regards to Str, Dex, Int, Wis and Cha? If so, I can shuffle some numbers. That would leave some points for attack and defense. I will look to see what can be done. Never really thought of Super-Strength, but with the lowering of stats, then it would be good to go that route. Especially with Strike maxed at limit. Notice, Diplomacy and Sense Motive are my top choices now. I am not sure on DC's that are normal for these skills, so I will read up on them and go from there. I don't want to put ranks in something that I will fail anyways. Ok, how about removing Area extra, along with Selective. I would like to add Ranged, so that I can heal at a distance, when needed. That would limit it to one healing at a time, but with option for ranged healing. Is the Action extra to be able to heal as standard action acceptable? Will do! Although, with your next point, perhaps that trade off would work with a Defense lowered and Toughness max increased? Notes above... Upping Impervious on what? The Force Field? or Deflect (if it's possible)? Questions - Is the Drawback acceptable, or should it be removed? Does the Create Objects and Animate Objects work well for you? I will be reworking this character tomorrow, as there is plenty to do. Is there a time frame you wanted this guy done and ready? [/QUOTE]
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