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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Fangor the Fierce" data-source="post: 3908344" data-attributes="member: 17100"><p>Ok, updated info... PLENTY of changes!</p><p></p><p>Edited again, updated with feedback from everyone, THANKS!</p><p></p><p>[sblock=]</p><p>----------Ability Scores---------(26pp)</p><p>Strength: 14 (+2)</p><p>Dexterity: 12 (+1)</p><p>Constitution: 20 (+5)</p><p>Intelligence: 10 (+0)</p><p>Wisdom: 12 (+1)</p><p>Charisma: 18 (+4)</p><p></p><p>----------Saves---------(26pp)</p><p>Toughness: +13 (5 Con, +6 Force Field, +2 Defensive Roll) </p><p>Fortitude: +10 (5 Con) 5pp</p><p>Reflex: +9 (1 Dex) 8pp</p><p>Willpower: +14 (1 Wis) 13pp</p><p></p><p>----------Combat---------(16pp)</p><p>Attack Bonus: +5 (+7 Ranged, +11 Cosmic Array Attacks) 10pp</p><p>Damage Bonus: Unarmed +2 (Bruise)</p><p>Grapple: +5</p><p>Defense Bonus: +9 (+3 Base, +6 Dodge) 6pp </p><p>Initiative: +1</p><p></p><p>----------Skills---------(14pp)</p><p>Bluff - 0 (+4)=4</p><p>Climb - 0 (+4)=4</p><p>Concentration - 12r (+1)=13</p><p>Diplomacy - 10r (+4)=14</p><p>Disguise - 0 (+4)=4</p><p>Escape Artist - 0 (+1)=1</p><p>Gather Info - 10 (+4)=14</p><p>Handle Animal - 0 (+4)=4</p><p>Intimidate - 0 (+4)=4</p><p>Notice - 12r (+1)=13</p><p>Search - 0 (+0)=0</p><p>Sense Motive – 12r (+1)=13</p><p>Stealth - 0 (+1)=1</p><p>Survival - 0 (+1)=1</p><p>Swim - 0 (+2)=2</p><p></p><p>----------Feats---------(24pp)</p><p>Dodge Focus (6): +6 dodge bonus</p><p>Eidetic Memory (): Perfect recall of everything you have experienced</p><p>Fearless (): Immunity to fear effects</p><p>Attack Focus Ranged (2): +2 bonus on ranged attacks</p><p>Attack Specialization (2): +4 bonus to Cosmic Array Attacks</p><p>Leadership (): Spend Hero point to remove adverse condition from ally</p><p>Inspire (4): Grant allies +4 to attacks, saves, & checks by spending Hero Point</p><p>Luck (3): Gain 3 Hero Points</p><p>Uncanny Dodge (); Retain Dodge bonus while Flat-Footed, Sight Dependent</p><p>Defensive Roll (2): +2 to Toughness save bonus</p><p>Precise Shot (): No penalty for shooting or throwing into melee</p><p></p><p>----------Innate Powers---------(19pp)</p><p></p><p>Immunity 5</p><p>Effect: Defense</p><p>Range: Personal</p><p>Action: Reaction</p><p>Duration: Permanent</p><p>Suffocation [+2], Aging [+1], Disease [+1], Poison [+1]</p><p>Total Cost: (5pp)</p><p></p><p>Force Field 7</p><p>Effect: Defense</p><p>Range: Personal</p><p>Action: Free</p><p>Duration: Sustained</p><p>Extras: Impervious [+1]</p><p>Flaws: None</p><p>Power Feats: None</p><p>Drawbacks: None</p><p>Total Cost: (14pp)</p><p></p><p>----------Device Powers---------(42pp)</p><p></p><p>Device 10</p><p>Effect: General</p><p>Range: Personal</p><p>Action: Reaction</p><p>Duration: Permanent (Innate)</p><p>4 point per rank option, Ring is Focus of Cosmic Power and Hard to lose</p><p>Extras: None</p><p>Flaws: None</p><p>Power Feats: Restrictions [2] (His Use Only)</p><p>Drawbacks: *Recharge*</p><p>Total Cost: (42pp)</p><p>*Allows 50pp for Device Powers</p><p></p><p>Cosmic Awareness 2</p><p>Super Senses - In Tune with the cosmic forces surrounding the area, sensing cosmic effects nearby within range</p><p>Total Cost: (2pp)</p><p></p><p>Super Strength 1</p><p>+5 to Strength score</p><p>Total Cost: (2pp)</p><p></p><p>Regeneration 2</p><p>Effect: Alteration</p><p>Range: Personal</p><p>Action: Reaction</p><p>Duration: Permanent</p><p>Resurrection x2 (1 Day)</p><p>Extras: None</p><p>Flaws: None</p><p>Power Feats: None</p><p>Drawbacks: None</p><p>Total Cost: (2pp)</p><p></p><p>Cosmic Energy Control </p><p>Array 19 (38base, +6AP) 44pp</p><p></p><p>Cosmic Energy Control (Blast) 11</p><p>Effect: Attack (+11)</p><p>Range: Ranged (110')</p><p>Action: Standard</p><p>Duration: Instant</p><p>Extras: Penetrating [+1]</p><p>Flaws: None</p><p>Power Feats: Indirect x3, Affects Insubstantial x2</p><p>Drawbacks: None</p><p>Total Cost: (38pp)</p><p></p><p>Alt Power 1</p><p>Deflect Rank 9</p><p>Effect: Defense (Block +9, -2 per additional)</p><p>Range: Touch/(900’max, 90' Increments)</p><p>Action: Standard</p><p>Duration: Instant</p><p>3 Points per Rank Option - All ranged and mental attacks</p><p>Extras: Ranged (Increment of 10’x Power Rank) [+1]</p><p>Flaws: None</p><p>Power Feats: Triggered x2</p><p>Drawbacks: None </p><p>Total Cost: (38pp)</p><p></p><p>Alt Power 2</p><p>Strike 11</p><p>Effect: Attack (+11)</p><p>Range: Touch</p><p>Action: Standard</p><p>Duration: Instant</p><p>Extras: Penetrating [+1]</p><p>Flaws: None</p><p>Power Feats: Incurable, Affect Insubstantial x2, Accuracy x2</p><p>Total Cost: (27pp)</p><p></p><p>Alt Power 3</p><p>Snare 11</p><p>Effect: Attack (+11)</p><p>Range: Ranged</p><p>Action: Standard</p><p>Duration: Instant</p><p>Extras: Transparent [+1]</p><p>Flaws: None</p><p>Power Feats: Reversible, Tether</p><p>Drawbacks: None</p><p>Total Cost: (35pp)</p><p></p><p>Alt Power 4</p><p>Heal 10</p><p>Effect: Alteration</p><p>Range: Touch/Ranged</p><p>Action: Standard</p><p>Duration: Instant</p><p>Extras: Action [+1]</p><p>Flaws: None</p><p>Power Feats: Persistent, Regrowth, Stabilize</p><p>Drawbacks: None</p><p>Total Cost: (33pp)</p><p></p><p>Alt Power 5</p><p>Create Objects 8</p><p>Effect: General</p><p>Range: Ranged</p><p>Action: Standard</p><p>Duration: Continuous</p><p>Extras: Movable [+1], Duration (Continuous) [+1]</p><p>Flaws: None</p><p>Power Feats: Innate, Precise, Stationary, Subtle, Tether, Progression (10’Cube x rank)</p><p>Total Cost: (38pp)</p><p></p><p>Alt Power 6</p><p>Cosmic Energy Control (Blast) 11</p><p>Effect: Attack (+11)</p><p>Range: Ranged (100'max, -1 dmg per 10’)</p><p>Action: Standard</p><p>Duration: Instant</p><p>Extras: Area Burst[+1]</p><p>Flaws: None</p><p>Power Feats: Affects Insubstantial x2</p><p>Drawbacks: None</p><p>Total Cost: (35pp)</p><p></p><p>----------Drawbacks------------</p><p></p><p>Ring of Cosmic Channeling requires a daily recharge from him. This can be anytime the ring is out of energy, usually lasting 23 hours at a time. After 23 hours of no recharging, the ring’s powers are lost. Recharging the ring is a meditative focus, where he has to have the following circumstances; the ring, a cosmic focus (single star, the moon, or the sun), and one hour of meditation. Meditation is a relative term, up to the GM’s discretion. Upon completion, the ring is recharged for another 23 hours of powers.</p><p></p><p>Type: Power Loss (*Recharge* Daily)</p><p>Frequency DC5</p><p>Severity DC5 (-3pp)</p><p></p><p>----------Trade Offs------------</p><p></p><p>Defense -2, Toughness +2</p><p></p><p>----------Cost Summary---------</p><p>Abilities: 26</p><p>Combat: 16</p><p>Saves: 26</p><p>Skills: 14</p><p>Feats: 24</p><p>Powers: 59</p><p>Drawbacks: -3</p><p>Total Cost: 164/165</p><p>[/sblock]</p><p></p><p>There, how about those fixes? I took away flight, reduced Regen, took a lot more feats and social skills, bumped up saves, attack and defense, and have Toughness at max +2 (trade off for defense -2). Abilities are all lowered, and I didn't bother with the Enhanced Ability (Str or Con) option, as I don't think he's too interested in that. </p><p></p><p>He's more defensive, hence Deflect, Force Field, Heal, Create Objects, high saves, toughness, decent attack bonus, plus all the feats to allow you all better saves, attacks, skill checks, and Leadership to remove those adverse conditions like Hope's fatigue and tiring effects from healing. Hopefully he's able to lend a hand to the group.</p><p></p><p>Thanks for all the feedback! Again, critique welcome!!! It would have been nice to be able to summon minions and such but I don't think he would rely on something else to help him that much. Perhaps later on, he would take the Summon Feat, or Summon Power, but not initially...</p><p></p><p>EDIT - And one more thing, he will be known as The Guardian.</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 3908344, member: 17100"] Ok, updated info... PLENTY of changes! Edited again, updated with feedback from everyone, THANKS! [sblock=] ----------Ability Scores---------(26pp) Strength: 14 (+2) Dexterity: 12 (+1) Constitution: 20 (+5) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 18 (+4) ----------Saves---------(26pp) Toughness: +13 (5 Con, +6 Force Field, +2 Defensive Roll) Fortitude: +10 (5 Con) 5pp Reflex: +9 (1 Dex) 8pp Willpower: +14 (1 Wis) 13pp ----------Combat---------(16pp) Attack Bonus: +5 (+7 Ranged, +11 Cosmic Array Attacks) 10pp Damage Bonus: Unarmed +2 (Bruise) Grapple: +5 Defense Bonus: +9 (+3 Base, +6 Dodge) 6pp Initiative: +1 ----------Skills---------(14pp) Bluff - 0 (+4)=4 Climb - 0 (+4)=4 Concentration - 12r (+1)=13 Diplomacy - 10r (+4)=14 Disguise - 0 (+4)=4 Escape Artist - 0 (+1)=1 Gather Info - 10 (+4)=14 Handle Animal - 0 (+4)=4 Intimidate - 0 (+4)=4 Notice - 12r (+1)=13 Search - 0 (+0)=0 Sense Motive – 12r (+1)=13 Stealth - 0 (+1)=1 Survival - 0 (+1)=1 Swim - 0 (+2)=2 ----------Feats---------(24pp) Dodge Focus (6): +6 dodge bonus Eidetic Memory (): Perfect recall of everything you have experienced Fearless (): Immunity to fear effects Attack Focus Ranged (2): +2 bonus on ranged attacks Attack Specialization (2): +4 bonus to Cosmic Array Attacks Leadership (): Spend Hero point to remove adverse condition from ally Inspire (4): Grant allies +4 to attacks, saves, & checks by spending Hero Point Luck (3): Gain 3 Hero Points Uncanny Dodge (); Retain Dodge bonus while Flat-Footed, Sight Dependent Defensive Roll (2): +2 to Toughness save bonus Precise Shot (): No penalty for shooting or throwing into melee ----------Innate Powers---------(19pp) Immunity 5 Effect: Defense Range: Personal Action: Reaction Duration: Permanent Suffocation [+2], Aging [+1], Disease [+1], Poison [+1] Total Cost: (5pp) Force Field 7 Effect: Defense Range: Personal Action: Free Duration: Sustained Extras: Impervious [+1] Flaws: None Power Feats: None Drawbacks: None Total Cost: (14pp) ----------Device Powers---------(42pp) Device 10 Effect: General Range: Personal Action: Reaction Duration: Permanent (Innate) 4 point per rank option, Ring is Focus of Cosmic Power and Hard to lose Extras: None Flaws: None Power Feats: Restrictions [2] (His Use Only) Drawbacks: *Recharge* Total Cost: (42pp) *Allows 50pp for Device Powers Cosmic Awareness 2 Super Senses - In Tune with the cosmic forces surrounding the area, sensing cosmic effects nearby within range Total Cost: (2pp) Super Strength 1 +5 to Strength score Total Cost: (2pp) Regeneration 2 Effect: Alteration Range: Personal Action: Reaction Duration: Permanent Resurrection x2 (1 Day) Extras: None Flaws: None Power Feats: None Drawbacks: None Total Cost: (2pp) Cosmic Energy Control Array 19 (38base, +6AP) 44pp Cosmic Energy Control (Blast) 11 Effect: Attack (+11) Range: Ranged (110') Action: Standard Duration: Instant Extras: Penetrating [+1] Flaws: None Power Feats: Indirect x3, Affects Insubstantial x2 Drawbacks: None Total Cost: (38pp) Alt Power 1 Deflect Rank 9 Effect: Defense (Block +9, -2 per additional) Range: Touch/(900’max, 90' Increments) Action: Standard Duration: Instant 3 Points per Rank Option - All ranged and mental attacks Extras: Ranged (Increment of 10’x Power Rank) [+1] Flaws: None Power Feats: Triggered x2 Drawbacks: None Total Cost: (38pp) Alt Power 2 Strike 11 Effect: Attack (+11) Range: Touch Action: Standard Duration: Instant Extras: Penetrating [+1] Flaws: None Power Feats: Incurable, Affect Insubstantial x2, Accuracy x2 Total Cost: (27pp) Alt Power 3 Snare 11 Effect: Attack (+11) Range: Ranged Action: Standard Duration: Instant Extras: Transparent [+1] Flaws: None Power Feats: Reversible, Tether Drawbacks: None Total Cost: (35pp) Alt Power 4 Heal 10 Effect: Alteration Range: Touch/Ranged Action: Standard Duration: Instant Extras: Action [+1] Flaws: None Power Feats: Persistent, Regrowth, Stabilize Drawbacks: None Total Cost: (33pp) Alt Power 5 Create Objects 8 Effect: General Range: Ranged Action: Standard Duration: Continuous Extras: Movable [+1], Duration (Continuous) [+1] Flaws: None Power Feats: Innate, Precise, Stationary, Subtle, Tether, Progression (10’Cube x rank) Total Cost: (38pp) Alt Power 6 Cosmic Energy Control (Blast) 11 Effect: Attack (+11) Range: Ranged (100'max, -1 dmg per 10’) Action: Standard Duration: Instant Extras: Area Burst[+1] Flaws: None Power Feats: Affects Insubstantial x2 Drawbacks: None Total Cost: (35pp) ----------Drawbacks------------ Ring of Cosmic Channeling requires a daily recharge from him. This can be anytime the ring is out of energy, usually lasting 23 hours at a time. After 23 hours of no recharging, the ring’s powers are lost. Recharging the ring is a meditative focus, where he has to have the following circumstances; the ring, a cosmic focus (single star, the moon, or the sun), and one hour of meditation. Meditation is a relative term, up to the GM’s discretion. Upon completion, the ring is recharged for another 23 hours of powers. Type: Power Loss (*Recharge* Daily) Frequency DC5 Severity DC5 (-3pp) ----------Trade Offs------------ Defense -2, Toughness +2 ----------Cost Summary--------- Abilities: 26 Combat: 16 Saves: 26 Skills: 14 Feats: 24 Powers: 59 Drawbacks: -3 Total Cost: 164/165 [/sblock] There, how about those fixes? I took away flight, reduced Regen, took a lot more feats and social skills, bumped up saves, attack and defense, and have Toughness at max +2 (trade off for defense -2). Abilities are all lowered, and I didn't bother with the Enhanced Ability (Str or Con) option, as I don't think he's too interested in that. He's more defensive, hence Deflect, Force Field, Heal, Create Objects, high saves, toughness, decent attack bonus, plus all the feats to allow you all better saves, attacks, skill checks, and Leadership to remove those adverse conditions like Hope's fatigue and tiring effects from healing. Hopefully he's able to lend a hand to the group. Thanks for all the feedback! Again, critique welcome!!! It would have been nice to be able to summon minions and such but I don't think he would rely on something else to help him that much. Perhaps later on, he would take the Summon Feat, or Summon Power, but not initially... EDIT - And one more thing, he will be known as The Guardian. [/QUOTE]
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