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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 3930107" data-attributes="member: 1139"><p>It's Extra Effort to power stunt, which is fatiguing, which is typically bought off with a hero point.</p><p></p><p>So, your underlying power is Magic. Cyclops' underlying power is his Optic Blast, which might give him Blast and an AP of Deflect: Projectiles. But if Cyclops is thrown off a building, he can power stunt Super-Movement: Slow-Falling by blasting the ground. </p><p></p><p>Likewise, when any situation that Magic could possibly work in comes up, you can use a Power Stunt to do something really powerful given that you have a 35 pp array based on battle magic and a 20-something pp array for utility magic (so even if you want to take a power with longer than an instant duration and keep it up for multiple rounds, you'll still be able to use some other powers at the same time). Think you've got a better deal than Cyclops, perhaps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Honestly, doing too much of this can throw the balance of the game out of whack in favor of magic users and others with flexible descriptors thanks to the incredible versatility afforded in initial arrays (+ cheapness of Alternate Powers) and the on the spot versatility afforded by power stunts. But right now your regular powers aren't so useful and we're getting beaten down, so why not a Magical EMP spell out of desperation?</p><p></p><p>(Jemal is thinking- looks like Optic's eye-beams are actually Magic- right about now)</p></blockquote><p></p>
[QUOTE="Elric, post: 3930107, member: 1139"] It's Extra Effort to power stunt, which is fatiguing, which is typically bought off with a hero point. So, your underlying power is Magic. Cyclops' underlying power is his Optic Blast, which might give him Blast and an AP of Deflect: Projectiles. But if Cyclops is thrown off a building, he can power stunt Super-Movement: Slow-Falling by blasting the ground. Likewise, when any situation that Magic could possibly work in comes up, you can use a Power Stunt to do something really powerful given that you have a 35 pp array based on battle magic and a 20-something pp array for utility magic (so even if you want to take a power with longer than an instant duration and keep it up for multiple rounds, you'll still be able to use some other powers at the same time). Think you've got a better deal than Cyclops, perhaps :) Honestly, doing too much of this can throw the balance of the game out of whack in favor of magic users and others with flexible descriptors thanks to the incredible versatility afforded in initial arrays (+ cheapness of Alternate Powers) and the on the spot versatility afforded by power stunts. But right now your regular powers aren't so useful and we're getting beaten down, so why not a Magical EMP spell out of desperation? (Jemal is thinking- looks like Optic's eye-beams are actually Magic- right about now) [/QUOTE]
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