Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
Superheroes of The Trust OOC Thread (Accepting Alts)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 3930348" data-attributes="member: 78"><p>Viridian has generally seemed pretty effective to me. All the flavorful limitations on your mental powers aren't really a problem here - it's the very fact that they're mental powers and we're fighting robots. Illusion is the only </p><p></p><p>Besides using TK directly on the robots, she could use it on the environment, possibly tipping over the giant vats as an attack or scooping out some of the molten metal to drop it directly on some spider bots. She could pick up some heavy piece of machinery and squash some bugs, or toss one spider bot at another. </p><p></p><p>Also, I'm not totally sure about the situation, but Hope had super heated liquid metal dumped on her. Presumeably, it's not going to become cool and safe in a round - as long as she's in that puddle and/or has it on her skin, she might be taking damage. Pulling her rear out of the fire (literally) might be a decent play.</p><p></p><p>A ward could be used to protect against the robot minions and/or some of the environmental effects.</p><p></p><p>She could wrap up some of the minion bots (but not the Knights) with her AoE snare.</p><p></p><p>Transmute could be applied to some of the vats of metal. Create a nozzle near the bottom of the tank and aim it towards some enemies or other dangerous machines. Or fuse some of the moving parts on the manufacturing equipment to lock it in place. Even if the whole machine can't be rendered harmless, if you keep it from moving we'll be able to stay away from it (barring more evil knockback).</p><p></p><p>And that's without using Extra Effort to gain any sort of AP. Even if you just expand on her current spells, she could do an overcharged Transmutation to turn critical components of the robots into inoperative junk. An area spell that turns semiconductors into semi-sweet chocolate or fiber optics into silly string would probably be effective at stopping lots of robots. Not that transmute would be the best actual power for that special effect.</p></blockquote><p></p>
[QUOTE="Victim, post: 3930348, member: 78"] Viridian has generally seemed pretty effective to me. All the flavorful limitations on your mental powers aren't really a problem here - it's the very fact that they're mental powers and we're fighting robots. Illusion is the only Besides using TK directly on the robots, she could use it on the environment, possibly tipping over the giant vats as an attack or scooping out some of the molten metal to drop it directly on some spider bots. She could pick up some heavy piece of machinery and squash some bugs, or toss one spider bot at another. Also, I'm not totally sure about the situation, but Hope had super heated liquid metal dumped on her. Presumeably, it's not going to become cool and safe in a round - as long as she's in that puddle and/or has it on her skin, she might be taking damage. Pulling her rear out of the fire (literally) might be a decent play. A ward could be used to protect against the robot minions and/or some of the environmental effects. She could wrap up some of the minion bots (but not the Knights) with her AoE snare. Transmute could be applied to some of the vats of metal. Create a nozzle near the bottom of the tank and aim it towards some enemies or other dangerous machines. Or fuse some of the moving parts on the manufacturing equipment to lock it in place. Even if the whole machine can't be rendered harmless, if you keep it from moving we'll be able to stay away from it (barring more evil knockback). And that's without using Extra Effort to gain any sort of AP. Even if you just expand on her current spells, she could do an overcharged Transmutation to turn critical components of the robots into inoperative junk. An area spell that turns semiconductors into semi-sweet chocolate or fiber optics into silly string would probably be effective at stopping lots of robots. Not that transmute would be the best actual power for that special effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Superheroes of The Trust OOC Thread (Accepting Alts)
Top