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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Elric" data-source="post: 4030050" data-attributes="member: 1139"><p>Don't bother spending a hero point on the Power Check- Matt said he rolled a 16 and since Star's rank is only 7, chances are you'd need 18-20 to beat that. Hmm, but I realize you can't buy off the stun from the Stun power just with the HP function- I'd try to reroll that Stun, though, since you're very likely to do well. Then Star might be able to simply reactivate flight as her action, or if that doesn't work, just Extra Effort a Cyclops-style blast at the ground to slow yourself down (Power Stunt Super-Movement: Slow-Falling), which you could do while attacking Asad since your array has so many pp in it that taking away 2 for Slow Falling should be easy.</p><p></p><p>Edit- or you could see that Asad is intended to get away and save the HP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Further edit- while we're on a related subject, are we going to start having HP carry over more? I think that would make sense, since then there wouldn't be a "rush to spend HP" near the end of every fight and it would make HP awards more meaningful. We just have to get better about keeping track of HP (ideally in the subject lines of the Game thread posts).</p><p></p><p>I also lobby for falling damage to get lowered. If it isn't lowered, expect Nitro to try to take out a villain with the "throw 200 feet in the air for Supreme Damage" maneuver at some point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Elric, post: 4030050, member: 1139"] Don't bother spending a hero point on the Power Check- Matt said he rolled a 16 and since Star's rank is only 7, chances are you'd need 18-20 to beat that. Hmm, but I realize you can't buy off the stun from the Stun power just with the HP function- I'd try to reroll that Stun, though, since you're very likely to do well. Then Star might be able to simply reactivate flight as her action, or if that doesn't work, just Extra Effort a Cyclops-style blast at the ground to slow yourself down (Power Stunt Super-Movement: Slow-Falling), which you could do while attacking Asad since your array has so many pp in it that taking away 2 for Slow Falling should be easy. Edit- or you could see that Asad is intended to get away and save the HP :) Further edit- while we're on a related subject, are we going to start having HP carry over more? I think that would make sense, since then there wouldn't be a "rush to spend HP" near the end of every fight and it would make HP awards more meaningful. We just have to get better about keeping track of HP (ideally in the subject lines of the Game thread posts). I also lobby for falling damage to get lowered. If it isn't lowered, expect Nitro to try to take out a villain with the "throw 200 feet in the air for Supreme Damage" maneuver at some point :) [/QUOTE]
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