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Superheroes of The Trust OOC Thread (Accepting Alts)
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<blockquote data-quote="Victim" data-source="post: 4128319" data-attributes="member: 78"><p>While unconscious, you might be able to spend your HP to make a recovery check, but it'd still take a full turn (at least). And since Hope's recovery check is only +3, the result is by no means certain. Getting knocked out is pretty serious (without the rather problematic regen against it) - you spend HP trying to avoid it, but once it lands, you can't really just spend your points to act normally.</p><p></p><p>It seems like Viridian needs to buy the group in the hold an extra round, and get close to Nightweaver for the 'port out. There are lots of ways for her to have a decent chance at that, especially if you're willing to use extra effort. Depending on how the bodies fell, however, using her salt circle might not be viable - there might be no way to protect all of our people and exclude Ares with that shape. But there's plenty of things Viridian could do. Even taking a ready action to throw herself into any attack on Nightweaver would probably work, since Ares doesn't seem to have Takedown Attack (thankfully). You can probably do better than that though. Since we probably want this to be the last fighting round, go wild. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There's still a chance Ares can get taken down - V's mental blast is incureable too. </p><p></p><p>Wren is disabled, staggered and stunned. To act, he'd probably need to clear the stun (but if Hope's turn is before his, then he'll shake that off automatically in time to go). Since he's disabled, he can basically take a single action before passing out. Like Elric says, stunting a persistent, total healing power would be handy if its allowed.</p></blockquote><p></p>
[QUOTE="Victim, post: 4128319, member: 78"] While unconscious, you might be able to spend your HP to make a recovery check, but it'd still take a full turn (at least). And since Hope's recovery check is only +3, the result is by no means certain. Getting knocked out is pretty serious (without the rather problematic regen against it) - you spend HP trying to avoid it, but once it lands, you can't really just spend your points to act normally. It seems like Viridian needs to buy the group in the hold an extra round, and get close to Nightweaver for the 'port out. There are lots of ways for her to have a decent chance at that, especially if you're willing to use extra effort. Depending on how the bodies fell, however, using her salt circle might not be viable - there might be no way to protect all of our people and exclude Ares with that shape. But there's plenty of things Viridian could do. Even taking a ready action to throw herself into any attack on Nightweaver would probably work, since Ares doesn't seem to have Takedown Attack (thankfully). You can probably do better than that though. Since we probably want this to be the last fighting round, go wild. :) There's still a chance Ares can get taken down - V's mental blast is incureable too. Wren is disabled, staggered and stunned. To act, he'd probably need to clear the stun (but if Hope's turn is before his, then he'll shake that off automatically in time to go). Since he's disabled, he can basically take a single action before passing out. Like Elric says, stunting a persistent, total healing power would be handy if its allowed. [/QUOTE]
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