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<blockquote data-quote="OnlineDM" data-source="post: 5352428" data-attributes="member: 90804"><p>Here's a situation that came up in my home game this evening, and I'm pretty sure we handled it correctly by the rules of the game. However, I'm not entirely comfortable that it makes sense, and I'd like the community's input.</p><p></p><p>The situation is as follows:</p><p></p><ul> <li data-xf-list-type="ul">The party is approaching an orc stronghold</li> <li data-xf-list-type="ul">There's a guard tower made of stone, with arrow slits in it</li> <li data-xf-list-type="ul">Some orcs start firing out of the arrow slits at the party</li> <li data-xf-list-type="ul">Some of the party members retaliate with area attacks (area burst 1 within 10, for instance)</li> </ul><p>Now, the orcs have superior cover behind the arrow slits, but by rules as written this only gives them cover from attacks whose origin square is on the opposite side of the arrow slit. The PCs, standing on the ground, chose squares inside the tower (within 10 squares of where they are standing) as the origin square for the area burst 1 attacks. The orcs had no cover from these attacks. Poof - toasted orcs!</p><p></p><p>I had no problem with this in the end, as the archers were dealing serious damage. And I'm pretty sure this is correct by the rules of the game - the PC can see enough through the arrow slit to target a square inside the tower to have the burst emanate from (though it would probably be off the ground by 5 feet or so due to the angle of shooting up at the tower through the arrow slit). But I have to admit that it didn't quite FEEL right.</p><p></p><p>Maybe the feeling should be, "Sure, your walls can protect you against physical attacks, but against magic you're screwed if you leave a gap for the spellcaster to shoot through." What do you all think? Did I handle the rules correctly? And if so, would you house rule this differently at your table, or is this exactly how things SHOULD work?</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5352428, member: 90804"] Here's a situation that came up in my home game this evening, and I'm pretty sure we handled it correctly by the rules of the game. However, I'm not entirely comfortable that it makes sense, and I'd like the community's input. The situation is as follows: [LIST] [*]The party is approaching an orc stronghold [*]There's a guard tower made of stone, with arrow slits in it [*]Some orcs start firing out of the arrow slits at the party [*]Some of the party members retaliate with area attacks (area burst 1 within 10, for instance) [/LIST] Now, the orcs have superior cover behind the arrow slits, but by rules as written this only gives them cover from attacks whose origin square is on the opposite side of the arrow slit. The PCs, standing on the ground, chose squares inside the tower (within 10 squares of where they are standing) as the origin square for the area burst 1 attacks. The orcs had no cover from these attacks. Poof - toasted orcs! I had no problem with this in the end, as the archers were dealing serious damage. And I'm pretty sure this is correct by the rules of the game - the PC can see enough through the arrow slit to target a square inside the tower to have the burst emanate from (though it would probably be off the ground by 5 feet or so due to the angle of shooting up at the tower through the arrow slit). But I have to admit that it didn't quite FEEL right. Maybe the feeling should be, "Sure, your walls can protect you against physical attacks, but against magic you're screwed if you leave a gap for the spellcaster to shoot through." What do you all think? Did I handle the rules correctly? And if so, would you house rule this differently at your table, or is this exactly how things SHOULD work? [/QUOTE]
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