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<blockquote data-quote="77IM" data-source="post: 4823487" data-attributes="member: 12377"><p>After seeing Weapon Expertise and Implement Expertise, I am convinced that a +1 attack is balanced, especially when it is traded-off versus an increase in [W]. (In other words, if a +3/d10 bastard sword is balanced with a +2/d12 waraxe, both should also be balanced with a +4/d8 longsword, which is what this feat gives you.) The reason I like the attack bonus, instead of a straight damage increase, is because it makes the character with Superior Training (longsword) actually different than the one with Weapon Proficiency (bastard sword) -- it offers a credible reason for why some characters might prefer the classic longsword and greatsword over the superior version.</p><p></p><p>My only reservations are the dagger (because rogue weapon talent effectively makes the dagger into a military weapon) and the two-handed simple weapons (which are not as good as two-handed superior weapons even if you give them both +1 attack and increase [W]). However, creating special exceptions for these leads me down the path proposed by BarkingDeathSquirrel, which seems like too much trouble.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4823487, member: 12377"] After seeing Weapon Expertise and Implement Expertise, I am convinced that a +1 attack is balanced, especially when it is traded-off versus an increase in [W]. (In other words, if a +3/d10 bastard sword is balanced with a +2/d12 waraxe, both should also be balanced with a +4/d8 longsword, which is what this feat gives you.) The reason I like the attack bonus, instead of a straight damage increase, is because it makes the character with Superior Training (longsword) actually different than the one with Weapon Proficiency (bastard sword) -- it offers a credible reason for why some characters might prefer the classic longsword and greatsword over the superior version. My only reservations are the dagger (because rogue weapon talent effectively makes the dagger into a military weapon) and the two-handed simple weapons (which are not as good as two-handed superior weapons even if you give them both +1 attack and increase [W]). However, creating special exceptions for these leads me down the path proposed by BarkingDeathSquirrel, which seems like too much trouble. -- 77IM [/QUOTE]
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