Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Superiority Dice? How many and often?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 6733622" data-attributes="member: 5142"><p>There have been a number of suggestions for the hypothetical warlord to have superiority dice and maneuvers, much in the manner of the battle master. The commonly repeated rationale being akin to the analogy eldritch knight:wizard::battle master:warlord. In other words, the battle master represents a truncated version of the warlord class package within the fighter chassis. As such, the hypothetical warlord would likely expand the maneuvers and superiority dice options of the battle master, albeit in a manner more focused on support. I agree strongly with this basic idea. The difficulty, however, lies with implementation and trying to cross-translate that basic idea to the warlord. So I would like to focus this thread discussion on this one series of related issues regarding superiority dice and maneuvers for the warlord. </p><p></p><p>The Eldritch Knight gains only 4th level spells max. These spells work much like a wizard. You have cantrips, spell slots, spell levels, and then expended spells are regained following a long rest. </p><p></p><p>The Battle Master, however, has four superiority dice (max six) that are regained following a short or long rest. These superiority dice are expended when one performs a maneuver and <em>typically</em> are then added to the damage of the integrated roll. There are no "maneuver levels" nor are there "maneuver cantrips." The pool and power of superiority dice simply increases with level. The BM fighter has a set of "known maneuvers" (3 at 3rd level and then 9 at 15th level). </p><p></p><p>So if we try to effectively reverse-engineer the warlord out of the BM fighter, then a number of basic questions arise. </p><p></p><p><strong>Maneuvers:</strong> Assuming that the list of maneuvers expands, how many maneuvers does a warlord "know" by 20th level? Or is it that the warlord does not "know" maneuvers, as per the BM fighter? (With a limited list of 'known spells' being more akin to the sorcerer, bard, or warlock.) If we view the warlord as the "martial wizard," does this mean that the warlord would instead 'prepare' maneuvers? And again, how many? (Prepared Total = Int + Warlord level?) </p><p></p><p><strong>Superiority Dice:</strong> First, how should a warlord regain their superiority dice? Should it be <em>per short rest</em>, as the BM fighter (and warlock), or should it be <em>per long rest</em>, as per a wizard/cleric? This question has import on the next question: how many superiority dice should a starting and max level warlord have? How should this compare with the BM fighter? Should the warlord only be given enough superiority dice assuming they are refreshed by short/long rests? Or should the warlord be given enough superiority dice assuming that they are a resource only refreshed by exclusively long rests? </p><p></p><p><strong>Misc. Maneuvers + Dice:</strong> With the BM fighter, Superiority Dice are typically expended to activate a maneuver. Should that always be the case? In other words, could there effectively be "maneuver cantrips" that the warlord could use 'at-will' without expending Superiority Dice that would not be construed as overpowered? Also, Superiority Dice are typically, but not always, incorporated into maneuvers by being added to the damage of the Dice role associated with the maneuver? Is that necessarily appropriate for Warlord maneuvers? Or should other mechanics be considered?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 6733622, member: 5142"] There have been a number of suggestions for the hypothetical warlord to have superiority dice and maneuvers, much in the manner of the battle master. The commonly repeated rationale being akin to the analogy eldritch knight:wizard::battle master:warlord. In other words, the battle master represents a truncated version of the warlord class package within the fighter chassis. As such, the hypothetical warlord would likely expand the maneuvers and superiority dice options of the battle master, albeit in a manner more focused on support. I agree strongly with this basic idea. The difficulty, however, lies with implementation and trying to cross-translate that basic idea to the warlord. So I would like to focus this thread discussion on this one series of related issues regarding superiority dice and maneuvers for the warlord. The Eldritch Knight gains only 4th level spells max. These spells work much like a wizard. You have cantrips, spell slots, spell levels, and then expended spells are regained following a long rest. The Battle Master, however, has four superiority dice (max six) that are regained following a short or long rest. These superiority dice are expended when one performs a maneuver and [i]typically[/i] are then added to the damage of the integrated roll. There are no "maneuver levels" nor are there "maneuver cantrips." The pool and power of superiority dice simply increases with level. The BM fighter has a set of "known maneuvers" (3 at 3rd level and then 9 at 15th level). So if we try to effectively reverse-engineer the warlord out of the BM fighter, then a number of basic questions arise. [B]Maneuvers:[/B] Assuming that the list of maneuvers expands, how many maneuvers does a warlord "know" by 20th level? Or is it that the warlord does not "know" maneuvers, as per the BM fighter? (With a limited list of 'known spells' being more akin to the sorcerer, bard, or warlock.) If we view the warlord as the "martial wizard," does this mean that the warlord would instead 'prepare' maneuvers? And again, how many? (Prepared Total = Int + Warlord level?) [B]Superiority Dice:[/B] First, how should a warlord regain their superiority dice? Should it be [I]per short rest[/I], as the BM fighter (and warlock), or should it be [I]per long rest[/I], as per a wizard/cleric? This question has import on the next question: how many superiority dice should a starting and max level warlord have? How should this compare with the BM fighter? Should the warlord only be given enough superiority dice assuming they are refreshed by short/long rests? Or should the warlord be given enough superiority dice assuming that they are a resource only refreshed by exclusively long rests? [B]Misc. Maneuvers + Dice:[/B] With the BM fighter, Superiority Dice are typically expended to activate a maneuver. Should that always be the case? In other words, could there effectively be "maneuver cantrips" that the warlord could use 'at-will' without expending Superiority Dice that would not be construed as overpowered? Also, Superiority Dice are typically, but not always, incorporated into maneuvers by being added to the damage of the Dice role associated with the maneuver? Is that necessarily appropriate for Warlord maneuvers? Or should other mechanics be considered? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Superiority Dice? How many and often?
Top