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Supernatural Effects after death
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<blockquote data-quote="frankthedm" data-source="post: 3580482" data-attributes="member: 1164"><p>Gazes don't affect cones. They affect anyone within range. However, each person gets affected at the start of their turn, <strong>after</strong> they get the options of </p><p></p><p>1. Fight normally and roll the save</p><p>2. Grant foe a 20% miss chance for a 50% to avoid the gaze completely</p><p>3. Look completely away from foe, granting it effective invisibility</p><p></p><p>Now when the umberhulks popped out, they also could take an attack action to use their gaze against a single target.</p><p></p><p>Also if an ally of a gazer is within the range, they too are affected at the start of their turn, with the assumption of taking option 2.</p><p></p><p><span style="font-size: 9px"><em><strong>Gaze Attacks</strong></em></span></p><p><span style="font-size: 9px"><em>While the medusa’s gaze is well known, gaze attacks can also charm, curse, or even kill. Gaze attacks not produced by a spell are supernatural.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>Each character within range of a gaze attack must attempt a saving throw (which can be a Fortitude or Will save) each round at the beginning of his turn.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>An opponent can avert his eyes from the creature’s face, looking at the creature’s body, watching its shadow, or tracking the creature in a reflective surface. Each round, the opponent has a 50% chance of not having to make a saving throw. The creature with the gaze attack gains concealment relative to the opponent. An opponent can shut his eyes, turn his back on the creature, or wear a blindfold. In these cases, the opponent does not need to make a saving throw. The creature with the gaze attack gains total concealment relative to the opponent.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>A creature with a gaze attack can actively attempt to use its gaze as an attack action. The creature simply chooses a target within range, and that opponent must attempt a saving throw. If the target has chosen to defend against the gaze as discussed above, the opponent gets a chance to avoid the saving throw (either 50% chance for averting eyes or 100% chance for shutting eyes). It is possible for an opponent to save against a creature’s gaze twice during the same round, once before its own action and once during the creature’s action.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>Looking at the creature’s image (such as in a mirror or as part of an illusion) does not subject the viewer to a gaze attack.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>A creature is immune to its own gaze attack.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>If visibility is limited (by dim lighting, a fog, or the like) so that it results in concealment, there is a percentage chance equal to the normal miss chance for that degree of concealment that a character won’t need to make a saving throw in a given round. This chance is not cumulative with the chance for averting your eyes, but is rolled separately.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>Invisible creatures cannot use gaze attacks. Gaze attacks can affect ethereal opponents.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>Characters using darkvision in complete darkness are affected by a gaze attack normally.</em></span></p><p><span style="font-size: 9px"><em></em></span></p><p><span style="font-size: 9px"><em>Unless specified otherwise, a creature with a gaze attack can control its gaze attack and “turn it off ” when so desired. Allies of a creature with a gaze attack might be affected. All the creature’s allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round. </em></span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3580482, member: 1164"] Gazes don't affect cones. They affect anyone within range. However, each person gets affected at the start of their turn, [B]after[/B] they get the options of 1. Fight normally and roll the save 2. Grant foe a 20% miss chance for a 50% to avoid the gaze completely 3. Look completely away from foe, granting it effective invisibility Now when the umberhulks popped out, they also could take an attack action to use their gaze against a single target. Also if an ally of a gazer is within the range, they too are affected at the start of their turn, with the assumption of taking option 2. [SIZE=1][I][B]Gaze Attacks[/B] While the medusa’s gaze is well known, gaze attacks can also charm, curse, or even kill. Gaze attacks not produced by a spell are supernatural. Each character within range of a gaze attack must attempt a saving throw (which can be a Fortitude or Will save) each round at the beginning of his turn. An opponent can avert his eyes from the creature’s face, looking at the creature’s body, watching its shadow, or tracking the creature in a reflective surface. Each round, the opponent has a 50% chance of not having to make a saving throw. The creature with the gaze attack gains concealment relative to the opponent. An opponent can shut his eyes, turn his back on the creature, or wear a blindfold. In these cases, the opponent does not need to make a saving throw. The creature with the gaze attack gains total concealment relative to the opponent. A creature with a gaze attack can actively attempt to use its gaze as an attack action. The creature simply chooses a target within range, and that opponent must attempt a saving throw. If the target has chosen to defend against the gaze as discussed above, the opponent gets a chance to avoid the saving throw (either 50% chance for averting eyes or 100% chance for shutting eyes). It is possible for an opponent to save against a creature’s gaze twice during the same round, once before its own action and once during the creature’s action. Looking at the creature’s image (such as in a mirror or as part of an illusion) does not subject the viewer to a gaze attack. A creature is immune to its own gaze attack. If visibility is limited (by dim lighting, a fog, or the like) so that it results in concealment, there is a percentage chance equal to the normal miss chance for that degree of concealment that a character won’t need to make a saving throw in a given round. This chance is not cumulative with the chance for averting your eyes, but is rolled separately. Invisible creatures cannot use gaze attacks. Gaze attacks can affect ethereal opponents. Characters using darkvision in complete darkness are affected by a gaze attack normally. Unless specified otherwise, a creature with a gaze attack can control its gaze attack and “turn it off ” when so desired. Allies of a creature with a gaze attack might be affected. All the creature’s allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round. [/I][/SIZE] [/QUOTE]
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