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<blockquote data-quote="Jon_Dahl" data-source="post: 5432115" data-attributes="member: 89822"><p>In your opinion, what is a reasonable and practical way to handle superpowered creatures in modern world? Is it ok to have secret identities? Is it ok to live a normal life and walk on the streets if you're a Hulk? Can aliens come and apply for Visa? The questions are endless, but there should be some general idea how to do deal with them.</p><p></p><p>In my Marvel campaign I haven't been 100% satisfied with the ideas that Marvel have had. Instead, I decided to create an alternate reality (Marvel is full of them) where UN members have centralized all the superhero-issues to a special "branch" called United Nations Superhuman Advisory Board.</p><p></p><p>All superheroes must register themselves to UNSAB, but they are only required to give some alias (not real name), some form of identification (DNA is preferred) and some contact information (direct or third party).</p><p></p><p>Main functions of UNSAB:</p><p>1. Give international legal rights to registered superheroes that normally have no legal rights (such as androids or undead).</p><p>2. Co-ordinate superhero activity with the local police force (and army, if necessary).</p><p>3. Measure what is "reasonable" force. Big guys make a mess, so it has to be taken into consideration when they fight the bad guys. Cost of civilian lives is never acceptable, but some material damage has to be accepted if superheroes are to perform their duties with best of their abilities.</p><p>4. Ensure that superheroes maintain normal lives, and that secret identities are kept secret.</p><p>5. Preventing military use of superheroes.</p><p>6. Preventing unlawful creation of superheroes.</p><p></p><p>My players have been happy with this, but my friend who is all-around expert with all things said that this idea is silly. I don't know really, but I don't have any better idea.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5432115, member: 89822"] In your opinion, what is a reasonable and practical way to handle superpowered creatures in modern world? Is it ok to have secret identities? Is it ok to live a normal life and walk on the streets if you're a Hulk? Can aliens come and apply for Visa? The questions are endless, but there should be some general idea how to do deal with them. In my Marvel campaign I haven't been 100% satisfied with the ideas that Marvel have had. Instead, I decided to create an alternate reality (Marvel is full of them) where UN members have centralized all the superhero-issues to a special "branch" called United Nations Superhuman Advisory Board. All superheroes must register themselves to UNSAB, but they are only required to give some alias (not real name), some form of identification (DNA is preferred) and some contact information (direct or third party). Main functions of UNSAB: 1. Give international legal rights to registered superheroes that normally have no legal rights (such as androids or undead). 2. Co-ordinate superhero activity with the local police force (and army, if necessary). 3. Measure what is "reasonable" force. Big guys make a mess, so it has to be taken into consideration when they fight the bad guys. Cost of civilian lives is never acceptable, but some material damage has to be accepted if superheroes are to perform their duties with best of their abilities. 4. Ensure that superheroes maintain normal lives, and that secret identities are kept secret. 5. Preventing military use of superheroes. 6. Preventing unlawful creation of superheroes. My players have been happy with this, but my friend who is all-around expert with all things said that this idea is silly. I don't know really, but I don't have any better idea. [/QUOTE]
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