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Superpowers PC's have that are NOT on any character sheet
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<blockquote data-quote="Celebrim" data-source="post: 7230694" data-attributes="member: 4937"><p>Based on my experience as a DM, all of the following exceptionally useful powers and abilities are taken for 'free' by the vast majority of players. Somehow though, they never seem to wind up spelled out on the character sheet, they are just assumed by the player.</p><p></p><p>1) Extra Limbs: All PC's have 2-3 extra 'utility limbs' that they use to hold light-sources, untie the straps on their backpack, stow away lose items, grab PC's or items that are in danger, and carry bags of treasure while simultaneously fighting with a sword and shield or dual rapiers or such.</p><p></p><p>2) Mule's Strength: All PC's have incredible carrying capacity that allows them to dance around lightly while carrying 200lbs of gear regardless of their ability to otherwise apply force or act with power.</p><p></p><p>3) Unlimited Food and Ammo: All PC's have the power to breed unlimited supplies of anything they need as soon as they have at least 2 of the item.</p><p></p><p>4) Intuitive Item Detection: All PC's can instantly find any item on their persons, regardless of how many packages and containers that they are carrying, or how full those items are.</p><p></p><p>5) Superhuman Endurance: All PC's can climb any number of stairs, track through any amount of wilderness, hike up mountains, fight any number of highly physical combats, and generally engage in any amount of aerobic exercise without becoming tired. PC's might be occasionally momentarily winded if they exert themselves, but they don't get tired from any amount of less heroic activity.</p><p></p><p>6) Superhuman Pain Tolerance and Volition: Unless effected by magic, PC's can always will themselves to do anything regardless of how painful, tedious, or onerous it is. This effect is true regardless of the PC's actual wisdom or self-discipline (or lack thereof).</p><p></p><p>7) Zen Dark Vision: Light sources do not have to be maintained at all times. Lights always appear when anyone looks for them, but otherwise everyone is always perfectly illuminated regardless of where or who that light is with. The effect is apparently similar to Cinematic Darkness often observed in movie caves that aren't actually dark, and have mysterious lanterns hidden in strategic but unobservable places.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7230694, member: 4937"] Based on my experience as a DM, all of the following exceptionally useful powers and abilities are taken for 'free' by the vast majority of players. Somehow though, they never seem to wind up spelled out on the character sheet, they are just assumed by the player. 1) Extra Limbs: All PC's have 2-3 extra 'utility limbs' that they use to hold light-sources, untie the straps on their backpack, stow away lose items, grab PC's or items that are in danger, and carry bags of treasure while simultaneously fighting with a sword and shield or dual rapiers or such. 2) Mule's Strength: All PC's have incredible carrying capacity that allows them to dance around lightly while carrying 200lbs of gear regardless of their ability to otherwise apply force or act with power. 3) Unlimited Food and Ammo: All PC's have the power to breed unlimited supplies of anything they need as soon as they have at least 2 of the item. 4) Intuitive Item Detection: All PC's can instantly find any item on their persons, regardless of how many packages and containers that they are carrying, or how full those items are. 5) Superhuman Endurance: All PC's can climb any number of stairs, track through any amount of wilderness, hike up mountains, fight any number of highly physical combats, and generally engage in any amount of aerobic exercise without becoming tired. PC's might be occasionally momentarily winded if they exert themselves, but they don't get tired from any amount of less heroic activity. 6) Superhuman Pain Tolerance and Volition: Unless effected by magic, PC's can always will themselves to do anything regardless of how painful, tedious, or onerous it is. This effect is true regardless of the PC's actual wisdom or self-discipline (or lack thereof). 7) Zen Dark Vision: Light sources do not have to be maintained at all times. Lights always appear when anyone looks for them, but otherwise everyone is always perfectly illuminated regardless of where or who that light is with. The effect is apparently similar to Cinematic Darkness often observed in movie caves that aren't actually dark, and have mysterious lanterns hidden in strategic but unobservable places. [/QUOTE]
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