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<blockquote data-quote="Scott Lynch" data-source="post: 362986" data-attributes="member: 4450"><p>Howdy Shard--</p><p></p><p>Speakin' for *Deeds Not Words*... you'd probably find that its character creation, while fairly broad and flexible, is nowhere near as freeform as Hero's, and not yet even as fairly broad and flexible as it might be (it's a pleasant start, but I have improvements and expansion in mind for the upcoming revision 1.1).</p><p></p><p>As Horacio pointed out, DNW is a class-based d20 game, with 15 super-heroic classes that are, by all reports, fun and benefit-packed, but they are classes nonetheless, and that's not everyone's cup of tea.</p><p></p><p>*Deeds Not Words* is a happy little self-serving corner of the d20 universe; it maintains every familiar element of fantasy d20 without adhering to fantasy d20's well-established balance structure. It was designed to lift certain restrictions and provide a much looser d20 experience for players. If you want to build a 1st level character with a +70 to his Jump skill or the ability to fly to the moon at will, you can do so very easily. </p><p></p><p>DNW would not work terribly well with the classes in the D&D3 PHB, altough many of its elements can be borrowed and fit back into fantasy d20, DNW doesn't slide neatly into place with D&D3 and its kin. FC2F is the game you want if you're looking for fidelity to the D&D3 standard, and ease of use with that standard. What they say is true... using it, you could send Spider-Man to Faerun as easily as you could lift characters from Faerun and dump them in Spider-Man's lap. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For more information on DNW, check out my website:</p><p></p><p><a href="http://www.allforart.com/cryptosnarkgames" target="_blank">http://www.allforart.com/cryptosnarkgames</a></p><p></p><p>Or check out the DNW discussion list, and feel free to ask questions:</p><p></p><p><a href="http://www.groups.yahoo.com/group/deedsnotwordsd20" target="_blank">http://www.groups.yahoo.com/group/deedsnotwordsd20</a></p><p></p><p>Cheers and best,</p><p></p><p>SL</p></blockquote><p></p>
[QUOTE="Scott Lynch, post: 362986, member: 4450"] Howdy Shard-- Speakin' for *Deeds Not Words*... you'd probably find that its character creation, while fairly broad and flexible, is nowhere near as freeform as Hero's, and not yet even as fairly broad and flexible as it might be (it's a pleasant start, but I have improvements and expansion in mind for the upcoming revision 1.1). As Horacio pointed out, DNW is a class-based d20 game, with 15 super-heroic classes that are, by all reports, fun and benefit-packed, but they are classes nonetheless, and that's not everyone's cup of tea. *Deeds Not Words* is a happy little self-serving corner of the d20 universe; it maintains every familiar element of fantasy d20 without adhering to fantasy d20's well-established balance structure. It was designed to lift certain restrictions and provide a much looser d20 experience for players. If you want to build a 1st level character with a +70 to his Jump skill or the ability to fly to the moon at will, you can do so very easily. DNW would not work terribly well with the classes in the D&D3 PHB, altough many of its elements can be borrowed and fit back into fantasy d20, DNW doesn't slide neatly into place with D&D3 and its kin. FC2F is the game you want if you're looking for fidelity to the D&D3 standard, and ease of use with that standard. What they say is true... using it, you could send Spider-Man to Faerun as easily as you could lift characters from Faerun and dump them in Spider-Man's lap. :) For more information on DNW, check out my website: [url]http://www.allforart.com/cryptosnarkgames[/url] Or check out the DNW discussion list, and feel free to ask questions: [url]http://www.groups.yahoo.com/group/deedsnotwordsd20[/url] Cheers and best, SL [/QUOTE]
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