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Supers Recommendations: My Choice: M&M
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<blockquote data-quote="Kenson" data-source="post: 1484144" data-attributes="member: 2849"><p>Glad you're enjoying M&M, WizarDru!</p><p></p><p>For the folks designing Batman-types, check out the Raven's stats in the intro adventure. She provides a decent model for avoiding lengthy skill lists but still being good at all the various skill-based stuff. In retrospect we should have included her as one of the archetypes.</p><p></p><p>Also, feel free (if you haven't already) to visit <a href="http://www.mutantsandmasterminds.com" target="_blank">www.mutantsandmasterminds.com</a> for updates, downloads, errata, and such, and drop by the Atomic Think Tank forums. M&M is blessed with an enthusiastic fan community always willing to help each other out and share their experiences.</p><p></p><p>If you're running a Silver Age style game I second the recommendation of <em>Time of Crisis</em>. In fact, if you get "The Heist" from MnM.com, follow it up with "Major League" from the core book, and then go into <em>Time of Crisis</em> you've got a good introductory series going!</p><p></p><p>A good idea I've heard is to tie-in Major League with ToC by having the Freedom League replaced by the Tyranny Syndicate as part of Omega's plot, with the real League trapped in the Terminus. The heroes can either rescue them, or the League may sacrifice themselves at the end of ToC, allowing the PCs to take up their mantle as the world's greatest heroes.</p><p></p><p>Lastly, although it sounds like you've got plenty of your own campaign ideas, you might want to check out <em>Freedom City</em> and <em>Crooks!</em> which are filled with comic book goodness and should give you lots of adventure ideas and villains you can use.</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="Kenson, post: 1484144, member: 2849"] Glad you're enjoying M&M, WizarDru! For the folks designing Batman-types, check out the Raven's stats in the intro adventure. She provides a decent model for avoiding lengthy skill lists but still being good at all the various skill-based stuff. In retrospect we should have included her as one of the archetypes. Also, feel free (if you haven't already) to visit [url]www.mutantsandmasterminds.com[/url] for updates, downloads, errata, and such, and drop by the Atomic Think Tank forums. M&M is blessed with an enthusiastic fan community always willing to help each other out and share their experiences. If you're running a Silver Age style game I second the recommendation of [i]Time of Crisis[/i]. In fact, if you get "The Heist" from MnM.com, follow it up with "Major League" from the core book, and then go into [i]Time of Crisis[/i] you've got a good introductory series going! A good idea I've heard is to tie-in Major League with ToC by having the Freedom League replaced by the Tyranny Syndicate as part of Omega's plot, with the real League trapped in the Terminus. The heroes can either rescue them, or the League may sacrifice themselves at the end of ToC, allowing the PCs to take up their mantle as the world's greatest heroes. Lastly, although it sounds like you've got plenty of your own campaign ideas, you might want to check out [i]Freedom City[/i] and [i]Crooks![/i] which are filled with comic book goodness and should give you lots of adventure ideas and villains you can use. Have fun! [/QUOTE]
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