Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Supersolo rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fieari" data-source="post: 5707786" data-attributes="member: 16221"><p>Upper Krust, in his infinitely tardy manner, has discussed a number of fascinating concepts regarding monster usage. Basically, he has proposed that any creature can be taken and modified +/- 5 levels by changing its status, say, from standard to minion, or from elite to solo. Furthermore, a solo could be made into a minion by modifying it's level +15, so that if you want to have a room full of young white dragons at the paragon tier, you can do so with ease. Alternatively, a minion can be made a solo, dropping it's level -15.</p><p></p><p>He's also teased us with what he calls "Supersolo" rules, which would add an extra -5 you can tack on to a creature. His proposal was basically to treat each supersolo like Lolth, in that after you kill it, it turns into another solo. I have another proposal I'd like to offer in contrast. (Reposted from U_K's private forum):</p><p></p><p></p><p></p><p>And, an example:</p><p></p><p><strong>Winter Nymph</strong> Lvl 1 Supersolo Artillary</p><p><strong>Medium fey humanoid</strong> Exp 600?</p><p>HP 116; Bloodied 58; Initiative +4</p><p>AC 15; Perception +4; Low Light Vision</p><p>Fortitude 16; Reflex 18; Will 15</p><p>Speed 7 (Forest Walk), Fly 10</p><p></p><p></p><p><em><strong>Traits</strong></em></p><p></p><p><strong>Blizzard Gale</strong> * Aura 5</p><p>Players cannot enter the aura radius, ranged attacks targeting anything within or past the aura auto miss, area attacks are deflected outside the aura. Blizzard Gale is ignored once the party has passed an Obsidian Skill Challenge (Mental).</p><p></p><p> Primary Skills (DC 17): Arcana, Nature. Standard Skills (DC 18): History, Insight, Perception, Religion.</p><p>When the Blizzard Gale is defeated, the Winter Nymph regains any spent action points.</p><p></p><p><strong>Frost Armor</strong></p><p>Any attack that would bloody the Winter Nymph instead brings her to her bloodied HP plus one (59 hp). Frost Armor is ignored once the party has passed an Obsidian Skill Challenge (Physical).</p><p></p><p> Primary Skills (DC 17): Athletics, Endurance. Standard Skills (DC 18): Acrobatics, Heal, Stealth, Thievery, Nature</p><p>When the Frost Armor is defeated, the Winter Nymph regains any spent action points.</p><p> </p><p><strong>Fragile Beauty</strong> * (Gaze) Immediate Interrupt * At Will</p><p>Any attack that would fatally injure the Winter Nymph is cancelled as if never attempted, but the attacker still loses their action. This effect is ignored once the party has passed an Obsidian Skill Challenge (Social).</p><p></p><p> Primary Skills (DC 17): Insight, Streetwise. Standard Skills (DC 18): Bluff, Diplomacy, Intimidate, Nature</p><p></p><p></p><p><em><strong>Standard Actions</strong></em></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Frozen Knife</strong> (weapon) * At Will</p><p>Attack: Melee 1 (one creature); +6 vs AC</p><p>Hit: 1d10+4 damage, target is slowed (save ends) and the nymph shifts 1 square.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> <strong>Winter Wind</strong> (cold, weapon) * At Will</p><p>Attack: Area burst 1 within 20 (enemies in burst); +8 vs Fort</p><p>Hit: 1d10+2 damage, targets are slowed (save ends) and slide 1 square.</p><p>Miss: Targets slide 1 square.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Nettling Wind</strong> (cold) * Recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /></p><p>Attack: Close blast 5 (enemies in burst); +6 vs Fort</p><p>Hit: 1d10+3 damage, targets are immobilized (save ends).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Hail of Arrows</strong> (weapon) * Recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></p><p>Attack: Area burst 5 within 20 (enemies in burst); +8 vs AC</p><p>Hit: 2d10+3 damage, and ongoing 5 damage (save ends).</p><p></p><p></p><p><em><strong>Minor Actions</strong></em></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Wind Gust</strong> * At Will</p><p>Attack: Close Blast 3; +6 vs Fort</p><p>Hit: Target is pushed 3 squares</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Icy Glare</strong> (Gaze) * At Will</p><p>Attack: Ranged 10; +6 vs Will</p><p>Hit: Target is Dazed (save ends)</p><p></p><p></p><p><em><strong>Triggered Actions</strong></em></p><p></p><p><strong>Frost Touch</strong> * At Will</p><p>Trigger: An enemy hits the Nymph in melee</p><p>Effect (Immediate Reaction): The triggering enemy takes 1d4 cold damage, and the Winter Nymph shifts 1 square.</p><p></p><p><strong>Sudden Blow</strong> * At Will</p><p>Trigger: An enemy granting combat advantage attacks the Nymph</p><p>Effect: The Nymph makes any standard or minor action attack against the triggering enemy.</p><p></p><p><strong>Wind Escape</strong> * Encounter</p><p>Trigger: The Nymph is bloodied</p><p>Effect: The Nymph attacks with Winter Wind (centered on herself), immediately gains a move action, and may spend up to two action points on additional actions. For each action point spent on this turn, the Winter Nymph may move AND attack with Winter Wind (centered on herself only).</p><p></p><p>Action points: 2</p><p>Str: 16 (+3) Dex: 19 (+4) Wis: 18 (+4)</p><p>Con: 13 (+1) Int: 13 (+1) Cha: 12 (+1)</p></blockquote><p></p>
[QUOTE="Fieari, post: 5707786, member: 16221"] Upper Krust, in his infinitely tardy manner, has discussed a number of fascinating concepts regarding monster usage. Basically, he has proposed that any creature can be taken and modified +/- 5 levels by changing its status, say, from standard to minion, or from elite to solo. Furthermore, a solo could be made into a minion by modifying it's level +15, so that if you want to have a room full of young white dragons at the paragon tier, you can do so with ease. Alternatively, a minion can be made a solo, dropping it's level -15. He's also teased us with what he calls "Supersolo" rules, which would add an extra -5 you can tack on to a creature. His proposal was basically to treat each supersolo like Lolth, in that after you kill it, it turns into another solo. I have another proposal I'd like to offer in contrast. (Reposted from U_K's private forum): And, an example: [b]Winter Nymph[/b] Lvl 1 Supersolo Artillary [b]Medium fey humanoid[/b] Exp 600? HP 116; Bloodied 58; Initiative +4 AC 15; Perception +4; Low Light Vision Fortitude 16; Reflex 18; Will 15 Speed 7 (Forest Walk), Fly 10 [i][b]Traits[/b][/i] [b]Blizzard Gale[/b] * Aura 5 Players cannot enter the aura radius, ranged attacks targeting anything within or past the aura auto miss, area attacks are deflected outside the aura. Blizzard Gale is ignored once the party has passed an Obsidian Skill Challenge (Mental). Primary Skills (DC 17): Arcana, Nature. Standard Skills (DC 18): History, Insight, Perception, Religion. When the Blizzard Gale is defeated, the Winter Nymph regains any spent action points. [b]Frost Armor[/b] Any attack that would bloody the Winter Nymph instead brings her to her bloodied HP plus one (59 hp). Frost Armor is ignored once the party has passed an Obsidian Skill Challenge (Physical). Primary Skills (DC 17): Athletics, Endurance. Standard Skills (DC 18): Acrobatics, Heal, Stealth, Thievery, Nature When the Frost Armor is defeated, the Winter Nymph regains any spent action points. [b]Fragile Beauty[/b] * (Gaze) Immediate Interrupt * At Will Any attack that would fatally injure the Winter Nymph is cancelled as if never attempted, but the attacker still loses their action. This effect is ignored once the party has passed an Obsidian Skill Challenge (Social). Primary Skills (DC 17): Insight, Streetwise. Standard Skills (DC 18): Bluff, Diplomacy, Intimidate, Nature [i][b]Standard Actions[/b][/i] :bmelee: [b]Frozen Knife[/b] (weapon) * At Will Attack: Melee 1 (one creature); +6 vs AC Hit: 1d10+4 damage, target is slowed (save ends) and the nymph shifts 1 square. :branged: [b]Winter Wind[/b] (cold, weapon) * At Will Attack: Area burst 1 within 20 (enemies in burst); +8 vs Fort Hit: 1d10+2 damage, targets are slowed (save ends) and slide 1 square. Miss: Targets slide 1 square. :close: [b]Nettling Wind[/b] (cold) * Recharge :4: :5: Attack: Close blast 5 (enemies in burst); +6 vs Fort Hit: 1d10+3 damage, targets are immobilized (save ends). :area: [b]Hail of Arrows[/b] (weapon) * Recharge :6: Attack: Area burst 5 within 20 (enemies in burst); +8 vs AC Hit: 2d10+3 damage, and ongoing 5 damage (save ends). [i][b]Minor Actions[/b][/i] :close: [b]Wind Gust[/b] * At Will Attack: Close Blast 3; +6 vs Fort Hit: Target is pushed 3 squares :ranged: [b]Icy Glare[/b] (Gaze) * At Will Attack: Ranged 10; +6 vs Will Hit: Target is Dazed (save ends) [i][b]Triggered Actions[/b][/i] [b]Frost Touch[/b] * At Will Trigger: An enemy hits the Nymph in melee Effect (Immediate Reaction): The triggering enemy takes 1d4 cold damage, and the Winter Nymph shifts 1 square. [b]Sudden Blow[/b] * At Will Trigger: An enemy granting combat advantage attacks the Nymph Effect: The Nymph makes any standard or minor action attack against the triggering enemy. [b]Wind Escape[/b] * Encounter Trigger: The Nymph is bloodied Effect: The Nymph attacks with Winter Wind (centered on herself), immediately gains a move action, and may spend up to two action points on additional actions. For each action point spent on this turn, the Winter Nymph may move AND attack with Winter Wind (centered on herself only). Action points: 2 Str: 16 (+3) Dex: 19 (+4) Wis: 18 (+4) Con: 13 (+1) Int: 13 (+1) Cha: 12 (+1) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Supersolo rules
Top