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<blockquote data-quote="Fieari" data-source="post: 5709351" data-attributes="member: 16221"><p>It is meant to be a tier above. But like pippen said earlier in the thread, a solo creature is ironically best used with other creatures. One intention for supersolos is that it be able to be used actually solo.</p><p></p><p>That doesn't necessarily have to be the case, as shown when I talked about the potential lvl 30 supersolo tarrasque literally the size of a castle-- fighting off parasites on the thing's back-- but that was solely because at that point in the fight, the tarrasque was limited in what it could do to the players, much as in Shadow of the Colossus, the Colossi tended to be powerless against you once you were on their backs. So something was needed to enable attacks. In that sense, you could consider the parasites to be part of the tarrasque, and would likely be part of its statblock.</p><p></p><p>Ironically, that means moving back towards the Lolth idea of multiple successive statblocks. And that's not a bad idea really, except that I really like the concept of separating the segments with skill challenges to really hammer in the point that this being you are fighting is simply more powerful than you should normally be expected to face, yet you have the ability to face it anyway using EVERYTHING you've got, not just your combat skills.</p><p></p><p> I didn't consider this purely because my current group has none such. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I should have remembered that this is not necessarily the case, and it's possible I'll be getting a 5th player (female) in the next few weeks.</p><p></p><p></p><p></p><p>Yeah... that's precisely the OPPOSITE of what I'm after. I don't want MORE combat abilities and MORE hp grind, I want actions OTHER than combat abilities being used.</p></blockquote><p></p>
[QUOTE="Fieari, post: 5709351, member: 16221"] It is meant to be a tier above. But like pippen said earlier in the thread, a solo creature is ironically best used with other creatures. One intention for supersolos is that it be able to be used actually solo. That doesn't necessarily have to be the case, as shown when I talked about the potential lvl 30 supersolo tarrasque literally the size of a castle-- fighting off parasites on the thing's back-- but that was solely because at that point in the fight, the tarrasque was limited in what it could do to the players, much as in Shadow of the Colossus, the Colossi tended to be powerless against you once you were on their backs. So something was needed to enable attacks. In that sense, you could consider the parasites to be part of the tarrasque, and would likely be part of its statblock. Ironically, that means moving back towards the Lolth idea of multiple successive statblocks. And that's not a bad idea really, except that I really like the concept of separating the segments with skill challenges to really hammer in the point that this being you are fighting is simply more powerful than you should normally be expected to face, yet you have the ability to face it anyway using EVERYTHING you've got, not just your combat skills. I didn't consider this purely because my current group has none such. :p I should have remembered that this is not necessarily the case, and it's possible I'll be getting a 5th player (female) in the next few weeks. Yeah... that's precisely the OPPOSITE of what I'm after. I don't want MORE combat abilities and MORE hp grind, I want actions OTHER than combat abilities being used. [/QUOTE]
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