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superstition
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<blockquote data-quote="Quickleaf" data-source="post: 2374478" data-attributes="member: 20323"><p>Thanks for the feedback.</p><p></p><p>During a playtest of the mini-adventure which I developed these rules for, the players dressed up as a monster to frighten away some unscrupulous commoners. I ruled that the commoners were more easily convinced of the reality of such a monster given two things:</p><p>(1) They already had "evidence" of said monster - +2 circumstance bonus to the PCs' Disguise check</p><p>(2) They're superstitious commoners - +4 bonus to the PCs' disguise check, based on the "manipulating superstition" option</p><p></p><p>The commoners failed their superstition check and I decided they fled in terror. "Aiiii! It's a fell beast of the Lord come to punish us for our sins!" It was great fun, but ultimately the rules felt pretty redundant for how I would have handled the situation anyhow. </p><p>I wonder if it would be useful to add a new rule which allows for "degrees of reaction." I.e. If commoner fails check by 1-5 they react as unfriendly, 6-10 hostile/flee, and 11+ rendered mad? pass out?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2374478, member: 20323"] Thanks for the feedback. During a playtest of the mini-adventure which I developed these rules for, the players dressed up as a monster to frighten away some unscrupulous commoners. I ruled that the commoners were more easily convinced of the reality of such a monster given two things: (1) They already had "evidence" of said monster - +2 circumstance bonus to the PCs' Disguise check (2) They're superstitious commoners - +4 bonus to the PCs' disguise check, based on the "manipulating superstition" option The commoners failed their superstition check and I decided they fled in terror. "Aiiii! It's a fell beast of the Lord come to punish us for our sins!" It was great fun, but ultimately the rules felt pretty redundant for how I would have handled the situation anyhow. I wonder if it would be useful to add a new rule which allows for "degrees of reaction." I.e. If commoner fails check by 1-5 they react as unfriendly, 6-10 hostile/flee, and 11+ rendered mad? pass out? [/QUOTE]
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