Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Superstitions and Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shaghayegh" data-source="post: 6031286" data-attributes="member: 6694199"><p>How do superstitions start? I propose that some superstitions in a setting in which magic is real and active are just the misinterpretations of the activities of wizards and other magic-users when witnessed by those who are uneducated. Picture a wizard casting a spell, say Mage Armour, as a peasant watches from a distance. The peasant cannot hear the incantation, but he can make out some gestures and see the components. Then he sees this scrawny greybeard shrug off a blow from an axe. He does not know what is really involved, but he does his best to imitate the spell, carrying what he thinks is a magic item (the spell component) and perform a rough imitation of a somatic gesture to protect himself. He teaches his family to do the same in the hopes that it will help them and a superstition is born--- wear a piece of cure leather for luck. </p><p> </p><p>Now, think about a real life superstition you know about, like using a rabbit's foot for luck or not letting a black cat cross your path. How can you back-engineer the superstition to reveal the spell or magic effect that inspired it?</p></blockquote><p></p>
[QUOTE="Shaghayegh, post: 6031286, member: 6694199"] How do superstitions start? I propose that some superstitions in a setting in which magic is real and active are just the misinterpretations of the activities of wizards and other magic-users when witnessed by those who are uneducated. Picture a wizard casting a spell, say Mage Armour, as a peasant watches from a distance. The peasant cannot hear the incantation, but he can make out some gestures and see the components. Then he sees this scrawny greybeard shrug off a blow from an axe. He does not know what is really involved, but he does his best to imitate the spell, carrying what he thinks is a magic item (the spell component) and perform a rough imitation of a somatic gesture to protect himself. He teaches his family to do the same in the hopes that it will help them and a superstition is born--- wear a piece of cure leather for luck. Now, think about a real life superstition you know about, like using a rabbit's foot for luck or not letting a black cat cross your path. How can you back-engineer the superstition to reveal the spell or magic effect that inspired it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Superstitions and Spells
Top