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Suping up a construct
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<blockquote data-quote="gwyllgi" data-source="post: 5870594" data-attributes="member: 6669681"><p>a colossal sized cannon should do more damage than that, I mean Its basically 4 times if not 8 (which i think is closer) the size of the Tsar cannon, this thing has to shoot balls larger than most houses.</p><p></p><p>Update*</p><p>The Iron colossus would be approx. between 4-5 times the size of the tsar cannon.</p><p><a href="http://www.moscow.info/kremlin/palaces/tsar-cannon.aspx" target="_blank">http://www.moscow.info/kremlin/palaces/tsar-cannon.aspx</a></p><p></p><p>Even though the Tsar cannon would have never fired Cannon balls the size of the ones in front of it the Iron colossus would (If it could transform into one) fire cannon balls of around the area of 4 and a half tons, to be exact 8818.49048 lbs. this means that this should be so massive that most monsters of huge size and below should be dead and or squashed along with their friends. this is based on the idea that if someone gets shot with a gun the size as them propelling a bullet half the defenders weight they should be dead as biggie.</p><p></p><p><a href="http://www.dandwiki.com/wiki/Size#Big_and_Little_Creatures_in_Combat" target="_blank">http://www.dandwiki.com/wiki/Size#Big_and_Little_Creatures_in_Combat</a></p><p></p><p>this makes me wonder how would one gauge the HD increase provided by such a game killing ability, maybe go along with the Iron colossus' already prominent (almost) everything causes death by massive damage because he's so huge idea and make a Homebrew tranformer-esque template that adds the weapons Damage as Hit dice instead of the usual Base animal's HD to the LA. This would allow one to do the same for other construct, like having the Lord of blades transform into a Musket to be used by his own iron golem, they should also follow the rules for the warforged Armbow.</p><p><a href="http://eberronunlimited.wikidot.com/armbow" target="_blank">http://eberronunlimited.wikidot.com/armbow</a></p></blockquote><p></p>
[QUOTE="gwyllgi, post: 5870594, member: 6669681"] a colossal sized cannon should do more damage than that, I mean Its basically 4 times if not 8 (which i think is closer) the size of the Tsar cannon, this thing has to shoot balls larger than most houses. Update* The Iron colossus would be approx. between 4-5 times the size of the tsar cannon. [URL]http://www.moscow.info/kremlin/palaces/tsar-cannon.aspx[/URL] Even though the Tsar cannon would have never fired Cannon balls the size of the ones in front of it the Iron colossus would (If it could transform into one) fire cannon balls of around the area of 4 and a half tons, to be exact 8818.49048 lbs. this means that this should be so massive that most monsters of huge size and below should be dead and or squashed along with their friends. this is based on the idea that if someone gets shot with a gun the size as them propelling a bullet half the defenders weight they should be dead as biggie. [URL]http://www.dandwiki.com/wiki/Size#Big_and_Little_Creatures_in_Combat[/URL] this makes me wonder how would one gauge the HD increase provided by such a game killing ability, maybe go along with the Iron colossus' already prominent (almost) everything causes death by massive damage because he's so huge idea and make a Homebrew tranformer-esque template that adds the weapons Damage as Hit dice instead of the usual Base animal's HD to the LA. This would allow one to do the same for other construct, like having the Lord of blades transform into a Musket to be used by his own iron golem, they should also follow the rules for the warforged Armbow. [URL]http://eberronunlimited.wikidot.com/armbow[/URL] [/QUOTE]
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