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<blockquote data-quote="FreeTheSlaves" data-source="post: 3263575" data-attributes="member: 9952"><p>As I read the wraithstrike thread in the rules forum, I realized my reason for not using books of supplements. </p><p></p><p>One serious muck up, in my mind, contaminates the entire supplement. You see, I'm lazy when it comes to my leisure hours. Doing (non-chore) work during this time is twice as discomforting and vetting a supplement isn't fun for me. Needless to say, this attitude is doubtless over-reacting to some degree because I place a very high premium on balance.</p><p></p><p>However, (almost) every position needs to be justified in the face of reason, so maybe you could tell me how you deal with and/or allow supplements? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh yeah, the issues as I see it for supplement can include the following:</p><p>- Do you allow supplements @ campaign beginning so everyone is on an even level for mapping their character development?</p><p>- Do you add supplements as they come out and allow re-picks?</p><p>- Do you think it's better to leave it to the player to hunt around for what they really really want?</p><p>- If one of the 'Complete' gets vetoed, do you disallow the remainder to not disadvantage the player's character affected by the veto?</p><p></p><p>I'm certain I've missed issues to consider, so please raise them for others & myself to consider.</p><p></p><p>Thank you all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 3263575, member: 9952"] As I read the wraithstrike thread in the rules forum, I realized my reason for not using books of supplements. One serious muck up, in my mind, contaminates the entire supplement. You see, I'm lazy when it comes to my leisure hours. Doing (non-chore) work during this time is twice as discomforting and vetting a supplement isn't fun for me. Needless to say, this attitude is doubtless over-reacting to some degree because I place a very high premium on balance. However, (almost) every position needs to be justified in the face of reason, so maybe you could tell me how you deal with and/or allow supplements? :) Oh yeah, the issues as I see it for supplement can include the following: - Do you allow supplements @ campaign beginning so everyone is on an even level for mapping their character development? - Do you add supplements as they come out and allow re-picks? - Do you think it's better to leave it to the player to hunt around for what they really really want? - If one of the 'Complete' gets vetoed, do you disallow the remainder to not disadvantage the player's character affected by the veto? I'm certain I've missed issues to consider, so please raise them for others & myself to consider. Thank you all :) [/QUOTE]
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