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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="HardcoreDandDGirl" data-source="post: 6398132" data-attributes="member: 82746"><p>a better example is smoking... because when you do it in a group everyone has the choice of leave the group or put up with the smoke...</p><p></p><p>lets use some examples from my gaming history...</p><p></p><p>2e: I have the complete book of elves and want to play a bladesinger. I roll up my 2/2 fighter/wizard elf and write a small backstory. Another player has the complete book of psionics, and he rolls up a human telepath. A third and fourth player make characters from the phb (a dwarf thief, and a half elf Druid/Ranger). The DM doesn't want to say no, and doesn't think any of us are powergaming too much. Now3 players have to put up with my kit some of them don't like it (I never understood why) and one player hates psionics (I kinda see why)... it gets worse when 5 games in a new player comes in and asks to build his own class from an option book... DM gets a say, but what about the rest of us...</p><p></p><p>or worse</p><p></p><p>3e/3.5 a DM told us (there where 8 or 9 players) to not talk to each other because his game would center around us being summoned. We could use ANY d20 book, and make a character. We had a Jedi, a Mutants and Mastermind Super hero, a CoC d20 investigator, a 3rd party suppliant class that got 3 different spell pyramids and 4 or 5 D&D characters each from different settings... the game lasted less then an hour. </p><p></p><p>an example from this thread. Some one brought up Vow of Poverty... and it comes from a great place because it is a love it or hate it feat. Anyone who hates it doesn't just want to not have to buy the book, but also doesn't want to sit across from a player with it.</p><p></p><p>I've watched many games dove tail into not being run for the opposite reasons</p><p>1) DM said "My way or the high way you can't play what you want." </p><p>2) DM couldn't say no and we had characters that made other players leave.</p><p></p><p>yes there is a middle ground, but not always. If you went to the store to buy Book of Exalted Deeds, and came to a game imagine the idea of the DM saying yes or no to Vow of Poverty...</p><p></p><p></p><p></p><p></p><p>exactly... why should I have to understand the game better then the designers...</p></blockquote><p></p>
[QUOTE="HardcoreDandDGirl, post: 6398132, member: 82746"] a better example is smoking... because when you do it in a group everyone has the choice of leave the group or put up with the smoke... lets use some examples from my gaming history... 2e: I have the complete book of elves and want to play a bladesinger. I roll up my 2/2 fighter/wizard elf and write a small backstory. Another player has the complete book of psionics, and he rolls up a human telepath. A third and fourth player make characters from the phb (a dwarf thief, and a half elf Druid/Ranger). The DM doesn't want to say no, and doesn't think any of us are powergaming too much. Now3 players have to put up with my kit some of them don't like it (I never understood why) and one player hates psionics (I kinda see why)... it gets worse when 5 games in a new player comes in and asks to build his own class from an option book... DM gets a say, but what about the rest of us... or worse 3e/3.5 a DM told us (there where 8 or 9 players) to not talk to each other because his game would center around us being summoned. We could use ANY d20 book, and make a character. We had a Jedi, a Mutants and Mastermind Super hero, a CoC d20 investigator, a 3rd party suppliant class that got 3 different spell pyramids and 4 or 5 D&D characters each from different settings... the game lasted less then an hour. an example from this thread. Some one brought up Vow of Poverty... and it comes from a great place because it is a love it or hate it feat. Anyone who hates it doesn't just want to not have to buy the book, but also doesn't want to sit across from a player with it. I've watched many games dove tail into not being run for the opposite reasons 1) DM said "My way or the high way you can't play what you want." 2) DM couldn't say no and we had characters that made other players leave. yes there is a middle ground, but not always. If you went to the store to buy Book of Exalted Deeds, and came to a game imagine the idea of the DM saying yes or no to Vow of Poverty... exactly... why should I have to understand the game better then the designers... [/QUOTE]
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