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General Tabletop Discussion
*Dungeons & Dragons
Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Greg K" data-source="post: 6398990" data-attributes="member: 5038"><p>No, I don't see a particular issue with singling out the DM as the end all be all. He or she is the person running the game. They should be able to run the setting and style they want. If a player does not like it, they don't have to participate. They can find another table. They can start their own game. Just because someone is running D&D doesn't entitle a player to come in and have their particular wants met. Different people have different tastes and sometimes those are cannot be reconciled. You will never get me to play in certain campaigns/settings including Eberron, Planescape, or Spelljammer. Similarly, you will not get me to play in all hack 'n slash or dungeon of the week. Not my types of fantasy, but I am not going to complain about a DM offering to run D&D and insisting on one of those settings/styles. I will simply decline to play.</p><p> </p><p></p><p>"Don't be a jerk" /= allow a player to play what they want because it appeared in official product</p><p></p><p></p><p>Yes, it does give you the right if it is going to be uninspiring or interfere with the game being fun for you to run, If it is not fun for the DM, it is, probably, not got to be fun for everyone else or the DM gets burned out and the campaign ends early. If the player cannot handle the DM's choices, they are better off finding someone more compatible for their preference. Again, not everyone needs to play D&D together simply because someone is running a game.</p><p></p><p></p><p>What is stopping you from creating your own campaign and using them?</p><p></p><p></p><p>When I run 3e, I would tell the player, I don't like the mechanics of Bo9s as it leads to a disconnect for me. Instead, we are using the maneuvers from the Book of Iron Might along with a few other changes/variants from that book.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6398990, member: 5038"] No, I don't see a particular issue with singling out the DM as the end all be all. He or she is the person running the game. They should be able to run the setting and style they want. If a player does not like it, they don't have to participate. They can find another table. They can start their own game. Just because someone is running D&D doesn't entitle a player to come in and have their particular wants met. Different people have different tastes and sometimes those are cannot be reconciled. You will never get me to play in certain campaigns/settings including Eberron, Planescape, or Spelljammer. Similarly, you will not get me to play in all hack 'n slash or dungeon of the week. Not my types of fantasy, but I am not going to complain about a DM offering to run D&D and insisting on one of those settings/styles. I will simply decline to play. "Don't be a jerk" /= allow a player to play what they want because it appeared in official product Yes, it does give you the right if it is going to be uninspiring or interfere with the game being fun for you to run, If it is not fun for the DM, it is, probably, not got to be fun for everyone else or the DM gets burned out and the campaign ends early. If the player cannot handle the DM's choices, they are better off finding someone more compatible for their preference. Again, not everyone needs to play D&D together simply because someone is running a game. What is stopping you from creating your own campaign and using them? When I run 3e, I would tell the player, I don't like the mechanics of Bo9s as it leads to a disconnect for me. Instead, we are using the maneuvers from the Book of Iron Might along with a few other changes/variants from that book. [/QUOTE]
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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