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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="KarinsDad" data-source="post: 6399832" data-attributes="member: 2011"><p>I am all for the DM listening. I do it all of the time as a DM.</p><p></p><p>But if my campaign world has set houserules that I let everyone know ahead of time and a new player comes in and thinks that I should change, yup, pretty much my way or the highway.</p><p></p><p>In fact, a person who has been given my houserules and wants me to change is almost by definition a troublemaker.</p><p></p><p>The core game has about 540 class/race options. My game has about 440 class/race options.</p><p></p><p>Are you telling me that the class/race option you want that just happens to be one that is disallowed in my game and that the other 440 options are not enough, and I am the unreasonable person here?</p><p></p><p>BS.</p><p></p><p></p><p></p><p>Sorry, but the DM is not just another player of the game. He's the one doing the heavy lifting. You want a very open game, you DM. Simple as that.</p><p></p><p></p><p></p><p>I did not state that someone could not pitch me an idea. You said that. I said that I might not agree to do it. Do you actually read what I write?</p><p></p><p></p><p></p><p>Small to you. Big to me as DM. The Dragonborn will be killed on sight in most of the towns and cities of my world, so as a player, I doubt that you would have fun with that.</p><p></p><p></p><p></p><p>Players can question all they like. They can make suggestions all they like.</p><p></p><p>Where I draw the line is when they think that the DM does not have the authority to say no.</p><p></p><p>I do not label the player that just wants to talk about it as "whiny, self important, and entitled". I label the player as "whiny, self important, and entitled" once the DM makes his final ruling and the player still won't let it go and wants to still talk about it.</p><p></p><p></p><p></p><p>You are the one who has "walked out on many games over the years". I've only ever walked out on one in 35+ years of gaming (I have quit a few games after determining that they were not for me, but I always gave them a chance first).</p><p></p><p>Who sounds more entitled here? You or me?</p><p></p><p></p><p></p><p>I never once said that. I said, the DM should listen, but it's the DM decision. Harping on it after the DM has decided is where one gets the entitled label.</p><p></p><p></p><p></p><p>You are putting words into my mouth. I have said on numerous occasions that the DM should listen and should have a discussion.</p><p></p><p></p><p></p><p>Are players so insecure that they can not even consider playing a game where their pet idea is not going to happen?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6399832, member: 2011"] I am all for the DM listening. I do it all of the time as a DM. But if my campaign world has set houserules that I let everyone know ahead of time and a new player comes in and thinks that I should change, yup, pretty much my way or the highway. In fact, a person who has been given my houserules and wants me to change is almost by definition a troublemaker. The core game has about 540 class/race options. My game has about 440 class/race options. Are you telling me that the class/race option you want that just happens to be one that is disallowed in my game and that the other 440 options are not enough, and I am the unreasonable person here? BS. Sorry, but the DM is not just another player of the game. He's the one doing the heavy lifting. You want a very open game, you DM. Simple as that. I did not state that someone could not pitch me an idea. You said that. I said that I might not agree to do it. Do you actually read what I write? Small to you. Big to me as DM. The Dragonborn will be killed on sight in most of the towns and cities of my world, so as a player, I doubt that you would have fun with that. Players can question all they like. They can make suggestions all they like. Where I draw the line is when they think that the DM does not have the authority to say no. I do not label the player that just wants to talk about it as "whiny, self important, and entitled". I label the player as "whiny, self important, and entitled" once the DM makes his final ruling and the player still won't let it go and wants to still talk about it. You are the one who has "walked out on many games over the years". I've only ever walked out on one in 35+ years of gaming (I have quit a few games after determining that they were not for me, but I always gave them a chance first). Who sounds more entitled here? You or me? I never once said that. I said, the DM should listen, but it's the DM decision. Harping on it after the DM has decided is where one gets the entitled label. You are putting words into my mouth. I have said on numerous occasions that the DM should listen and should have a discussion. Are players so insecure that they can not even consider playing a game where their pet idea is not going to happen? [/QUOTE]
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