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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="KarinsDad" data-source="post: 6399889" data-attributes="member: 2011"><p>I do not allow 2 races out of 14, and 3 or 4 subclasses out of 40. I'm not forcing you to read 100 class/race options. No Dragonborn. No Tiefling. No Assassins, etc. 5 or 6 things not allowed out of 54.</p><p></p><p>You are exaggerating.</p><p></p><p></p><p></p><p>So, the players get to change the campaign however they want? 5 PCs, 1 DM. So the players get to outvote the DM 5 to 1? He's just another player after all.</p><p></p><p>I call BS.</p><p></p><p></p><p></p><p>And maybe I do not want to impact all of the players by splitting up the party every single time they go into town because of the hairbrained idea of one player.</p><p></p><p>Do you ever take into account how your non-standard character ideas can adversely affect other players at the table? Or do you just not care about the other players? Or the DM for that matter who spends hours crafting his world?</p><p></p><p></p><p></p><p>They can and they do. And often, I say yes. I tend to not say yes when it comes to the race and class houserules that I have crafted as part of my envisionment of the campaign world.</p><p></p><p></p><p></p><p>Yup. True.</p><p></p><p></p><p></p><p>Sometimes. Probably not if they want to have a disallowed race or class allowed.</p><p></p><p></p><p></p><p>I have never said "Here is my ruleing if you don't like it walk" either. That's your spin on what I said.</p><p></p><p></p><p></p><p>I seriously doubt that someone could give me such a great storyline as to allow a Dragonborn. If they did, I would warn them about the implications. And I would also warn them that I will not pull any punches. Dragonborn are monsters in my campaign world and even the PCs might consider them fair game (i.e. outlaws, kill on sight). If another PC killed that Dragonborn on sight, that too would be ok because it would be honest roleplaying.</p><p></p><p>You want to be a rebel and play a hated race, there are consequences.</p><p></p><p></p><p></p><p>As DM, that's your prerogative.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6399889, member: 2011"] I do not allow 2 races out of 14, and 3 or 4 subclasses out of 40. I'm not forcing you to read 100 class/race options. No Dragonborn. No Tiefling. No Assassins, etc. 5 or 6 things not allowed out of 54. You are exaggerating. So, the players get to change the campaign however they want? 5 PCs, 1 DM. So the players get to outvote the DM 5 to 1? He's just another player after all. I call BS. And maybe I do not want to impact all of the players by splitting up the party every single time they go into town because of the hairbrained idea of one player. Do you ever take into account how your non-standard character ideas can adversely affect other players at the table? Or do you just not care about the other players? Or the DM for that matter who spends hours crafting his world? They can and they do. And often, I say yes. I tend to not say yes when it comes to the race and class houserules that I have crafted as part of my envisionment of the campaign world. Yup. True. Sometimes. Probably not if they want to have a disallowed race or class allowed. I have never said "Here is my ruleing if you don't like it walk" either. That's your spin on what I said. I seriously doubt that someone could give me such a great storyline as to allow a Dragonborn. If they did, I would warn them about the implications. And I would also warn them that I will not pull any punches. Dragonborn are monsters in my campaign world and even the PCs might consider them fair game (i.e. outlaws, kill on sight). If another PC killed that Dragonborn on sight, that too would be ok because it would be honest roleplaying. You want to be a rebel and play a hated race, there are consequences. As DM, that's your prerogative. [/QUOTE]
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