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General Tabletop Discussion
*Dungeons & Dragons
Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="prosfilaes" data-source="post: 6399945" data-attributes="member: 40166"><p>A lot of my games have been with D&D groups, where it would be hard to walk out from a particular game without walking out from a group. In one of those groups, I recall an instance where the majority of the players were filling seats until the current DM got done with his campaign and a fun DM started running again. So, socially, it's very hard to for players to walk from these groups. On the other hand, I haven't run into many groups that had only one person who was willing to GM, which may impact my willingness to accept ultimatums.</p><p></p><p>I am skeptical of any game run by a DM who doesn't want to run the game unless it's exactly the list of restrictions given before the start of the game. If your world has to be just so, what are you going to do if we blow the hell out of it or walk off the edge? And who really wants to run a game for a player who doesn't really want to play that game? If one race out of many in the world matters that much to the DM, why can't the one race that the player is playing matter to a player?</p><p></p><p>On Google Plus, Kenneth Hite talks about the four campaigns he offered his current group, the three new ones in three different eras (with the starting year for one depending on the PCs) under three different systems. When a GM who gets his amazingly creative work published can do that, I don't feel really sympathetic to a DM running in a stock D&D world who narrowly restricts what characters can be played.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6399945, member: 40166"] A lot of my games have been with D&D groups, where it would be hard to walk out from a particular game without walking out from a group. In one of those groups, I recall an instance where the majority of the players were filling seats until the current DM got done with his campaign and a fun DM started running again. So, socially, it's very hard to for players to walk from these groups. On the other hand, I haven't run into many groups that had only one person who was willing to GM, which may impact my willingness to accept ultimatums. I am skeptical of any game run by a DM who doesn't want to run the game unless it's exactly the list of restrictions given before the start of the game. If your world has to be just so, what are you going to do if we blow the hell out of it or walk off the edge? And who really wants to run a game for a player who doesn't really want to play that game? If one race out of many in the world matters that much to the DM, why can't the one race that the player is playing matter to a player? On Google Plus, Kenneth Hite talks about the four campaigns he offered his current group, the three new ones in three different eras (with the starting year for one depending on the PCs) under three different systems. When a GM who gets his amazingly creative work published can do that, I don't feel really sympathetic to a DM running in a stock D&D world who narrowly restricts what characters can be played. [/QUOTE]
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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