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General Tabletop Discussion
*Dungeons & Dragons
Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Elf Witch" data-source="post: 6400066" data-attributes="member: 9037"><p>I never said the DM is a novelist. I have met many players over the years who don't want to be involved in the world building or who won't even bother to read the setting or write a background or give me any idea of what they want. I would jump for joy if I had more players like that actually wanted to contribute more than just coming and rolling dice and having fun. </p><p></p><p>In my campaign world I had two players who are very good role players and they contributed a lot of the finer details to the game one helped with how the churches functioned since they had no access to divine magic since the gods had been blocked from the world. The other player helped me design the different guilds. I asked the player playing the wizard that since in my world all wizards and sorcerers have to belong to a wizard guild did he have any ideas on what he would like to do with it. Belonging to guilds gives you special extras and he was like nah do whatever. </p><p></p><p>Through the entire campaign those two players were very involved they wrote game journals sent me tons of emails on ideas it was truly a collaboration the other payers came had fun and that was all they wanted they told me after every session they had a blast but the heavy lifting was on me with help from the two players who are also DMs.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6400066, member: 9037"] I never said the DM is a novelist. I have met many players over the years who don't want to be involved in the world building or who won't even bother to read the setting or write a background or give me any idea of what they want. I would jump for joy if I had more players like that actually wanted to contribute more than just coming and rolling dice and having fun. In my campaign world I had two players who are very good role players and they contributed a lot of the finer details to the game one helped with how the churches functioned since they had no access to divine magic since the gods had been blocked from the world. The other player helped me design the different guilds. I asked the player playing the wizard that since in my world all wizards and sorcerers have to belong to a wizard guild did he have any ideas on what he would like to do with it. Belonging to guilds gives you special extras and he was like nah do whatever. Through the entire campaign those two players were very involved they wrote game journals sent me tons of emails on ideas it was truly a collaboration the other payers came had fun and that was all they wanted they told me after every session they had a blast but the heavy lifting was on me with help from the two players who are also DMs. [/QUOTE]
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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