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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Hussar" data-source="post: 6400833" data-attributes="member: 22779"><p>Just a question about this because I ran into this specific house rule once before in a 2e game. What's the justification for having chain mail but not plate? My old DM tried to pull the history card and claim that chain mail predates plate mail. When I pointed out that there is plate mail in the bronze age, she completely ignored history and refused to budge. How do you justify it? After all, chain mail is far, far more difficult to produce than plate.</p><p></p><p></p><p></p><p>I believe you misread what I posted or I wasn't clear enough. The DM ran a short term Planescape game (maybe half a dozen sessions) as a primer for Planescape. That's what I tried and I did give it my best shot.</p><p></p><p>When the DM then pitched an extended Planescape game, I said that I was going to bow out.</p><p></p><p></p><p></p><p>Funny thing. You and others keep claiming that it's perfectly fine for a player to bow out of a game that he or she wouldn't enjoy. I don't like Planescape. I think that's a pretty well established fact around here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I did give the one shot a try, because it was a one shot and I'll try just about anything once. But, I wasn't about to commit to playing several hundred hours of a Planescape campaign that i was very sure I wasn't going to enjoy. </p><p></p><p>So, why am I a bad player for politely bowing out of a campaign that I didn't want to play in. Isn't this precisely what I'm supposed to do? </p><p></p><p>You seem to take the position that the players are supposed to accept every and all things the DM says and go from there. At what point can a player say, "No thank you, I'm going to sit this one out"?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6400833, member: 22779"] Just a question about this because I ran into this specific house rule once before in a 2e game. What's the justification for having chain mail but not plate? My old DM tried to pull the history card and claim that chain mail predates plate mail. When I pointed out that there is plate mail in the bronze age, she completely ignored history and refused to budge. How do you justify it? After all, chain mail is far, far more difficult to produce than plate. I believe you misread what I posted or I wasn't clear enough. The DM ran a short term Planescape game (maybe half a dozen sessions) as a primer for Planescape. That's what I tried and I did give it my best shot. When the DM then pitched an extended Planescape game, I said that I was going to bow out. Funny thing. You and others keep claiming that it's perfectly fine for a player to bow out of a game that he or she wouldn't enjoy. I don't like Planescape. I think that's a pretty well established fact around here. :D I did give the one shot a try, because it was a one shot and I'll try just about anything once. But, I wasn't about to commit to playing several hundred hours of a Planescape campaign that i was very sure I wasn't going to enjoy. So, why am I a bad player for politely bowing out of a campaign that I didn't want to play in. Isn't this precisely what I'm supposed to do? You seem to take the position that the players are supposed to accept every and all things the DM says and go from there. At what point can a player say, "No thank you, I'm going to sit this one out"? [/QUOTE]
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