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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Grainger" data-source="post: 6401050" data-attributes="member: 6779234"><p>I think we can rule out the bronze age, really. Most people don't envisage Bronze-Age armour when they play D&D. By default, D&D is set in a mish-mash of early medieval (what used to be called the Dark Ages) through High Medieval and into the Renaissance, and with some odd fantasy armour types thrown in. I've even seen 18th-century costume in TSR-era illustrations, but let's not go there. Culturally, it also has quite a lot in common with the American frontier era.</p><p></p><p>My justification? My campaign is based loosely on post Norman-conquest England (albeit with the ramifications of monsters, magic, etc., which I will spin out as the campaign goes on), and I want the culture and tech to reflect this, instead of the usual multi-period mashup. In late 10th-century/early 11th-century England, people wore chain. As time went on, plate was gradually introduced, until they had suit armour, by which time chain was obsolete; you didn't really have chain shirts and plate being used at the same tim (I'm not saying that no individuals had old chain shirts, but you wouldn't go and commission a chain hauberk in the age of suits of armour).</p><p></p><p>If I simply prohibited plate armour, Fighters and similar classes would be penalised, as they wouldn't have access to the better armour. So, I rule that armour is available with these stats, but it's heavier-weight chain, or in some cases chain made by a master craftsman. One could argue that this fits the D&D stats better than does the standard D&D array of armour: chain is much heavier than plate armour, but the latter wasn't particularly better at offering protection (except in as much as it's possible to have fewer "gaps") - weight is why plate superseded chain. It makes sense that heavier-grade chain would be heavier, but offer better protection, like plate in standard D&D.</p><p></p><p>To help convey the flavour, I provide pictures of Norman-era armour, equipment, towns, (wooden) castles, etc.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6401050, member: 6779234"] I think we can rule out the bronze age, really. Most people don't envisage Bronze-Age armour when they play D&D. By default, D&D is set in a mish-mash of early medieval (what used to be called the Dark Ages) through High Medieval and into the Renaissance, and with some odd fantasy armour types thrown in. I've even seen 18th-century costume in TSR-era illustrations, but let's not go there. Culturally, it also has quite a lot in common with the American frontier era. My justification? My campaign is based loosely on post Norman-conquest England (albeit with the ramifications of monsters, magic, etc., which I will spin out as the campaign goes on), and I want the culture and tech to reflect this, instead of the usual multi-period mashup. In late 10th-century/early 11th-century England, people wore chain. As time went on, plate was gradually introduced, until they had suit armour, by which time chain was obsolete; you didn't really have chain shirts and plate being used at the same tim (I'm not saying that no individuals had old chain shirts, but you wouldn't go and commission a chain hauberk in the age of suits of armour). If I simply prohibited plate armour, Fighters and similar classes would be penalised, as they wouldn't have access to the better armour. So, I rule that armour is available with these stats, but it's heavier-weight chain, or in some cases chain made by a master craftsman. One could argue that this fits the D&D stats better than does the standard D&D array of armour: chain is much heavier than plate armour, but the latter wasn't particularly better at offering protection (except in as much as it's possible to have fewer "gaps") - weight is why plate superseded chain. It makes sense that heavier-grade chain would be heavier, but offer better protection, like plate in standard D&D. To help convey the flavour, I provide pictures of Norman-era armour, equipment, towns, (wooden) castles, etc. [/QUOTE]
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