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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="KarinsDad" data-source="post: 6401175" data-attributes="member: 2011"><p>It's not coming across that way when people talk about "how the DM is my way or the highway" because of a campaign element, or "how they quit games", etc.</p><p></p><p>I'm all for discussion. I suspect that we discuss our games ahead of time, just like you do. I think that the difference is that when our DM says "I'd like to play a game of heroic PCs in the Forgotten Realms, no evil alignments, no Tieflings because they are devil spawn and I don't want to deal with the NPCs wanting to attack the PCs all of the time", etc., our players just tend to say "Sure, that sounds fun" instead of "Well, why exactly do you want to remove Tieflings?" or "Why do you want to play in the Forgotten Realms?".</p><p></p><p>It sounds like a trust issue, but maybe it isn't. To me, campaign settings are trivial things as a player, important things as a DM. As a player, I trust the DM to do a great job putting together a campaign. It's the time spent playing with friends and having a great time which is important for me. I don't actually have any real angst about my PC. I don't "plumb the depths of his emotional state to the nth degree". I play to be social with friends, not to be a thespian. It's the real people in the room that are important, not the made up people on the piece of paper. If I have a sketchy background for my PC, that's ok. If I have a real in depth background for my PC (which I usually do), that's ok too. As a DM, I want to give my players a really good experience, so I put a lot of time and effort into my campaign details (once the group decides to play that campaign) and do try to be more of a thespian, and details are critically important for consistency and flow.</p><p></p><p></p><p>Quite frankly, the biggest issue that we had for our table this entire year is when I said "I want to start playing 5E. I think that it's a much better system." and some of the players (who had only been playing 4E for 6 months) said "Great, I was just getting into this PC, now you want to change game systems.". Those players are now really into 5E, but I do understand getting a PC up to level 4 or so and then not liking switching systems. The timing really sucked. But it wasn't "my way or the highway". We discussed it and agreed. And, I'm not even DM, even though I brought the idea to the group (I was the 4E DM).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6401175, member: 2011"] It's not coming across that way when people talk about "how the DM is my way or the highway" because of a campaign element, or "how they quit games", etc. I'm all for discussion. I suspect that we discuss our games ahead of time, just like you do. I think that the difference is that when our DM says "I'd like to play a game of heroic PCs in the Forgotten Realms, no evil alignments, no Tieflings because they are devil spawn and I don't want to deal with the NPCs wanting to attack the PCs all of the time", etc., our players just tend to say "Sure, that sounds fun" instead of "Well, why exactly do you want to remove Tieflings?" or "Why do you want to play in the Forgotten Realms?". It sounds like a trust issue, but maybe it isn't. To me, campaign settings are trivial things as a player, important things as a DM. As a player, I trust the DM to do a great job putting together a campaign. It's the time spent playing with friends and having a great time which is important for me. I don't actually have any real angst about my PC. I don't "plumb the depths of his emotional state to the nth degree". I play to be social with friends, not to be a thespian. It's the real people in the room that are important, not the made up people on the piece of paper. If I have a sketchy background for my PC, that's ok. If I have a real in depth background for my PC (which I usually do), that's ok too. As a DM, I want to give my players a really good experience, so I put a lot of time and effort into my campaign details (once the group decides to play that campaign) and do try to be more of a thespian, and details are critically important for consistency and flow. Quite frankly, the biggest issue that we had for our table this entire year is when I said "I want to start playing 5E. I think that it's a much better system." and some of the players (who had only been playing 4E for 6 months) said "Great, I was just getting into this PC, now you want to change game systems.". Those players are now really into 5E, but I do understand getting a PC up to level 4 or so and then not liking switching systems. The timing really sucked. But it wasn't "my way or the highway". We discussed it and agreed. And, I'm not even DM, even though I brought the idea to the group (I was the 4E DM). [/QUOTE]
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